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Aquaria/ExternalLibs/glm/gtx/norm.hpp
2015-07-12 22:07:27 +02:00

143 lines
3.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2008-07-24
// Licence : This source is under MIT License
// File : glm/gtx/norm.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTX_quaternion
///////////////////////////////////////////////////////////////////////////////////////////////////
// ToDo:
// - Study the validity of the notion of length2 to quaternion
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_norm
#define glm_gtx_norm
// Dependency:
#include "../glm.hpp"
#include "../gtx/quaternion.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_norm extension included")
#endif
namespace glm{
namespace gtx{
namespace norm ///< GLM_GTX_norm extension: Various way to compute vector norms.
{
/// \addtogroup gtx_norm
/// @{
//! Returns the squared length of x.
//! From GLM_GTX_norm extension.
template <typename T>
T length2(
const T x);
//! Returns the squared length of x.
//! From GLM_GTX_norm extension.
template <typename T>
T length2(
const detail::tvec2<T> & x);
//! Returns the squared length of x.
//! From GLM_GTX_norm extension.
template <typename T>
T length2(
const detail::tvec3<T>& x);
//! Returns the squared length of x.
//! From GLM_GTX_norm extension.
template <typename T>
T length2(
const detail::tvec4<T>& x);
//! Returns the squared length of x.
//! From GLM_GTX_norm extension.
template <typename T>
T length2(
const detail::tquat<T>& q);
//! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
//! From GLM_GTX_norm extension.
template <typename T>
T distance2(
const T p0,
const T p1);
//! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
//! From GLM_GTX_norm extension.
template <typename T>
T distance2(
const detail::tvec2<T>& p0,
const detail::tvec2<T>& p1);
//! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
//! From GLM_GTX_norm extension.
template <typename T>
T distance2(
const detail::tvec3<T>& p0,
const detail::tvec3<T>& p1);
//! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
//! From GLM_GTX_norm extension.
template <typename T>
T distance2(
const detail::tvec4<T>& p0,
const detail::tvec4<T>& p1);
//! Returns the L1 norm between x and y.
//! From GLM_GTX_norm extension.
template <typename T>
T l1Norm(
const detail::tvec3<T>& x,
const detail::tvec3<T>& y);
//! Returns the L1 norm of v.
//! From GLM_GTX_norm extension.
template <typename T>
T l1Norm(
const detail::tvec3<T>& v);
//! Returns the L2 norm between x and y.
//! From GLM_GTX_norm extension.
template <typename T>
T l2Norm(
const detail::tvec3<T>& x,
const detail::tvec3<T>& y);
//! Returns the L2 norm of v.
//! From GLM_GTX_norm extension.
template <typename T>
T l2Norm(
const detail::tvec3<T>& x);
//! Returns the L norm between x and y.
//! From GLM_GTX_norm extension.
template <typename T>
T lxNorm(
const detail::tvec3<T>& x,
const detail::tvec3<T>& y,
unsigned int Depth);
//! Returns the L norm of v.
//! From GLM_GTX_norm extension.
template <typename T>
T lxNorm(
const detail::tvec3<T>& x,
unsigned int Depth);
/// @}
}//namespace norm
}//namespace gtx
}//namespace glm
#include "norm.inl"
namespace glm{using namespace gtx::norm;}
#endif//glm_gtx_norm