mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 18:23:49 +00:00
138 lines
3.1 KiB
Lua
138 lines
3.1 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.warpBone = 0
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v.coreRots = 0
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v.open = false
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v.doorsDown = 0
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_initSkeletal(me, "CathedralDoor")
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entity_setAllDamageTargets(me, false)
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entity_generateCollisionMask(me)
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v.warpBone = entity_getBoneByName(me, "WarpBone")
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bone_alpha(v.warpBone, 0)
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entity_setState(me, STATE_IDLE)
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entity_scale(me, 2, 2)
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entity_setCullRadius(me, 1024)
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end
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function msg(me, msg)
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if msg == "DoorDownPre" or msg=="DoorDown" then
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v.doorsDown = v.doorsDown + 1
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if v.doorsDown >= 3 then
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v.open = true
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voiceOnce("Naija_MithalasDarkness")
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end
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if v.doorsDown >= 1 and v.doorsDown <= 3 then
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local tbone = entity_getBoneByIdx(me, v.doorsDown)
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if msg=="DoorDown" then
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--setCameraLerpDelay(0.5)
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entity_setInvincible(v.n, true)
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cam_toEntity(me)
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watch(1)
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clearShots()
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bone_alpha(tbone, 0, 1)
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playSfx("UberVineShrink")
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watch(1)
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bone_alpha(tbone, 0)
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watch(0.5)
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setCameraLerpDelay(0)
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cam_toEntity(v.n)
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clearShots()
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entity_setInvincible(v.n, false)
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else
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for i=1,v.doorsDown do
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local tbone = entity_getBoneByIdx(me, i)
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bone_alpha(tbone, 0)
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end
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end
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end
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end
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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entity_handleShotCollisionsSkeletal(me)
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local bone = entity_collideSkeletalVsCircle(me, v.n)
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if bone ~= 0 then
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local nx,ny = entity_getPosition(v.n)
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local cx,cy = entity_getPosition(me)
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local x = nx-cx
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local y = 0
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x,y = vector_setLength(x,y,2000)
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entity_addVel(v.n, x, y)
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end
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if v.open then
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local bx,by = bone_getWorldPosition(v.warpBone)
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if entity_isPositionInRange(v.n, bx, by, 200) then
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warpNaijaToSceneNode("Cathedral03", "DOORENTER")
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end
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end
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entity_updateMovement(me, dt)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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