mirror of
https://github.com/AquariaOSE/Aquaria.git
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74 lines
2.8 KiB
C
74 lines
2.8 KiB
C
#ifndef BBGE_RENDERBASE_H
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#define BBGE_RENDERBASE_H
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#include "SDL.h"
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// Define this before including GL headers to avoid pulling in windows.h
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#if defined(_WIN32) && !defined(APIENTRY)
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# define APIENTRY __stdcall
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#endif
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#define GL_GLEXT_LEGACY 1
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#include "gl.h"
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#include "glext.h"
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#ifdef _WINDOWS_
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#error windows.h was included! euuugh!
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#endif
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#ifdef APIENTRY
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#undef APIENTRY
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#endif
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#ifdef WINGDIAPI
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#undef WINGDIAPI
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#endif
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extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
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#ifdef BBGE_BUILD_SHADERS
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// GL_ARB_shader_objects
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extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
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extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
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extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
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extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
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extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
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extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
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extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
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extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
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extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
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extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
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extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB ;
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extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
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extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
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extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
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extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
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extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
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extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
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extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
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#endif
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#ifdef BBGE_BUILD_FRAMEBUFFER
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extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
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extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
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extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
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extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
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extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
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extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
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extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
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extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
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#endif
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#endif
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