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https://github.com/AquariaOSE/Aquaria.git
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c62d9f2370
This repairs pixel/vertex shader code that was seemingly experimented with during testing, but it was never used and no shaders ever made it to the data files.
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef BBGE_SHADER_H
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#define BBGE_SHADER_H
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#include "Base.h"
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class Shader
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{
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public:
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Shader();
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~Shader();
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bool isLoaded();
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void load(const std::string &file, const std::string &fragFile);
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void loadSrc(const char *vertCode, const char *fragCode);
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void reload();
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void unload();
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void bind();
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void unbind();
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// TODO: design a good API for this...
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void setInt(const char *name, int x);
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void setFloat(const char *name, float x);
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void setFloat4(const char *name, float x, float y, float z, float w);
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protected:
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std::string vertFile, fragFile;
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#ifdef BBGE_BUILD_OPENGL
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GLuint g_programObj;
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#endif
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private:
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static void staticInit();
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static bool _wasInited;
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static bool _useShaders;
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static unsigned int _compileShader(int type, const char *src, char *errbuf, size_t errbufsize);
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};
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#endif
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