1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-29 03:33:48 +00:00
Aquaria/ExternalLibs/ttvfs_zip
fgenesis 49b9e0f05a Rework & cleanup CMake project files
- Building with CMake for development is now actually sane
- Split deps into projects and extra files
- Building against external deps should still work but needs testing
- Can now build out of the box without further adjustments as long as SDL(2) is found properly
- Build Lua in C++ mode (so it can use exceptions instead of setjmp/longjmp)
  - Unfortunately we need to enable exceptions for this :(

- Remove these defines:
  * AQUARIA_BUILD_SCENEEDITOR (now always on)
  * AQUARIA_BUILD_CONSOLE (now always on)
  * BBGE_BUILD_ACHIEVEMENTS_INTERNAL (now always on unless BBGE_BUILD_STEAMWORKS is defined)
  * BBGE_BUILD_OPENGL_DYNAMIC (now always on, define BBGE_BUILD_OPENGL_STATIC if needed)
  * BBGE_BUILD_FMOD_OPENAL_BRIDGE (now always on)
- BBGE_BUILD_STEAMWORKS is not actually implemented (any volunteers?)
- Prepare later removal of SDL & the old vc90 project from the repo. See #74 for extra notes.
2022-04-07 02:38:39 +02:00
..
CMakeLists.txt remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
ttvfs_zip.h Update inlcuded ttvfs 2017-01-12 23:53:13 +01:00
VFSDirZip.cpp Update inlcuded ttvfs 2017-01-12 23:53:13 +01:00
VFSDirZip.h Update ttvfs to new version 2014-04-06 19:19:33 +02:00
VFSFileZip.cpp Update inlcuded ttvfs 2017-01-12 23:53:13 +01:00
VFSFileZip.h Fix problems with loading a packaged mod twice. Thx to Daxar for reporting, was in fact a ttvfs bug. 2014-04-23 05:26:03 +02:00
VFSZipArchiveLoader.cpp Update ttvfs to new version 2014-04-06 19:19:33 +02:00
VFSZipArchiveLoader.h Update ttvfs to new version 2014-04-06 19:19:33 +02:00
VFSZipArchiveRef.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
VFSZipArchiveRef.h Update ttvfs to new version 2014-04-06 19:19:33 +02:00