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Aquaria/game_scripts/scripts/entities/spinycrab.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.glow = 0
v.eyes = 0
v.maxRun = 1
v.runTimer = v.maxRun
v.moving = 0
v.upRate = 1
local STATE_RUNAWAY = 1001
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "SpinyCrab")
entity_setAllDamageTargets(me, true)
--entity_generateCollisionMask(me)
entity_setCollideRadius(me, 50)
v.glow = createQuad("Naija/LightFormGlow", 13)
v.eyes = entity_getBoneByName(me, "Eyes")
--[[
quad_alpha(v.glow, 0.8)
quad_alpha(v.glow, 1, 1, -1, 1, 1)
]]--
quad_scale(v.glow, 0.6, 0.3)
--quad_scale(v.glow, 2, 1, 1, -1, 1, 1)
entity_setState(me, STATE_IDLE)
entity_setBeautyFlip(me, false)
entity_clampToSurface(me)
entity_rotateToSurfaceNormal(me, 0.1)
entity_flipHorizontal(me)
entity_setUpdateCull(me, 3000)
entity_setDeathParticleEffect(me, "TinyBlueExplode")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
dt = dt * v.upRate
-- ugly slow hack
entity_updateSkeletal(me, dt*0.5)
entity_handleShotCollisions(me)
--bone = entity_collideSkeletalVsCircle(me, v.n)
if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 800) then
avatar_fallOffWall()
end
--entity_updateMovement(me, dt)
if entity_isState(me, STATE_IDLE) then
if entity_isEntityInRange(me, v.n, 500) then
v.runTimer = v.runTimer - dt
if v.runTimer <= 0 then
v.runTimer = v.maxRun
entity_setState(me, STATE_RUNAWAY, 8)
end
end
elseif entity_isState(me, STATE_RUNAWAY) then
entity_rotateToSurfaceNormal(me)
entity_moveAlongSurface(me, dt, 600*v.moving, 6, 10)
end
quad_setPosition(v.glow, bone_getWorldPosition(v.eyes))
quad_rotate(v.glow, bone_getWorldRotation(v.eyes))
end
function lightFlare(me)
if entity_isEntityInRange(me, v.n, 600) then
v.upRate = 1.5
entity_setState(me, STATE_RUNAWAY, 4)
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
if v.glow ~= 0 then
quad_alpha(v.glow, 1, 0.5)
end
if v.eyes ~= 0 then
quad_alpha(v.eyes, 1, 0.5)
end
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_RUNAWAY) then
if v.upRate == 1.0 then
entity_switchSurfaceDirection(me)
entity_flipHorizontal(me)
entity_clampToSurface(me)
end
quad_alpha(v.glow, 0, 3)
quad_alpha(v.eyes, 0, 3)
entity_animate(me, "runAway", -1)
end
end
function exitState(me)
if entity_isState(me, STATE_RUNAWAY) then
v.upRate = 1
entity_setState(me, STATE_IDLE)
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_ENEMY_TRAP or damageType == DT_AVATAR_VINE then
return true
end
return false
end
function animationKey(me, key)
if entity_isState(me, STATE_RUNAWAY) and ((key > 2 and key < 5) or (key == 1)) then
v.moving = 1
else
v.moving = 0.6
end
if entity_isState(me, STATE_RUNAWAY) and (key == 3) then
entity_sound(me, "Scuttle", math.random(200)+900)
end
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end
function dieNormal(me)
if chance(60) then
spawnIngredient("SpiderEgg", entity_x(me), entity_y(me))
end
end