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bd5b2b3495
class Element is completely gone. (The files are still there but no longer compiled in. Will delete later) Broken still: - support for vertical flip - the editor - culling
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef BBGE_TILESET_H
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#define BBGE_TILESET_H
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#include "Vector.h"
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#include <vector>
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#include "Texture.h"
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class ElementTemplate
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{
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public:
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ElementTemplate() { w=0; h=0; idx=-1; tu1=tv1=0; tu2=tv2=1; loaded=false; }
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inline bool operator<(const ElementTemplate& o) const { return idx < o.idx; }
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Texture *getTexture(); // loads if not already loaded
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// lazily assigned when tex is loaded
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CountedPtr<Texture> tex; // NULL if failed to load or not yet loaded
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float w,h; // custom size if used, otherwise texture size
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// fixed
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float tu1, tu2, tv1, tv2; // texcoords
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size_t idx;
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std::string gfx;
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bool loaded;
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};
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class Tileset
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{
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public:
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Tileset();
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~Tileset();
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// pass usedIdx == NULL to preload all textures from tileset
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// pass usedIdx != NULL to preload only textures where usedIdx[i] != 0
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bool loadFile(const char *fn, const unsigned char *usedIdx, size_t usedIdxLen);
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void clear();
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// return valid ET if found, or creates a dummy if not. never returns NULL.
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const ElementTemplate *getByIdx(size_t idx);
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// search for non-dummy ET in a given direction. used to cycle through ETs.
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// never returns dummy ET. May return NULL.
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const ElementTemplate *getAdjacent(size_t idx, int direction, bool wraparound);
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std::vector<ElementTemplate> elementTemplates;
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private:
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ElementTemplate *_getAdjacent(size_t idx, int direction, bool wraparound);
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std::vector<ElementTemplate*> dummies;
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};
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#endif
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