mirror of
https://github.com/AquariaOSE/Aquaria.git
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234 lines
6 KiB
Lua
234 lines
6 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- Simon Says: "Eight Eyed Monster!"
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-- BOROMAL
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-- idle : waiting for user to click
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-- playSeg : playing segment of song
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-- wait : wait for user input
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-- game over : user was too slow
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-- victory
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local STATE_PLAYSEG = 1000
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local STATE_WAIT = 1001
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local STATE_GAMEOVER = 1002
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local STATE_VICTORY = 1003
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v.songLen = 8
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v.waitTime = 4.5
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v.curNote = 1
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v.onNote = 1
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v.noteDelay = 0
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v.userNote = 1
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v.song = nil
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v.eye = nil
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v.center = 0
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v.centerEye = 0
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v.body = 0
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v.idolWeight = 200
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local function generateSong()
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for i=1, 10 do
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v.song[i] = math.random(8)-1
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end
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end
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function init(me)
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v.song = {}
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v.eye = {}
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setupEntity(me)
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entity_initSkeletal(me, "Simon")
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entity_setEntityType(me, ET_NEUTRAL)
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entity_setActivation(me, AT_CLICK, 64, 512)
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for i=1, 8 do
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v.eye[i] = entity_getBoneByIdx(me, i)
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--entity_getBoneByName(string.format("Eye%d",i))
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bone_setColor(v.eye[i], getNoteColor(i-1))
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bone_alpha(v.eye[i], 0)
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end
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v.center = entity_getBoneByName(me, "Center")
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v.centerEye = entity_getBoneByName(me, "CenterEye")
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v.body = entity_getBoneByName(me, "Body")
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v.skirtLeft = entity_getBoneByName(me, "SkirtLeft")
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v.skirtRight = entity_getBoneByName(me, "SkirtRight")
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entity_animate(me, "idle")
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entity_setState(me, STATE_IDLE)
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entity_offset(me, 0, 20, 2, -1, 1, 1)
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entity_setCullRadius(me, 1024)
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bone_setSegs(v.body, 2, 32, 0.3, 0.3, -0.018, 0, 6, 1)
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bone_setSegs(v.skirtLeft, 2, 32, -0.3, 0.3, -0.018, 0, 6, 1)
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bone_setSegs(v.skirtRight, 2, 32, -0.3, 0.3, -0.018, 0, 6, 1)
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entity_setUpdateCull(me, 2500)
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end
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function postInit(me)
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if entity_isFlag(me, 1) then
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-- FormUpgradeEnergy2
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local ent = createEntity("upgrade-wok", "", entity_getPosition(me))
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entity_setWeight(ent, v.idolWeight)
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end
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end
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function update(me, dt)
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if entity_isState(me, STATE_PLAYSEG) then
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v.noteDelay = v.noteDelay + dt
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if v.noteDelay > 0.5 - (v.onNote*0.02) then
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v.noteDelay = 0
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playSfx(string.format("MenuNote%d", v.song[v.curNote]))
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local theEye = v.eye[v.song[v.curNote]+1]
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--bone_alpha(theEye, 0)
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bone_scale(theEye, 1, 0)
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bone_scale(theEye, 1, 1, 0.25, 1, -1)
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bone_alpha(theEye, 1)
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--bone_alpha(, 1, 0.25, 1, -1)
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if v.curNote >= v.onNote then
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entity_setState(me, STATE_WAIT, v.waitTime)
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end
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v.curNote = v.curNote + 1
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end
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end
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local nx,ny = entity_getPosition(getNaija())
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local sx,sy = entity_getPosition(me)
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local x = (nx-sx)*0.75
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local y = (ny-sy)*0.75
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x,y = vector_cap(x, y, 20)
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bone_setPosition(v.centerEye, x, y, 1.0)
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end
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function activate(me)
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--debugLog("ACTIVATE!")
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entity_setActivationType(me, AT_NONE)
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v.curNote = 1
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v.userNote = 1
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entity_setState(me, STATE_PLAYSEG)
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musicVolume(0.5, 0.5)
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end
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function enterState(me)
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local colorT = 0.2
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if entity_isState(me, STATE_IDLE) then
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--debugLog("IDLE!")
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entity_setActivationType(me, AT_CLICK)
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generateSong()
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v.onNote = 1
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v.curNote = 1
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v.userNote =1
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bone_setColor(v.center, 0.5, 0.5, 1, colorT)
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elseif entity_isState(me, STATE_VICTORY) then
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--debugLog("VICTORY!")
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musicVolume(1, 1)
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if entity_isFlag(me, 0) then
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playSfx("secret")
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local ent = createEntity("upgrade-wok", "", entity_getPosition(me))
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entity_alpha(ent, 0)
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entity_alpha(ent, 1, 0.2)
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entity_setWeight(ent, v.idolWeight)
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entity_setFlag(me, 1)
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else
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playSfx("secret")
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local r = randRange(1, 70)
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if r < 10 then
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spawnIngredient("PlantLeaf", entity_getPosition(me))
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elseif r < 20 then
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spawnIngredient("FishOil", entity_getPosition(me))
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elseif r < 30 then
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spawnIngredient("SmallEgg", entity_getPosition(me))
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elseif r < 40 then
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spawnIngredient("SmallEye", entity_getPosition(me))
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elseif r < 50 then
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spawnIngredient("SeaCake", entity_getPosition(me))
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elseif r < 60 then
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spawnIngredient("HandRoll", entity_getPosition(me))
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else
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spawnIngredient("SmallBone", entity_getPosition(me))
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end
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end
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entity_setStateTime(me, 3)
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elseif entity_isState(me, STATE_GAMEOVER) then
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musicVolume(1, 1)
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shakeCamera(10, 1)
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for i=1, 8 do
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bone_alpha(v.eye[i], 0)
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end
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--debugLog("GAMEOVER!")
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playSfx("BeastForm")
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entity_setStateTime(me, 2)
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bone_setColor(v.center, 1, 0.5, 0.5, colorT)
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elseif entity_isState(me, STATE_WAIT) then
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--[[
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for i=1, 8 do
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bone_alpha(v.eye[i], 0)
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end
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]]--
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--debugLog("WAIT!")
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v.userNote = 1
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bone_setColor(v.center, 0.5, 1, 0.5, colorT)
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elseif entity_isState(me, STATE_PLAYSEG) then
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v.curNote = 1
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--debugLog("PLAYSEG!")
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bone_setColor(v.center, 0.5, 0.5, 1, colorT)
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_WAIT) then
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entity_setState(me, STATE_GAMEOVER)
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elseif entity_isState(me, STATE_GAMEOVER) or entity_isState(me, STATE_VICTORY) then
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entity_setState(me, STATE_IDLE)
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end
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end
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function songNote(me, note)
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--debugLog("songNote!")
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if entity_isState(me, STATE_WAIT) then
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if note == v.song[v.userNote] then
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v.userNote = v.userNote + 1
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if v.userNote > v.onNote then
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if v.userNote > v.songLen then
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entity_setState(me, STATE_VICTORY)
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else
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v.onNote = v.onNote + 1
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entity_setState(me, STATE_PLAYSEG)
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end
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end
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else
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entity_setState(me, STATE_GAMEOVER)
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end
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end
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end
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function hitSurface(me)
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--entity_sound(me, "rock-hit")
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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