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https://github.com/AquariaOSE/Aquaria.git
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368271c40e
- Use indexed triangle rendering, no more GL_QUADS for tiles - Fix aquarian text on maps - Tile tex repeat mode works again Known broken: - Editor - Tile repeat with grid effects
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#ifndef BBGE_TILESET_H
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#define BBGE_TILESET_H
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#include "Vector.h"
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#include <vector>
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#include "Texture.h"
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#include "RenderGrid.h"
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class DynamicRenderGrid;
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class ElementTemplate
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{
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public:
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ElementTemplate() { w=0; h=0; idx=-1; tc.setStandard(); grid = NULL; }
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~ElementTemplate();
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inline bool operator<(const ElementTemplate& o) const { return idx < o.idx; }
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void finalize(); // call after settings params
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// lazily assigned when tex is loaded
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CountedPtr<Texture> tex; // NULL if failed to load or not yet loaded
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float w,h; // custom size if used, otherwise texture size
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RenderGrid *grid; // NULL if default, otherwise we own this
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// fixed
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TexCoordBox tc;
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size_t idx;
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std::string gfx;
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private:
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ElementTemplate(const ElementTemplate&); // no copy
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ElementTemplate& operator=(const ElementTemplate&); // no assign
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};
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class Tileset
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{
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public:
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Tileset();
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~Tileset();
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// pass usedIdx == NULL to preload all textures from tileset
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// pass usedIdx != NULL to preload only textures where usedIdx[i] != 0
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bool loadFile(const char *fn, const unsigned char *usedIdx, size_t usedIdxLen);
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void clear();
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// return valid ET if found, or creates a dummy if not. never returns NULL.
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const ElementTemplate *getByIdx(size_t idx);
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// search for non-dummy ET in a given direction. used to cycle through ETs.
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// never returns dummy ET. May return NULL.
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const ElementTemplate *getAdjacent(size_t idx, int direction, bool wraparound);
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std::vector<ElementTemplate*> elementTemplates;
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private:
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ElementTemplate *_getAdjacent(size_t idx, int direction, bool wraparound);
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std::vector<ElementTemplate*> dummies;
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};
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#endif
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