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https://github.com/AquariaOSE/Aquaria.git
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81 lines
2.3 KiB
Lua
81 lines
2.3 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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local chargeIDOffset = 5000
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function init(me)
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node_setCursorActivation(me, false)
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if getFlag(v.flag) > 0 then
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local charged = true
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local id = getFlag(v.flag)
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if id > chargeIDOffset then
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charged = false
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id = id - chargeIDOffset
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end
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--[[
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if getFlag(chargeFlag) == 0 then
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charged = false
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end
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]]--
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v.orbHolder = getEntityByID(v.holderID)
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v.energyOrb = getEntityByID(id)
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if v.energyOrb ~= 0 and v.orbHolder ~= 0 then
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--debugLog(string.format("%s : setting orb to %d, %d", node_getName(me), entity_x(v.orbHolder), entity_y(v.orbHolder)))
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entity_setPosition(v.energyOrb, entity_x(v.orbHolder), entity_y(v.orbHolder))
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if charged then
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entity_setState(v.energyOrb, STATE_CHARGED)
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end
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end
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if charged then
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v.door = getEntityByID(v.doorID)
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if v.door ~= 0 then
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entity_setState(v.door, STATE_OPENED)
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end
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end
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end
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end
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function activate(me)
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if getFlag(v.flag) == 0 or getFlag(v.flag) >= chargeIDOffset then
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v.energyOrb = node_getNearestEntity(me, "EnergyOrb")
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if v.energyOrb ~= 0 then
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if entity_isState(v.energyOrb, STATE_CHARGED) then
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debugLog("Saving orb in slot, charged")
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setFlag(v.flag, entity_getID(v.energyOrb))
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v.door = getEntityByID(v.doorID)
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if v.door ~= 0 then
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entity_setState(v.door, STATE_OPEN)
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else
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debugLog("COULD NOT FIND DOOR")
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end
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else
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debugLog("Saving orb in slot, not charged")
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setFlag(v.flag, entity_getID(v.energyOrb)+chargeIDOffset)
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end
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else
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debugLog("Could not find orb")
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end
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end
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end
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function update(me, dt)
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end
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