mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-03 16:35:45 +00:00
131 lines
2.7 KiB
C++
131 lines
2.7 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Game.h"
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#include "Avatar.h"
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#include "ManaBall.h"
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const float MULT_MANABALL_EASY = 1.5;
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ManaBall::ManaBall(Vector pos, float amount) : Quad()
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{
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scale = Vector(0.25f*amount, 0.25f*amount);
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this->position = pos;
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this->amount = amount;
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setTexture("manaballRing");
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Quad *pop = new Quad;
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pop->scale = Vector(0,0);
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pop->scale.interpolateTo(Vector(2, 2), 1, -1, 1);
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pop->setBlendType(BLEND_ADD);
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pop->setTexture("manaballLines");
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pop->rotation.interpolateTo(Vector(0,0,360), 2, -1);
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addChild(pop, PM_POINTER);
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lifeSpan = 15;
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setBlendType(BLEND_ADD);
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used = false;
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addChild(&healEmitter, PM_STATIC);
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if (dsq->difficulty == DSQ::DIFF_EASY)
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{
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amount *= MULT_MANABALL_EASY;
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}
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}
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void ManaBall::destroy()
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{
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Quad::destroy();
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}
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bool ManaBall::isUsed()
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{
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return used;
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}
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void ManaBall::use(Entity *entity)
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{
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core->sound->playSfx("CollectMana");
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entity->heal(amount, 1);
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scale.ensureData();
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scale.data->path.addPathNode(scale, 0);
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scale.data->path.addPathNode(Vector(1.25f, 1.25f), 0.5f);
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scale.data->path.addPathNode(Vector(0,0), 1);
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scale.startPath(1);
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setLife(1.1f);
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used = true;
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}
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void ManaBall::onUpdate(float dt)
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{
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if (dsq->game->isPaused()) return;
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Quad::onUpdate(dt);
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if (lifeSpan > 0)
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{
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lifeSpan -= dt;
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if (lifeSpan <= 0)
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{
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lifeSpan = 0;
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this->scale.interpolateTo(Vector(0,0),1);
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setLife(1);
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setDecayRate(1);
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}
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}
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if (dsq->game->avatar)
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{
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if (!used)
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{
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Vector diff = (dsq->game->avatar->position - position);
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if (diff.isLength2DIn(96))
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{
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use(dsq->game->avatar);
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}
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else
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{
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float len = 1000;
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if (dsq->game->avatar->isRolling() && diff.isLength2DIn(len))
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{
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float maxSpeed = 800;
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Vector maxV = diff;
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maxV.setLength2D(len);
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diff = maxV - diff;
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diff *= maxSpeed/len;
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velocity = diff;
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}
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else
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{
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velocity = Vector(0,0);
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}
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}
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}
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else
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{
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position.interpolateTo(dsq->game->avatar->position, 0.2f);
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}
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}
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position.z = 0.5f;
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}
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