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Aquaria/BBGE/ScriptObject.h
fgenesis 3fe9ffc2cd Fix setGemPosition(), add more Lua functions:
- isShader()
- isParticleEffect()
- pe_start()
- pe_stop()
- pe_isRunning()
- isMiniMapCursorOkay()
2013-10-25 01:47:24 +02:00

87 lines
2.2 KiB
C++

/*
Copyright (C) 2007, 2012 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef SCRIPTOBJECT_H
#define SCRIPTOBJECT_H
enum ScriptObjectType
{
SCO_NONE = 0x0000,
// If you change this enum, do not forget to adjust the string array in the cpp,
// and to add additional compile time assertions to ScriptInterface.cpp as necessary!
SCO_RENDEROBJECT = 0x0001,
SCO_ENTITY = 0x0002,
SCO_INGREDIENT = 0x0004,
SCO_COLLIDE_ENTITY = 0x0008,
SCO_SCRIPTED_ENTITY = 0x0010,
SCO_BEAM = 0x0020,
SCO_SHOT = 0x0040,
SCO_WEB = 0x0080,
SCO_BONE = 0x0100,
SCO_PATH = 0x0200,
SCO_QUAD = 0x0400,
SCO_TEXT = 0x0800,
SCO_PAUSEQUAD = 0x1000,
SCO_SHADER = 0x2000,
SCO_PARTICLE_EFFECT = 0x4000,
SCO_FORCE_32BIT = 0xFFFFFFFF
};
class ScriptObject
{
public:
ScriptObject()
: _objtype(SCO_NONE)
{
}
virtual ~ScriptObject() {}
inline void addType(ScriptObjectType ty)
{
_objtype = ScriptObjectType(int(ty) | int(_objtype)); // prevent the compiler from crying
}
inline bool isType(ScriptObjectType bt) const
{
return (_objtype & bt) == bt;
}
inline bool isExactType(ScriptObjectType bt) const
{
return _objtype == bt;
}
inline std::string getTypeString() const
{
return getTypeString(_objtype);
}
static std::string getTypeString(unsigned int ty);
// public to allow the static compile check in ScriptInterface.cpp to work
ScriptObjectType _objtype;
};
#endif