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https://github.com/AquariaOSE/Aquaria.git
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c943759ce1
Split logic and state from ActionMapper into another class, of which one exists per input set.
103 lines
2.3 KiB
C++
103 lines
2.3 KiB
C++
#include "ActionStatus.h"
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#include "Core.h"
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#include "ActionSet.h"
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ActionButtonStatus::ActionButtonStatus()
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: joystickID(-1)
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{
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memset(status, 0, sizeof(status));
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memset(changed, 0, sizeof(changed));
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}
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void ActionButtonStatus::import(const ActionSet& as)
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{
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joystickID = as.joystickID;
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unsigned char found[ACTION_BUTTON_ENUM_SIZE];
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memset(found, 0, sizeof(found));
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for(size_t i = 0; i < as.inputSet.size(); ++i)
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{
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const ActionInput& inp = as.inputSet[i];
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for(int j = 0; j < INP_COMBINED_SIZE; ++j)
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found[inp.all[j]] = 1;
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}
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toQuery.clear();
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for(int k = 1; k < sizeof(found); ++k) // ignore [0]
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if(found[k])
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toQuery.push_back(k);
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update();
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}
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void ActionButtonStatus::update()
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{
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_queryAllStatus();
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}
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void ActionButtonStatus::_queryAllStatus()
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{
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//memset(status, 0, sizeof(status));
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//memset(changed, 0, sizeof(changed));
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// k==0 is always 0
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//for(size_t i = 0; i < toQuery.size(); ++i)
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for(int k = 1; k < ACTION_BUTTON_ENUM_SIZE; ++k)
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{
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//const int k = toQuery[i];
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bool state = _queryStatus(k);
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changed[k] = !!status[k] != state;
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status[k] = state;
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}
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}
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bool ActionButtonStatus::_queryStatus(int k) const
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{
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bool keyState = false;
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if (k > 0 && k < KEY_MAXARRAY)
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{
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keyState = core->getKeyState(k);
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}
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else if (k == MOUSE_BUTTON_LEFT)
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{
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keyState = core->mouse.buttons.left == DOWN;
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}
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else if (k == MOUSE_BUTTON_RIGHT)
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{
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keyState = core->mouse.buttons.right == DOWN;
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}
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else if (k == MOUSE_BUTTON_MIDDLE)
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{
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keyState = core->mouse.buttons.middle == DOWN;
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}
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else if (k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_END)
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{
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keyState = core->mouse.buttons.extra[k - MOUSE_BUTTON_EXTRA_START];
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}
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else if (k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
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{
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Joystick *j = core->getJoystick(joystickID);
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if(j && j->isEnabled())
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keyState = j->getButton(k - JOY_BUTTON_0);
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}
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else if (k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
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{
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Joystick *j = core->getJoystick(joystickID);
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if(j && j->isEnabled())
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{
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float ax = j->getAxisUncalibrated(k - JOY_AXIS_0_POS);
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keyState = ax > JOY_AXIS_THRESHOLD;
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}
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}
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else if (k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
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{
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Joystick *j = core->getJoystick(joystickID);
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if(j && j->isEnabled())
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{
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float ax = j->getAxisUncalibrated(k - JOY_AXIS_0_NEG);
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keyState = ax < -JOY_AXIS_THRESHOLD;
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}
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}
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return keyState;
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}
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