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Aquaria/Aquaria/UserSettings.h
fgenesis b781b45789 Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu
This makes the window resizable in desktop mode, and fixed size otherwise.
Fullscreen desktop has always the dame resolution as the desktop.
Add config setting to specify initial display.
Add config setting for the refresh rate (not yet properly integrated)

Closes #17
2017-01-13 18:20:35 +01:00

141 lines
2.9 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef USERSETTINGS_H
#define USERSETTINGS_H
#include <string>
const std::string userSettingsFilename = "usersettings.xml";
#include "Base.h"
#include "ActionMapper.h"
// MAKE SURE to update this when changing the user settings
const int VERSION_USERSETTINGS = 1;
class UserSettings
{
public:
struct System
{
System() { debugLogOn = 0; devModeOn = 0; allowDangerousScriptFunctions = 0; grabInput=1; }
int debugLogOn;
std::string locale;
int devModeOn;
int allowDangerousScriptFunctions;
int grabInput;
} system;
struct Audio
{
Audio() { musvol=voxvol=sfxvol=1.0; subtitles=false; prebuffer=false;}
float voxvol, sfxvol, musvol;
int subtitles;
std::string deviceName;
int prebuffer;
} audio;
struct Video
{
Video() {
numParticles = 2048;
parallaxOn0 = parallaxOn1 = parallaxOn2 = 1;
saveSlotScreens = 1;
blur = 1;
noteEffects = 0;
fpsSmoothing = 30;
resx = 800;
resy = 600;
hz = 60;
displayindex = 0;
full = 1;
fbuffer = 1;
darkfbuffer = 1;
bits = 32;
vsync = 1;
darkbuffersize = 256;
displaylists = 0;
worldMapRevealMethod = 0;
}
int blur;
int noteEffects;
int fpsSmoothing;
int resx, resy, full, fbuffer, bits, vsync, darkfbuffer, darkbuffersize, hz, displayindex;
int saveSlotScreens;
int parallaxOn0, parallaxOn1, parallaxOn2;
int numParticles;
int displaylists;
int worldMapRevealMethod;
} video;
struct Control
{
Control() {
toolTipsOn = 1;
autoAim = 1;
targeting = 1;
flipInputButtons = 0;
joystickEnabled = 0;
minActionSets = 4;
}
int joystickEnabled;
int autoAim;
int targeting;
int flipInputButtons;
std::vector<ActionSet> actionSets;
int toolTipsOn;
int minActionSets;
} control;
struct Demo
{
Demo() { warpKeys=0; intro=0; shortLogos=0; }
int warpKeys;
int intro;
int shortLogos;
} demo;
struct Data
{
Data() { savePage=0; saveSlot=0; }
int savePage;
int saveSlot;
} data;
struct Version
{
Version() { settingsVersion=1; }
int settingsVersion;
} version;
struct Network
{
std::string masterServer;
} network;
void loadDefaults(bool doApply=true);
void load(bool doApply=true, const std::string &overrideFile="");
void save();
void apply();
};
#endif