mirror of
https://github.com/AquariaOSE/Aquaria.git
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123 lines
2.9 KiB
Lua
123 lines
2.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "SpikyBall")
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entity_setAllDamageTargets(me, false)
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--entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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entity_setHealth(me, 9)
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entity_setCollideRadius(me, 32)
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entity_setState(me, STATE_IDLE)
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entity_setWeight(me, 400)
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entity_setMaxSpeed(me, 800)
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entity_setBounce(me, 1.0)
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entity_setDamageTarget(me, DT_AVATAR_VINE, true)
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entity_setDamageTarget(me, DT_AVATAR_BITE, true)
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
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entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
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entity_setUpdateCull(me, 2000)
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loadSound("SpikyBounce")
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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if entity_isState(me, STATE_IDLE) then
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entity_handleShotCollisions(me)
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dt = dt * 2
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entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 500)
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entity_updateCurrents(me, dt)
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entity_updateMovement(me, dt)
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_CHARGE1) then
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local sx, sy = entity_getScale(me)
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entity_scale(me)
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entity_scale(me, sx, sy, 1.5, 0, 0)
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entity_setStateTime(me, 1.5)
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_CHARGE1) then
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if not entity_isDead(me) then
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entity_setState(me, STATE_IDLE)
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end
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_BITE then
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entity_changeHealth(me, -dmg*50)
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return true
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end
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return true
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end
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function animationKey(me, key)
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end
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v.lastx = 0
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v.lasty = 0
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function hitSurface(me)
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entity_scale(me, 1, 0.75)
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entity_scale(me, 1, 1, 0.5)
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entity_sound(me, "SpikyBounce")
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if entity_x(me) == v.lastx and entity_y(me) == v.lasty then
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entity_clearVel(me)
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--entity_applySurfaceNormalForce(me, 800)
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entity_adjustPositionBySurfaceNormal(me, 16)
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end
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v.lastx = entity_x(me)
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v.lasty = entity_y(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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