mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-04 08:55:51 +00:00
c78d4d7a11
== Script interface changes: == Removed entity_setClampOnSwitchDir(), which was a no-op. Added entity_getFlag() function, for fairness, as nodes already have one. Added node_getLabel() function, which does not return the _full_ node string, but only the first part before parameters. dofile() supports relative paths now, and it is no longer necessary to use appendUserDataPath() + full path from a mod. entity_color() does now support all interpolation functions that similar vector-manipulation functions support (loop, ping-pong, ease). added entity_getVel() function (an entity_setVel() can be emulated with entity_clearVel(), followed by entity_addVel()). *_getNearestNode() and *_getNearestEntity() allow an optional ignore parameter. node_getNearestNode() allowed to specify a node to exclude from the search, the others not -- now the interface is more consistent. Deprecated entity_[incr/decr]TargetLeaches(entity) - the attached leach amount was never handled by any entity other than Naija. Replaced them with avatar_[incr/decr]Leaches(), but kept the old ames for now, too. Should be removed in a while. == Script interface & related fixes: == Added bool loudScriptErrors to control displaying script syntax error and global variable usage warnings. So far, syntax errors always went do debugLog(), but it is less time consuming when writing scripts to have them displayed right away. *_getNearestNode now scan by label, and not full name. This allows searching for nodes but ignoring its parameters. The original game scripts never search for nodes that have parameters, so this does not break anything, but allows modding without an exploding amount of specialized node scripts. entity_setBoneLock() failed for certain entites with throwLuaErrors=true, allowing to burst through them (gears, grouper, big mithalas jelly, probably more). Removed unnecessary int-casts in entity_setHealth(), entity_changeHealth(), and a few others, which truncated float fractional parts. Fixed possible crashes in many functions due to missing NULL-pointer checks, if wrong data were passed to Lua. Optimized entity_getNearestEntity() a little - do nocasecmp() after checking all other params UPPERCASE global variables as used in mod include files are now tolerated, even with all warnings on. This makes sense because it was impossible to include a custom flags definition file (which _must_ have globals, otherwise the including scripts won't see them) in a mod without beeing buried in spam. They won't change, or clobber any states, and UPPERCASE sort of implies a constant/#define, imho. Added better control over warnings about not-existing files. map_*.lua and premap_*.lua files are optional, and no warning should be given if they do not exist. Missing Entity scripts and mod-init.lua must be warned about, however. Fixed a crash in global variable access warning (NULL pushed into std::ostringstream) Fixed 2 random warnings i found in scrips == Misc stuff: == Related to the changes above, cleaned out unused variables from the Entity class, and removed the code that had to do with them somehow. Some parts of the removed code were still in use, although totally unnecessary. Saves a few bytes of memory per entity, and less code that can cause headache.
1021 lines
20 KiB
C++
1021 lines
20 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "ScriptedEntity.h"
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#include "DSQ.h"
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#include "Game.h"
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#include "Avatar.h"
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#include "Shot.h"
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bool ScriptedEntity::runningActivation = false;
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ScriptedEntity::ScriptedEntity(const std::string &scriptName, Vector position, EntityType et) : CollideEntity(), Segmented(2, 26)
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{
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crushDelay = 0;
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autoSkeletalSpriteUpdate = true;
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script = 0;
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songNoteFunction = songNoteDoneFunction = true;
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addChild(&pullEmitter, PM_STATIC);
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hair = 0;
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becomeSolidDelay = false;
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strandSpacing = 10;
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animKeyFunc = true;
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preUpdateFunc = true;
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//runningActivation = false;
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setEntityType(et);
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myTimer = 0;
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layer = LR_ENTITIES;
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surfaceMoveDir = 1;
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this->position = position;
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numSegments = 0;
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reverseSegments = false;
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manaBallAmount = 1;
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this->name = scriptName;
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std::string file;
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if (!scriptName.empty())
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{
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if (scriptName[0]=='@' && dsq->mod.isActive())
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{
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file = dsq->mod.getPath() + "scripts/" + scriptName.substr(1, scriptName.size()) + ".lua";
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this->name = scriptName.substr(1, scriptName.size());
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}
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else if (dsq->mod.isActive())
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{
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file = dsq->mod.getPath() + "scripts/" + scriptName + ".lua";
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if (!exists(file))
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{
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file = "scripts/entities/" + scriptName + ".lua";
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}
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}
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else
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{
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file = "scripts/entities/" + scriptName + ".lua";
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}
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}
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script = dsq->scriptInterface.openScript(file);
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if (!script)
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{
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debugLog("Could not load script [" + file + "]");
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}
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}
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void ScriptedEntity::setAutoSkeletalUpdate(bool v)
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{
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autoSkeletalSpriteUpdate = v;
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}
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void ScriptedEntity::message(const std::string &msg, int v)
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{
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if (script)
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{
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if (!script->call("msg", this, msg.c_str(), v))
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debugLog(name + " : msg : " + script->getLastError());
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}
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Entity::message(msg, v);
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}
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void ScriptedEntity::message(const std::string &msg, void *v)
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{
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if (script)
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{
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if (!script->call("msg", this, msg.c_str(), v))
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luaDebugMsg("msg", script->getLastError());
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}
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Entity::message(msg, v);
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}
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void ScriptedEntity::warpSegments()
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{
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Segmented::warpSegments(position);
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}
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void ScriptedEntity::init()
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{
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if (script)
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{
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if (!script->call("init", this))
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luaDebugMsg("init", script->getLastError());
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}
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//update(0);
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Entity::init();
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/*
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if (script)
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{
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bool fail=false;
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//update(0);
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}
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*/
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}
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void ScriptedEntity::postInit()
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{
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if (script)
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{
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if (!script->call("postInit", this))
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luaDebugMsg("postInit", script->getLastError());
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}
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Entity::postInit();
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}
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void ScriptedEntity::initEmitter(int emit, const std::string &file)
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{
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if (emitters.size() <= emit)
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{
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emitters.resize(emit+1);
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}
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if (emitters[emit] != 0)
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{
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errorLog("Trying to init emitter being used");
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return;
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}
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emitters[emit] = new ParticleEffect;
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addChild(emitters[emit], PM_POINTER);
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emitters[emit]->load(file);
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}
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void ScriptedEntity::startEmitter(int emit)
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{
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if (emitters[emit])
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{
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emitters[emit]->start();
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}
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}
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void ScriptedEntity::stopEmitter(int emit)
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{
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if (emitters[emit])
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{
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emitters[emit]->stop();
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}
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}
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void ScriptedEntity::registerNewPart(RenderObject *r, const std::string &name)
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{
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partMap[name] = r;
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}
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void ScriptedEntity::initHair(int numSegments, int segmentLength, int width, const std::string &tex)
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{
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if (hair)
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{
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errorLog("Trying to init hair when hair is already present");
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}
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hair = new Hair(numSegments, segmentLength, width);
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hair->setTexture(tex);
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dsq->game->addRenderObject(hair, layer);
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}
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void ScriptedEntity::setHairHeadPosition(const Vector &pos)
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{
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if (hair)
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{
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hair->setHeadPosition(pos);
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}
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}
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void ScriptedEntity::updateHair(float dt)
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{
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if (hair)
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{
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hair->updatePositions();
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}
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}
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void ScriptedEntity::exertHairForce(const Vector &force, float dt)
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{
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if (hair)
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{
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hair->exertForce(force, dt);
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}
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}
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void ScriptedEntity::initSegments(int numSegments, int minDist, int maxDist, std::string bodyTex, std::string tailTex, int w, int h, float taper, bool reverseSegments)
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{
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this->reverseSegments = reverseSegments;
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this->numSegments = numSegments;
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this->minDist = minDist;
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this->maxDist = maxDist;
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segments.resize(numSegments);
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for (int i = segments.size()-1; i >= 0 ; i--)
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{
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Quad *q = new Quad;
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if (i == segments.size()-1)
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q->setTexture(tailTex);
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else
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q->setTexture(bodyTex);
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q->setWidthHeight(w, h);
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if (i > 0 && i < segments.size()-1 && taper !=0)
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q->scale = Vector(1.0f-(i*taper), 1-(i*taper));
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dsq->game->addRenderObject(q, LR_ENTITIES);
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segments[i] = q;
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}
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Segmented::initSegments(position);
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}
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void ScriptedEntity::setupEntity(const std::string &tex, int lcode)
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{
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setEntityType(ET_NEUTRAL);
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if (!tex.empty())
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setTexture(tex);
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updateCull = -1;
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manaBallAmount = 0;
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setState(STATE_IDLE);
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this->layer = dsq->getEntityLayerToLayer(lcode);
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}
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void ScriptedEntity::setupBasicEntity(std::string texture, int health, int manaBall, int exp, int money, int collideRadius, int state, int w, int h, int expType, bool hitEntity, int updateCull, int layer)
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{
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//this->updateCull = updateCull;
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updateCull = -1;
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if (texture.empty())
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renderQuad = false;
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else
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setTexture(texture);
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this->health = maxHealth = health;
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this->collideRadius = collideRadius;
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setState(state);
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this->manaBallAmount = manaBall;
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width = w;
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height = h;
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setEntityLayer(layer);
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}
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void ScriptedEntity::setEntityLayer(int lcode)
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{
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this->layer = dsq->getEntityLayerToLayer(lcode);
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}
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void ScriptedEntity::initStrands(int num, int segs, int dist, int strandSpacing, Vector color)
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{
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this->strandSpacing = strandSpacing;
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strands.resize(num);
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for (int i = 0; i < strands.size(); i++)
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{
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/*
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int sz = 5;
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if (i == 0 || i == strands.size()-1)
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sz = 4;
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*/
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strands[i] = new Strand(position, segs, dist);
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strands[i]->color = color;
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dsq->game->addRenderObject(strands[i], this->layer);
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}
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updateStrands(0);
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}
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/*
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// write this if/when needed, set all strands to color (with lerp)
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void ScriptedEntity::setStrandsColor(const Vector &color, float time)
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{
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}
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*/
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void ScriptedEntity::onAlwaysUpdate(float dt)
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{
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Entity::onAlwaysUpdate(dt);
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// debugLog("calling updateStrands");
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updateStrands(dt);
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//HACK: this would be better in base Entity
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/*
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if (frozenTimer)
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{
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}
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*/
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if (!isEntityDead() && getState() != STATE_DEAD && getState() != STATE_DEATHSCENE && isPresent())
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{
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const bool useEV=false;
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if (useEV)
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{
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int mov = getv(EV_MOVEMENT);
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if (mov && frozenTimer)
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{
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doFriction(dt, 50);
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}
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else
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{
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// don't update friction if we're in a bubble.
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int fric = getv(EV_FRICTION);
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if (fric)
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{
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doFriction(dt, fric);
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}
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}
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switch (mov)
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{
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case 1:
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updateMovement(dt);
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break;
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case 2:
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updateCurrents(dt);
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updateMovement(dt);
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break;
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}
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if (mov)
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{
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if (hair)
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{
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setHairHeadPosition(position);
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updateHair(dt);
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}
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}
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switch (getv(EV_COLLIDE))
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{
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case 1:
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if (skeletalSprite.isLoaded())
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dsq->game->handleShotCollisionsSkeletal(this);
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else
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dsq->game->handleShotCollisions(this);
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break;
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case 2:
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if (skeletalSprite.isLoaded())
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dsq->game->handleShotCollisionsSkeletal(this);
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else
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dsq->game->handleShotCollisions(this);
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int dmg = getv(EV_TOUCHDMG);
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if (frozenTimer > 0)
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dmg = 0;
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touchAvatarDamage(collideRadius, dmg);
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break;
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}
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}
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if (frozenTimer > 0)
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{
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pullEmitter.update(dt);
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if (!useEV)
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{
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doFriction(dt, 50);
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updateCurrents(dt);
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updateMovement(dt);
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if (hair)
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{
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setHairHeadPosition(position);
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updateHair(dt);
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}
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if (skeletalSprite.isLoaded())
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dsq->game->handleShotCollisionsSkeletal(this);
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else
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dsq->game->handleShotCollisions(this);
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}
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}
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if (isPullable() && !fillGridFromQuad)
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{
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bool doCrush = false;
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crushDelay -= dt;
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if (crushDelay < 0)
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{
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crushDelay = 0.2;
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doCrush = true;
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}
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//if ((dsq->game->avatar->position - this->position).getSquaredLength2D() < sqr(collideRadius + dsq->game->avatar->collideRadius))
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FOR_ENTITIES(i)
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{
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Entity *e = *i;
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if (e && e != this && e->life == 1 && e->ridingOnEntity != this)
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{
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if ((e->position - this->position).isLength2DIn(collideRadius + e->collideRadius))
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{
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if (this->isEntityProperty(EP_BLOCKER) && doCrush)
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{
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//bool doit = !vel.isLength2DIn(200) || (e->position.y > position.y && vel.y > 0);
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/*dsq->game->avatar->pullTarget != this ||*/
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/*&& */
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bool doit = !vel.isLength2DIn(64) || (e->position.y > position.y && vel.y > 0);
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if (doit)
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{
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if (e->getEntityType() == ET_ENEMY && e->isDamageTarget(DT_CRUSH))
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{
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DamageData d;
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d.damageType = DT_CRUSH;
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d.attacker = this;
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d.damage = 1;
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if (e->damage(d))
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{
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e->sound("RockHit");
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dsq->spawnParticleEffect("rockhit", e->position, 0, 0);
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}
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//e->push(vel, 0.2, 500, 0);
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Vector add = vel;
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add.setLength2D(5000*dt);
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e->vel += add;
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}
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}
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}
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Vector add = e->position - this->position;
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add.capLength2D(10000 * dt);
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e->vel += add;
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e->doCollisionAvoidance(dt, 3, 1);
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}
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}
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}
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}
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if (isPullable())
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{
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//debugLog("movable!");
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Entity *followEntity = dsq->game->avatar;
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if (followEntity && dsq->game->avatar->pullTarget == this)
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{
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collideWithAvatar = false;
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//debugLog("followentity!");
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Vector dist = followEntity->position - this->position;
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if (dist.isLength2DIn(followEntity->collideRadius + collideRadius + 16))
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{
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vel = 0;
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}
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else if (!dist.isLength2DIn(800))
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{
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// break;
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vel.setZero();
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dsq->game->avatar->pullTarget->stopPull();
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dsq->game->avatar->pullTarget = 0;
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}
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else if (!dist.isLength2DIn(128))
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{
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Vector v = dist;
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int moveSpeed = 1000;
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moveSpeed = 4000;
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v.setLength2D(moveSpeed);
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vel += v*dt;
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setMaxSpeed(dsq->game->avatar->getMaxSpeed());
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}
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else
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{
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if (!vel.isZero())
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{
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Vector sub = vel;
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sub.setLength2D(getMaxSpeed()*maxSpeedLerp.x*dt);
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vel -= sub;
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if (vel.isLength2DIn(100))
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vel = 0;
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}
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//vel = 0;
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}
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doCollisionAvoidance(dt, 2, 0.5);
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}
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}
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}
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}
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void ScriptedEntity::updateStrands(float dt)
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{
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if (strands.empty()) return;
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float angle = rotation.z;
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angle = (PI*(360-(angle-90)))/180.0;
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//angle = (180*angle)/PI;
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float sz = (strands.size()/2);
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for (int i = 0; i < strands.size(); i++)
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{
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float diff = (i-sz)*strandSpacing;
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if (diff < 0)
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strands[i]->position = position - Vector(sinf(angle)*fabsf(diff), cosf(angle)*fabsf(diff));
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else
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strands[i]->position = position + Vector(sinf(angle)*diff, cosf(angle)*diff);
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if (dt > 0)
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strands[i]->update(dt);
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}
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}
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void ScriptedEntity::destroy()
|
|
{
|
|
//debugLog("calling target died");
|
|
|
|
CollideEntity::destroy();
|
|
/*
|
|
// spring plant might already be destroyed at this point (end of state)
|
|
// could add as child?
|
|
if (springPlant)
|
|
{
|
|
//springPlant->life = 0.1;
|
|
springPlant->alpha = 0;
|
|
}
|
|
*/
|
|
/*
|
|
if (hair)
|
|
{
|
|
//dsq->removeRenderObject(hair, DESTROY_RENDER_OBJECT);
|
|
dsq->game->removeRenderObject(hair);
|
|
hair->destroy();
|
|
delete hair;
|
|
hair = 0;
|
|
}
|
|
*/
|
|
if (script)
|
|
{
|
|
dsq->scriptInterface.closeScript(script);
|
|
script = 0;
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::song(SongType songType)
|
|
{
|
|
if (script)
|
|
{
|
|
if (!script->call("song", this, int(songType)))
|
|
debugLog(name + " : " + script->getLastError());
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::shiftWorlds(WorldType lastWorld, WorldType worldType)
|
|
{
|
|
if (script)
|
|
{
|
|
if (!script->call("shiftWorlds", this, int(lastWorld), int(worldType)))
|
|
debugLog(name + " : " + script->getLastError() + " shiftWorlds");
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::startPull()
|
|
{
|
|
Entity::startPull();
|
|
beforePullMaxSpeed = getMaxSpeed();
|
|
becomeSolidDelay = false;
|
|
debugLog("HERE!");
|
|
if (isEntityProperty(EP_BLOCKER))
|
|
{
|
|
//debugLog("property set!");
|
|
fillGridFromQuad = false;
|
|
dsq->game->reconstructEntityGrid();
|
|
}
|
|
else
|
|
{
|
|
//debugLog("property not set!");
|
|
}
|
|
pullEmitter.load("Pulled");
|
|
pullEmitter.start();
|
|
|
|
// HACK: move this to the lower level at some point
|
|
|
|
if (isEntityProperty(EP_BLOCKER))
|
|
{
|
|
FOR_ENTITIES(i)
|
|
{
|
|
Entity *e = *i;
|
|
if (e != this && e->getEntityType() != ET_AVATAR && e->isv(EV_CRAWLING, 1))
|
|
{
|
|
if ((e->position - position).isLength2DIn(collideRadius+e->collideRadius+32))
|
|
{
|
|
debugLog(e->name + ": is now riding on : " + name);
|
|
e->ridingOnEntity = this;
|
|
e->ridingOnEntityOffset = e->position - position;
|
|
e->ridingOnEntityOffset.setLength2D(collideRadius);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::sporesDropped(const Vector &pos, int type)
|
|
{
|
|
if (script)
|
|
{
|
|
script->call("sporesDropped", this, pos.x, pos.y, type);
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::stopPull()
|
|
{
|
|
Entity::stopPull();
|
|
pullEmitter.stop();
|
|
setMaxSpeed(beforePullMaxSpeed);
|
|
}
|
|
|
|
void ScriptedEntity::onUpdate(float dt)
|
|
{
|
|
BBGE_PROF(ScriptedEntity_onUpdate);
|
|
|
|
/*
|
|
if (script && preUpdateFunc)
|
|
{
|
|
if (!script->call("preUpdate", this, dt))
|
|
{
|
|
debugLog(name + " : preUpdate : " + script->getLastError());
|
|
preUpdateFunc = false;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (!autoSkeletalSpriteUpdate)
|
|
skeletalSprite.ignoreUpdate = true;
|
|
|
|
CollideEntity::onUpdate(dt);
|
|
|
|
if (!autoSkeletalSpriteUpdate)
|
|
skeletalSprite.ignoreUpdate = false;
|
|
//updateStrands(dt);
|
|
|
|
if (becomeSolidDelay)
|
|
{
|
|
if (vel.isLength2DIn(5))
|
|
{
|
|
if (!isEntityInside())
|
|
{
|
|
becomeSolid();
|
|
becomeSolidDelay = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (life != 1 || isEntityDead()) return;
|
|
|
|
|
|
if (myTimer > 0)
|
|
{
|
|
myTimer -= dt;
|
|
if (myTimer <= 0)
|
|
{
|
|
myTimer = 0;
|
|
onExitTimer();
|
|
}
|
|
}
|
|
|
|
if (this->isEntityDead() || this->getState() == STATE_DEATHSCENE || this->getState() == STATE_DEAD)
|
|
{
|
|
return;
|
|
}
|
|
if (script)
|
|
{
|
|
if (!script->call("update", this, dt))
|
|
debugLog(name + " : update : " + script->getLastError());
|
|
}
|
|
|
|
if (numSegments > 0)
|
|
{
|
|
updateSegments(position, reverseSegments);
|
|
updateAlpha(alpha.x);
|
|
}
|
|
|
|
/*
|
|
//HACK: if this is wanted (to support moving placed entities), then
|
|
// springPlant has to notify ScriptedEntity when it is deleted / pulled out
|
|
if (springPlant)
|
|
{
|
|
springPlant->position = this->position;
|
|
}
|
|
*/
|
|
}
|
|
|
|
void ScriptedEntity::resetTimer(float t)
|
|
{
|
|
myTimer = t;
|
|
}
|
|
|
|
void ScriptedEntity::stopTimer()
|
|
{
|
|
myTimer = 0;
|
|
}
|
|
|
|
void ScriptedEntity::onExitTimer()
|
|
{
|
|
if (script)
|
|
{
|
|
if (!script->call("exitTimer", this))
|
|
debugLog(this->name + " : " + script->getLastError() + " exitTimer");
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::onAnimationKeyPassed(int key)
|
|
{
|
|
if (script && animKeyFunc)
|
|
{
|
|
if (!script->call("animationKey", this, key))
|
|
{
|
|
debugLog(this->name + " : " + script->getLastError() + " animationKey");
|
|
animKeyFunc = false;
|
|
}
|
|
}
|
|
|
|
Entity::onAnimationKeyPassed(key);
|
|
}
|
|
|
|
void ScriptedEntity::lightFlare()
|
|
{
|
|
if (script && !isEntityDead())
|
|
{
|
|
script->call("lightFlare", this);
|
|
}
|
|
}
|
|
|
|
bool ScriptedEntity::damage(const DamageData &d)
|
|
{
|
|
if (d.damageType == DT_NONE) return false;
|
|
bool doDefault = true;
|
|
if (script)
|
|
{
|
|
if (!script->call("damage", this, d.attacker, d.bone, int(d.damageType), d.damage, d.hitPos.x, d.hitPos.y, d.shot, &doDefault))
|
|
{
|
|
debugLog(name + ": damage function failed");
|
|
//debugLog(this->name + " : " + script->getLastError() + " hit");
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
std::ostringstream os;
|
|
os << "doDefault: " << doDefault;
|
|
debugLog(os.str());
|
|
*/
|
|
}
|
|
}
|
|
|
|
if (doDefault)
|
|
{
|
|
//debugLog("doing default damage");
|
|
return Entity::damage(d);
|
|
}
|
|
|
|
//debugLog("not doing default damage");
|
|
return false;
|
|
}
|
|
|
|
void ScriptedEntity::songNote(int note)
|
|
{
|
|
Entity::songNote(note);
|
|
|
|
if (script && songNoteFunction)
|
|
{
|
|
if (!script->call("songNote", this, note))
|
|
{
|
|
songNoteFunction = false;
|
|
debugLog(this->name + " : " + script->getLastError() + " songNote");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::songNoteDone(int note, float len)
|
|
{
|
|
Entity::songNoteDone(note, len);
|
|
if (script && songNoteDoneFunction)
|
|
{
|
|
if (!script->call("songNoteDone", this, note, len))
|
|
{
|
|
songNoteDoneFunction = false;
|
|
debugLog(this->name + " : " + script->getLastError() + " songNoteDone");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ScriptedEntity::isEntityInside()
|
|
{
|
|
bool v = false;
|
|
int avatars = 0;
|
|
FOR_ENTITIES(i)
|
|
{
|
|
Entity *e = *i;
|
|
if (e->getEntityType() == ET_AVATAR)
|
|
avatars ++;
|
|
if (e && e->life == 1 && e != this && e->ridingOnEntity != this)
|
|
{
|
|
if (isCoordinateInside(e->position))
|
|
{
|
|
/*
|
|
Vector diff = (e->position - position);
|
|
diff.setLength2D(100);
|
|
e->vel += diff;
|
|
*/
|
|
v = true;
|
|
}
|
|
}
|
|
|
|
}
|
|
return v;
|
|
}
|
|
|
|
void ScriptedEntity::becomeSolid()
|
|
{
|
|
//vel = 0;
|
|
float oldRot = 0;
|
|
bool doRot=false;
|
|
Vector n = dsq->game->getWallNormal(position);
|
|
if (!n.isZero())
|
|
{
|
|
oldRot = rotation.z;
|
|
rotateToVec(n, 0);
|
|
doRot = true;
|
|
}
|
|
fillGridFromQuad = true;
|
|
dsq->game->reconstructEntityGrid();
|
|
|
|
FOR_ENTITIES(i)
|
|
{
|
|
Entity *e = *i;
|
|
if (e->ridingOnEntity == this)
|
|
{
|
|
e->ridingOnEntity = 0;
|
|
e->moveOutOfWall();
|
|
// if can't get the rider out of the wall, kill it
|
|
if (dsq->game->isObstructed(TileVector(e->position)))
|
|
{
|
|
e->setState(STATE_DEAD);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (doRot)
|
|
{
|
|
rotation.z = oldRot;
|
|
rotateToVec(n, 0.01);
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::onHitWall()
|
|
{
|
|
if (isEntityProperty(EP_BLOCKER) && !fillGridFromQuad && dsq->game->avatar->pullTarget != this)
|
|
{
|
|
becomeSolidDelay = true;
|
|
}
|
|
|
|
if (isEntityProperty(EP_BLOCKER) && !fillGridFromQuad)
|
|
{
|
|
Vector n = dsq->game->getWallNormal(position);
|
|
if (!n.isZero())
|
|
{
|
|
rotateToVec(n, 0.2);
|
|
}
|
|
}
|
|
|
|
CollideEntity::onHitWall();
|
|
|
|
if (script)
|
|
{
|
|
if (!script->call("hitSurface", this))
|
|
debugLog(this->name + " : " + script->getLastError() + " hitSurface");
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::activate()
|
|
{
|
|
if (runningActivation) return;
|
|
Entity::activate();
|
|
/*
|
|
if (dsq->game->avatar)
|
|
{
|
|
Avatar *a = dsq->game->avatar;
|
|
if (a->position.x < this->position.x)
|
|
{
|
|
if (!a->isFlippedHorizontal())
|
|
a->flipHorizontal();
|
|
}
|
|
else
|
|
{
|
|
if (a->isFlippedHorizontal())
|
|
a->flipHorizontal();
|
|
}
|
|
if (getEntityType() == ET_NEUTRAL)
|
|
flipToTarget(dsq->game->avatar->position);
|
|
}
|
|
*/
|
|
|
|
runningActivation = true;
|
|
if (script)
|
|
{
|
|
if (!script->call("activate", this))
|
|
luaDebugMsg("activate", script->getLastError());
|
|
}
|
|
runningActivation = false;
|
|
}
|
|
|
|
void ScriptedEntity::shotHitEntity(Entity *hit, Shot *shot, Bone *bone)
|
|
{
|
|
Entity::shotHitEntity(hit, shot, bone);
|
|
|
|
if (script)
|
|
{
|
|
script->call("shotHitEntity", this, hit, shot, bone);
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::entityDied(Entity *e)
|
|
{
|
|
CollideEntity::entityDied(e);
|
|
|
|
if (script)
|
|
{
|
|
script->call("entityDied", this, e);
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::luaDebugMsg(const std::string &func, const std::string &msg)
|
|
{
|
|
debugLog("luaScriptError: " + name + " : " + func + " : " + msg);
|
|
}
|
|
|
|
void ScriptedEntity::onDieNormal()
|
|
{
|
|
Entity::onDieNormal();
|
|
if (script)
|
|
{
|
|
script->call("dieNormal", this);
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::onDieEaten()
|
|
{
|
|
Entity::onDieEaten();
|
|
if (script)
|
|
{
|
|
script->call("dieEaten", this);
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::onEnterState(int action)
|
|
{
|
|
CollideEntity::onEnterState(action);
|
|
|
|
if (script)
|
|
{
|
|
if (!script->call("enterState", this))
|
|
luaDebugMsg("enterState", script->getLastError());
|
|
}
|
|
switch(action)
|
|
{
|
|
case STATE_DEAD:
|
|
if (!isGoingToBeEaten())
|
|
{
|
|
doDeathEffects(manaBallAmount);
|
|
dsq->spawnParticleEffect(deathParticleEffect, position);
|
|
onDieNormal();
|
|
}
|
|
else
|
|
{
|
|
// eaten
|
|
doDeathEffects(0);
|
|
onDieEaten();
|
|
}
|
|
destroySegments(1);
|
|
|
|
|
|
for (int i = 0; i < strands.size(); i++)
|
|
{
|
|
strands[i]->safeKill();
|
|
}
|
|
strands.clear();
|
|
|
|
// BASE ENTITY CLASS WILL HANDLE CLEANING UP HAIR
|
|
/*
|
|
if (hair)
|
|
{
|
|
hair->setLife(1.0);
|
|
hair->setDecayRate(10);
|
|
hair->fadeAlphaWithLife = true;
|
|
hair = 0;
|
|
}
|
|
*/
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScriptedEntity::onExitState(int action)
|
|
{
|
|
|
|
if (script)
|
|
{
|
|
if (!script->call("exitState", this))
|
|
luaDebugMsg("exitState", script->getLastError());
|
|
}
|
|
|
|
CollideEntity::onExitState(action);
|
|
}
|
|
|