mirror of
https://github.com/AquariaOSE/Aquaria.git
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164 lines
4.2 KiB
C++
164 lines
4.2 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef BBGE_QUAD_H
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#define BBGE_QUAD_H
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#include "RenderObject.h"
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#include "DataStructures.h"
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class OutlineRect : public RenderObject
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{
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public:
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OutlineRect();
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void setWidthHeight(int w, int h);
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void setLineSize(int ls);
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protected:
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int w, h, w2, h2;
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int lineSize;
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void onRender(const RenderState& rs) const OVERRIDE;
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};
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class Quad : public RenderObject
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{
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public:
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Quad(const std::string &tex, const Vector &pos);
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Quad();
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void createGrid(int x, int y);
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void destroy() OVERRIDE;
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bool isCoordinateInside(Vector coord, int minSize=0) const;
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bool isCoordinateInsideWorld(const Vector &coord, int minSize=0) const;
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bool isCoordinateInsideWorldRect(const Vector &coord, int w, int h) const;
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void flipVertical() OVERRIDE;
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void flipHorizontal() OVERRIDE;
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void setWidthHeight(float w, float h=-1);
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void setWidth(float w);
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void setHeight(float h);
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float getWidth() const {return width;}
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float getHeight() const {return height;}
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void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo);
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void setDrawGridAlpha(size_t x, size_t y, float alpha);
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void repeatTextureToFill(bool on);
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void refreshRepeatTextureToFill();
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bool isRepeatingTextureToFill() const { return repeatTexture; }
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void setStripPoints(bool vert, const Vector *points, size_t n);
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Array2d<Vector>& getDrawGrid() { return drawGrid; }
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const Array2d<Vector>& getDrawGrid() const { return drawGrid; }
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void reloadDevice() OVERRIDE;
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void deleteGrid();
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InterpolatedVector upperLeftTextureCoordinates, lowerRightTextureCoordinates;
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enum GridDrawOrder
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{
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GRID_DRAW_WORLDMAP = -1, // LRTB order, uses grid.z as alpha
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GRID_DRAW_LRTB = 0, // the default. ignores grid.z
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GRID_DRAW_LRBT = 1, // Y axis inverted
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GRID_DRAW_DEFAULT = GRID_DRAW_LRTB
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};
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enum GridType
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{
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GRID_WAVY = 0,
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GRID_STRIP = 1, // quad is in strip mode
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GRID_INTERP = 2, // quad is in grid mode
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};
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unsigned char gridType; // unsigned char to save space
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char autoWidth, autoHeight; // char to save space
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bool renderQuad, renderCenter, renderBorder;
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Vector texOff;
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float borderAlpha;
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Vector renderBorderColor;
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Vector repeatToFillScale;
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static void ResetGrid(Vector *dst, size_t w, size_t h);
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static void ResetGridAndAlpha(Vector *dst, size_t w, size_t h, float alpha = 1.0f);
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protected:
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float gridTimer;
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Array2d<Vector> drawGrid;
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void resetGrid();
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void updateGrid(float dt);
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void renderGrid(const RenderState& rs) const;
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void renderGrid_LRTB(const RenderState& rs) const;
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void renderGrid_LRBT(const RenderState& rs) const;
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void renderGridWithAlpha(const RenderState& rs) const;
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float drawGridOffsetX;
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float drawGridOffsetY;
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float drawGridModX;
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float drawGridModY;
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float drawGridTimeMultiplier;
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bool drawGridOut;
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void onSetTexture() OVERRIDE;
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void onRender(const RenderState& rs) const OVERRIDE;
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void onUpdate(float dt) OVERRIDE;
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public:
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GridDrawOrder drawOrder;
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private:
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bool doUpdateGrid;
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void initQuad();
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void _renderBorder(const RenderState& rs, Vector color, float borderalpha) const;
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};
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class PauseQuad : public Quad
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{
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public:
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PauseQuad();
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virtual ~PauseQuad();
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int pauseLevel;
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void setPositionSnapTo(InterpolatedVector *positionSnapTo);
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protected:
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InterpolatedVector *positionSnapTo;
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void onUpdate(float dt);
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};
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class CollideQuad : public Quad
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{
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public:
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CollideQuad();
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virtual ~CollideQuad();
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virtual void renderCollision(const RenderState& rs) const OVERRIDE;
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float collideRadius;
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};
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#define QUAD(x) Quad *x = new Quad; addRenderObject(x);
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#endif
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