mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
49b9e0f05a
- Building with CMake for development is now actually sane - Split deps into projects and extra files - Building against external deps should still work but needs testing - Can now build out of the box without further adjustments as long as SDL(2) is found properly - Build Lua in C++ mode (so it can use exceptions instead of setjmp/longjmp) - Unfortunately we need to enable exceptions for this :( - Remove these defines: * AQUARIA_BUILD_SCENEEDITOR (now always on) * AQUARIA_BUILD_CONSOLE (now always on) * BBGE_BUILD_ACHIEVEMENTS_INTERNAL (now always on unless BBGE_BUILD_STEAMWORKS is defined) * BBGE_BUILD_OPENGL_DYNAMIC (now always on, define BBGE_BUILD_OPENGL_STATIC if needed) * BBGE_BUILD_FMOD_OPENAL_BRIDGE (now always on) - BBGE_BUILD_STEAMWORKS is not actually implemented (any volunteers?) - Prepare later removal of SDL & the old vc90 project from the repo. See #74 for extra notes.
8 lines
313 B
CMake
8 lines
313 B
CMake
OPTION(AQUARIA_INTERNAL_LUA "Always use included Lua library" TRUE)
|
|
if(AQUARIA_INTERNAL_LUA)
|
|
message(STATUS "Using internal copy of Lua 5.1")
|
|
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lua-5.1.4/src" CACHE INTERNAL "")
|
|
add_subdirectory(lua-5.1.4)
|
|
else()
|
|
find_package(Lua51 REQUIRED)
|
|
endif()
|