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Aquaria/BBGE/Shader.h
fgenesis c62d9f2370 Re-introduce AfterEffect shader functonality, part 1.
This repairs pixel/vertex shader code that was seemingly
experimented with during testing, but it was never used and no
shaders ever made it to the data files.
2013-05-10 22:22:35 +02:00

59 lines
1.5 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef BBGE_SHADER_H
#define BBGE_SHADER_H
#include "Base.h"
class Shader
{
public:
Shader();
~Shader();
bool isLoaded();
void load(const std::string &file, const std::string &fragFile);
void loadSrc(const char *vertCode, const char *fragCode);
void reload();
void unload();
void bind();
void unbind();
// TODO: design a good API for this...
void setInt(const char *name, int x);
void setFloat(const char *name, float x);
void setFloat4(const char *name, float x, float y, float z, float w);
protected:
std::string vertFile, fragFile;
#ifdef BBGE_BUILD_OPENGL
GLuint g_programObj;
#endif
private:
static void staticInit();
static bool _wasInited;
static bool _useShaders;
static unsigned int _compileShader(int type, const char *src, char *errbuf, size_t errbufsize);
};
#endif