mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
471 lines
9 KiB
C++
471 lines
9 KiB
C++
#include "OSFunctions.h"
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#include "Base.h"
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#include <sstream>
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#include "ttvfs_stdio.h"
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#ifdef BBGE_BUILD_WINDOWS
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//# define WIN32_LEAN_AND_MEAN
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# define WIN32_NOMINMAX
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# include <windows.h>
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# undef min
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# undef max
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#include <shellapi.h>
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#elif BBGE_BUILD_LINUX
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# include <sys/types.h>
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# include <stdint.h>
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#endif
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#ifdef _MSC_VER
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# include <intrin.h>
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#endif
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#if defined(BBGE_BUILD_UNIX)
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#include <sys/types.h>
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#include <dirent.h>
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#include <sys/stat.h>
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#include <errno.h>
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#include <pwd.h>
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#include <fcntl.h>
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#include <unistd.h>
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#endif
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#if defined(BBGE_BUILD_MACOSX)
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#include <Carbon/Carbon.h>
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#include <CoreFoundation/CFLocale.h>
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#include <CoreFoundation/CFString.h>
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// veeery clunky.
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static std::string _CFToStdString(CFStringRef cs)
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{
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char buf[1024];
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CFStringGetCString(cs, &buf[0], 1024, kCFStringEncodingUTF8);
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return &buf[0];
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}
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#endif
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#ifdef BBGE_BUILD_VFS
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#include "ttvfs.h"
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#endif
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#include "SDL.h"
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#include "SDL_syswm.h"
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#ifdef BBGE_BUILD_WINDOWS
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static HICON icon_windows = 0;
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#endif
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void initIcon(void *screen)
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{
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#ifdef BBGE_BUILD_WINDOWS
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HINSTANCE handle = ::GetModuleHandle(NULL);
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if(!icon_windows)
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icon_windows = ::LoadIcon(handle, "icon");
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if(icon_windows)
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{
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version)
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#if SDL_VERSION_ATLEAST(2,0,0)
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SDL_GetWindowWMInfo((SDL_Window*)screen, &wminfo);
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HWND hwnd = wminfo.info.win.window;
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#else
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SDL_GetWMInfo(&wminfo);
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HWND hwnd = wminfo.window;
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#endif
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::SetClassLongPtr(hwnd, -14, (LONG)(uintptr_t)icon_windows); // -14 is GCL_HICON (32bit) or GCLP_HICON (64bit)
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}
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#endif
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}
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void destroyIcon()
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{
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#ifdef BBGE_BUILD_WINDOWS
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if (icon_windows)
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{
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::DestroyIcon(icon_windows);
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icon_windows = 0;
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}
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#endif
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}
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void openURL(const std::string &url)
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{
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#ifdef BBGE_BUILD_WINDOWS
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ShellExecute(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
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#endif
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#if defined(BBGE_BUILD_MACOSX)
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CFStringRef str = CFStringCreateWithCString (0, url.c_str(), 0);
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CFURLRef ref = CFURLCreateWithString(kCFAllocatorDefault, str, NULL);
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LSOpenCFURLRef(ref, 0);
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CFRelease(ref);
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CFRelease(str);
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#elif BBGE_BUILD_UNIX
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std::string cmd("PATH=$PATH:. xdg-open '");
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cmd += url;
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cmd += "'";
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if (system(cmd.c_str()) != 0)
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debugLog("system(xdg_open '" + url + "') failed");
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#endif
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}
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void triggerBreakpoint()
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{
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#ifdef _MSC_VER
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__debugbreak();
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#elif defined(__GNUC__) && ((__i386__) || (__x86_64__))
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__asm__ __volatile__ ( "int $3\n\t" );
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#else
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raise(SIGTRAP);
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#endif
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}
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bool createDir(const std::string& d)
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{
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bool success = false;
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int err = 0;
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#if defined(BBGE_BUILD_UNIX)
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if (!mkdir(d.c_str(), S_IRWXU))
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success = true;
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else
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{
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err = errno;
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if (err == EEXIST)
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success = true;
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}
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#elif defined(BBGE_BUILD_WINDOWS)
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if (CreateDirectoryA(d.c_str(), NULL))
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success = true;
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else
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{
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err = GetLastError();
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if(err == ERROR_ALREADY_EXISTS)
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success = true;
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}
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#endif
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if (!success)
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{
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std::ostringstream os;
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os << "Failed to create directory: [" << d << "], error code: " << err;
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debugLog(os.str());
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}
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return success;
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}
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#if defined(BBGE_BUILD_MACOSX) && !SDL_VERSION_ATLEAST(2,0,0)
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void cocoaMessageBox(const std::string &title, const std::string &msg);
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#endif
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void messageBox(const std::string& title, const std::string &msg)
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{
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#ifdef BBGE_BUILD_WINDOWS
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MessageBox (0,msg.c_str(),title.c_str(),MB_OK);
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#elif SDL_VERSION_ATLEAST(2,0,0)
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, title.c_str(),
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msg.c_str(), NULL);
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#elif defined(BBGE_BUILD_MACOSX)
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cocoaMessageBox(title, msg);
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#elif defined(BBGE_BUILD_UNIX)
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// !!! FIXME: probably don't want the whole GTK+ dependency in here...
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fprintf(stderr, "%s: %s\n", title.c_str(), msg.c_str());
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#else
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#error Please define your platform.
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#endif
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}
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#ifdef BBGE_BUILD_VFS
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struct vfscallback_s
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{
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const std::string *path;
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const char *ext;
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void *param;
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void (*callback)(const std::string &filename, void *param);
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};
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void forEachFile_vfscallback(VFILE *vf, void *user)
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{
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vfscallback_s *d = (vfscallback_s*)user;
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if(d->ext)
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{
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const char *e = strrchr(vf->name(), '.');
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if(e && nocasecmp(d->ext, e))
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return;
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}
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d->callback(*(d->path) + vf->name(), d->param);
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}
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#endif
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void forEachFile(const std::string& inpath, std::string type, void callback(const std::string &filename, void *param), void *param)
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{
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if (inpath.empty()) return;
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#ifdef BBGE_BUILD_VFS
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ttvfs::DirView view;
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if(!vfs.FillDirView(inpath.c_str(), view))
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{
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debugLog("Path '" + inpath + "' does not exist");
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return;
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}
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vfscallback_s dat;
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dat.path = &inpath;
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dat.ext = type.length() ? type.c_str() : NULL;
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dat.param = param;
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dat.callback = callback;
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view.forEachFile(forEachFile_vfscallback, &dat, true);
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return;
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// -------------------------------------
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#endif
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stringToLower(type);
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std::string path = adjustFilenameCase(inpath.c_str());
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debugLog("forEachFile - path: " + path + " type: " + type);
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#if defined(BBGE_BUILD_UNIX)
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DIR *dir=0;
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dir = opendir(path.c_str());
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if (dir)
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{
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dirent *file=0;
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while ( (file=readdir(dir)) != NULL )
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{
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if (strlen(file->d_name) > 4)
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{
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debugLog(file->d_name);
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char *extension=strrchr(file->d_name,'.');
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if (extension)
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{
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debugLog(extension);
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if (extension!=NULL)
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{
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if (strcasecmp(extension,type.c_str())==0)
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{
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callback(path + std::string(file->d_name), param);
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}
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}
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}
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}
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}
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closedir(dir);
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}
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else
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{
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debugLog("FAILED TO OPEN DIR");
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}
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#endif
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#ifdef BBGE_BUILD_WINDOWS
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BOOL fFinished;
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HANDLE hList;
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TCHAR szDir[MAX_PATH+1];
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WIN32_FIND_DATA FileData;
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int end = path.size()-1;
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if (path[end] != '/')
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path[end] += '/';
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// Get the proper directory path
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// \\ %s\\*
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if (type.find('.')==std::string::npos)
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{
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type = "." + type;
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}
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sprintf(szDir, "%s\\*", path.c_str());
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stringToUpper(type);
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// Get the first file
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hList = FindFirstFile(szDir, &FileData);
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if (hList == INVALID_HANDLE_VALUE)
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{
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debugLog("No files of type " + type + " found in path " + path);
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}
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else
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{
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// Traverse through the directory structure
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fFinished = FALSE;
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while (!fFinished)
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{
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// Check the object is a directory or not
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//printf("%*s%s\n", indent, "", FileData.cFileName);
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std::string filename = FileData.cFileName;
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if (filename.size()>4)
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{
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std::string filetype = filename.substr(filename.size()-4, filename.size());
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stringToUpper(filetype);
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if (filetype==type)
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{
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callback(path+filename, param);
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}
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}
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if (!FindNextFile(hList, &FileData))
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{
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fFinished = TRUE;
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}
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}
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}
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FindClose(hList);
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#endif
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}
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#if BBGE_BUILD_UNIX
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// based on code I wrote for PhysicsFS: http://icculus.org/physfs/
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// the zlib license on physfs allows this cut-and-pasting.
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static int locateOneElement(char *buf)
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{
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char *ptr;
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DIR *dirp;
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if (access(buf, F_OK) == 0)
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return(1); // quick rejection: exists in current case.
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ptr = strrchr(buf, '/'); // find entry at end of path.
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if (ptr == NULL)
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{
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dirp = opendir(".");
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ptr = buf;
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}
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else
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{
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*ptr = '\0';
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dirp = opendir(buf);
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*ptr = '/';
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ptr++; // point past dirsep to entry itself.
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}
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struct dirent *dent;
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while ((dent = readdir(dirp)) != NULL)
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{
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if (strcasecmp(dent->d_name, ptr) == 0)
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{
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strcpy(ptr, dent->d_name); // found a match. Overwrite with this case.
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closedir(dirp);
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return(1);
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}
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}
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// no match at all...
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closedir(dirp);
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return(0);
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}
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#endif
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std::string adjustFilenameCase(const std::string& s)
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{
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return adjustFilenameCase(s.c_str());
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}
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std::string adjustFilenameCase(const char *_buf)
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{
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#ifdef BBGE_BUILD_UNIX // any case is fine if not Linux.
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int rc = 1;
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char *buf = (char *) alloca(strlen(_buf) + 1);
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strcpy(buf, _buf);
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char *ptr = buf;
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while ((ptr = strchr(ptr + 1, '/')) != 0)
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{
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*ptr = '\0'; // block this path section off
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rc = locateOneElement(buf);
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*ptr = '/'; // restore path separator
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if (!rc)
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break; // missing element in path.
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}
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// check final element...
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if (rc)
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rc = locateOneElement(buf);
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#if 0
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if (strcmp(_buf, buf) != 0)
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{
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fprintf(stderr, "Corrected filename case: '%s' => '%s (%s)'\n",
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_buf, buf, rc ? "found" : "not found");
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}
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#endif
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return std::string(buf);
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#else
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return std::string(_buf);
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#endif
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}
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std::string getSystemLocale()
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{
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std::string localeStr;
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#ifdef BBGE_BUILD_WINDOWS
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LCID lcid = GetThreadLocale();
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char buf[100];
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char ctry[100];
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if (GetLocaleInfo(lcid, LOCALE_SISO639LANGNAME, buf, sizeof buf) != 0)
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{
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localeStr = buf;
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if (GetLocaleInfo(lcid, LOCALE_SISO3166CTRYNAME, ctry, sizeof ctry) != 0)
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{
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localeStr += "_";
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localeStr += ctry;
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}
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}
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#elif BBGE_BUILD_MACOSX
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CFLocaleRef locale = CFLocaleCopyCurrent();
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CFStringRef buf;
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if ((buf = (CFStringRef)CFLocaleGetValue(locale, kCFLocaleLanguageCode)) != NULL)
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{
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localeStr = _CFToStdString(buf);
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if ((buf = (CFStringRef)CFLocaleGetValue(locale, kCFLocaleCountryCode)) != NULL)
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{
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localeStr += "_";
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localeStr += _CFToStdString(buf);
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}
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}
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CFRelease(locale);
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#else
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const char *lang = (const char *)getenv("LANG");
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if (lang && *lang)
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{
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localeStr = lang;
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size_t found = localeStr.find('.');
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if (found != std::string::npos)
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localeStr.resize(found);
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}
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#endif
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return localeStr;
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}
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