mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
8af953cb63
In most places, that is. Left some files unchanges because they are a mess.
3400 lines
66 KiB
C++
3400 lines
66 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Core.h"
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#include "Texture.h"
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#include "AfterEffect.h"
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#include "Particles.h"
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#include <time.h>
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#include <iostream>
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#ifdef BBGE_BUILD_UNIX
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#include <limits.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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#endif
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#include <assert.h>
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#if __APPLE__
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#include <Carbon/Carbon.h>
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#endif
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#if BBGE_BUILD_WINDOWS
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#include <shlobj.h>
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#include <direct.h>
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#endif
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#include "SDL_syswm.h"
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#ifdef BBGE_BUILD_SDL2
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static SDL_Window *gScreen=0;
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static SDL_GLContext gGLctx=0;
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#else
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static SDL_Surface *gScreen=0;
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#endif
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bool ignoreNextMouse=false;
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Vector unchange;
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#ifdef BBGE_BUILD_VFS
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#include "ttvfs.h"
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#endif
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Core *core = 0;
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#ifdef BBGE_BUILD_WINDOWS
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HICON icon_windows = 0;
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#endif
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#ifndef KMOD_GUI
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#define KMOD_GUI KMOD_META
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#endif
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void Core::initIcon()
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{
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#ifdef BBGE_BUILD_WINDOWS
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HINSTANCE handle = ::GetModuleHandle(NULL);
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icon_windows = ::LoadIcon(handle, "icon");
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version)
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if (SDL_GetWindowWMInfo(gScreen, &wminfo) != 1)
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{
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}
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HWND hwnd = wminfo.info.win.window;
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::SetClassLong(hwnd, GCL_HICON, (LONG) icon_windows);
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#endif
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}
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void Core::resetCamera()
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{
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cameraPos = Vector(0,0);
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}
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ParticleEffect* Core::createParticleEffect(const std::string &name, const Vector &position, int layer, float rotz)
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{
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ParticleEffect *e = new ParticleEffect();
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e->load(name);
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e->position = position;
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e->start();
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e->setDie(true);
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e->rotation.z = rotz;
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core->getTopStateData()->addRenderObject(e, layer);
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return e;
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}
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void Core::unloadDevice()
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{
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for (int i = 0; i < renderObjectLayers.size(); i++)
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{
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RenderObjectLayer *r = &renderObjectLayers[i];
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RenderObject *robj = r->getFirst();
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while (robj)
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{
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robj->unloadDevice();
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robj = r->getNext();
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}
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}
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frameBuffer.unloadDevice();
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if (afterEffectManager)
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afterEffectManager->unloadDevice();
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}
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void Core::reloadDevice()
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{
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for (int i = 0; i < renderObjectLayers.size(); i++)
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{
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RenderObjectLayer *r = &renderObjectLayers[i];
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r->reloadDevice();
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RenderObject *robj = r->getFirst();
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while (robj)
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{
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robj->reloadDevice();
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robj = r->getNext();
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}
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}
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frameBuffer.reloadDevice();
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if (afterEffectManager)
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afterEffectManager->reloadDevice();
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}
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void Core::resetGraphics(int w, int h, int fullscreen, int vsync, int bpp)
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{
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if (fullscreen == -1)
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fullscreen = _fullscreen;
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if (vsync == -1)
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vsync = _vsync;
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if (w == -1)
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w = width;
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if (h == -1)
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h = height;
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if (bpp == -1)
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bpp = _bpp;
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unloadDevice();
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unloadResources();
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shutdownGraphicsLibrary();
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initGraphicsLibrary(w, h, fullscreen, vsync, bpp);
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enable2DWide(w, h);
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reloadResources();
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reloadDevice();
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resetTimer();
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}
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void Core::toggleScreenMode(int t)
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{
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sound->pause();
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resetGraphics(-1, -1, t);
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cacheRender();
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resetTimer();
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sound->resume();
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}
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void Core::updateCursorFromJoystick(float dt, int spd)
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{
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core->mouse.position += joystick.position*dt*spd;
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doMouseConstraint();
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}
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void Core::setWindowCaption(const std::string &caption, const std::string &icon)
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{
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#ifndef BBGE_BUILD_SDL2
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SDL_WM_SetCaption(caption.c_str(), icon.c_str());
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#endif
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}
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RenderObjectLayer *Core::getRenderObjectLayer(int i)
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{
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if (i == LR_NONE)
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return 0;
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return &renderObjectLayers[i];
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}
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void Core::setColor(float r, float g, float b, float a)
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{
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glColor4f(r, g, b, a);
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}
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void Core::bindTexture(int stage, unsigned int handle)
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{
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}
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void Core::translateMatrixStack(float x, float y, float z)
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{
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glTranslatef(x, y, z);
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}
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void Core::scaleMatrixStack(float x, float y, float z)
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{
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glScalef(x, y, z);
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}
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void Core::rotateMatrixStack(float x, float y, float z)
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{
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glRotatef(0, 0, 1, z);
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}
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void Core::applyMatrixStackToWorld()
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{
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}
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void Core::rotateMatrixStack(float z)
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{
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glRotatef(0, 0, 1, z);
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}
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bool Core::getShiftState()
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{
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return getKeyState(KEY_LSHIFT) || getKeyState(KEY_RSHIFT);
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}
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bool Core::getAltState()
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{
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return getKeyState(KEY_LALT) || getKeyState(KEY_RALT);
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}
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bool Core::getCtrlState()
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{
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return getKeyState(KEY_LCONTROL) || getKeyState(KEY_RCONTROL);
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}
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bool Core::getMetaState()
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{
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return getKeyState(KEY_LMETA) || getKeyState(KEY_RMETA);
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}
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void Core::errorLog(const std::string &s)
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{
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messageBox("Error!", s);
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debugLog(s);
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}
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void Core::messageBox(const std::string &title, const std::string &msg)
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{
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::messageBox(title, msg);
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}
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void Core::debugLog(const std::string &s)
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{
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if (debugLogActive)
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{
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_logOut << s << std::endl;
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}
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#ifdef _DEBUG
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std::cout << s << std::endl;
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#endif
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}
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#ifdef BBGE_BUILD_WINDOWS
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static bool checkWritable(const std::string& path, bool warn, bool critical)
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{
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bool writeable = false;
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std::string f = path + "/~chk_wrt.tmp";
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FILE *fh = fopen(f.c_str(), "w");
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if(fh)
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{
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writeable = fwrite("abcdef", 5, 1, fh) == 1;
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fclose(fh);
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unlink(f.c_str());
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}
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if(!writeable)
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{
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if(warn)
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{
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std::ostringstream os;
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os << "Trying to use \"" << path << "\" as user data path, but it is not writeable.\n"
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<< "Please make sure the game is allowed to write to that directory.\n"
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<< "You can move the game to another location and run it there,\n"
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<< "or try running it as administrator, that may help as well.";
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if(critical)
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os << "\n\nWill now exit.";
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MessageBoxA(NULL, os.str().c_str(), "Need to write but can't!", MB_OK | MB_ICONERROR);
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}
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if(critical)
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exit(1);
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}
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return writeable;
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}
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#endif
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Core::Core(const std::string &filesystem, const std::string& extraDataDir, int numRenderLayers, const std::string &appName, int particleSize, std::string userDataSubFolder)
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: ActionMapper(), StateManager(), appName(appName)
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{
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sound = NULL;
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screenCapScale = Vector(1,1,1);
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_extraDataDir = extraDataDir;
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if (userDataSubFolder.empty())
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userDataSubFolder = appName;
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#if defined(BBGE_BUILD_UNIX)
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const char *envr = getenv("HOME");
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if (envr == NULL)
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envr = "."; // oh well.
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const std::string home(envr);
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createDir(home); // just in case.
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// "/home/icculus/.Aquaria" or something. Spaces are okay.
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#ifdef BBGE_BUILD_MACOSX
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const std::string prefix("Library/Application Support/");
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#else
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const std::string prefix(".");
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#endif
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userDataFolder = home + "/" + prefix + userDataSubFolder;
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createDir(userDataFolder);
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debugLogPath = userDataFolder + "/";
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createDir(userDataFolder + "/screenshots");
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std::string prefpath(getPreferencesFolder());
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createDir(prefpath);
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#else
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debugLogPath = "";
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userDataFolder = ".";
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#ifdef BBGE_BUILD_WINDOWS
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{
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if(checkWritable(userDataFolder, true, true)) // working dir?
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{
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puts("Using working directory as user directory.");
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}
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// TODO: we may want to use a user-specific path under windows as well
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// if the code below gets actually used, pass 2x false to checkWritable() above.
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// not sure about this right now -- FG
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/*else
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{
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puts("Working directory is not writable...");
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char pathbuf[MAX_PATH];
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if(SHGetSpecialFolderPathA(NULL, &pathbuf[0], CSIDL_APPDATA, 0))
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{
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userDataFolder = pathbuf;
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userDataFolder += '/';
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userDataFolder += userDataSubFolder;
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for(uint32 i = 0; i < userDataFolder.length(); ++i)
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if(userDataFolder[i] == '\\')
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userDataFolder[i] = '/';
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debugLogPath = userDataFolder + "/";
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puts(("Using \"" + userDataFolder + "\" as user directory.").c_str());
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createDir(userDataFolder);
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checkWritable(userDataFolder, true, true);
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}
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else
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puts("Failed to retrieve appdata path, using working dir."); // too bad, but can't do anything about it
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}
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*/
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}
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#endif
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#endif
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_logOut.open((debugLogPath + "debug.log").c_str());
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debugLogActive = true;
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debugLogTextures = true;
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grabInputOnReentry = -1;
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srand(time(NULL));
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old_dt = 0;
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current_dt = 0;
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aspectX = 4;
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aspectY = 3;
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virtualOffX = virtualOffY = 0;
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vw2 = 0;
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vh2 = 0;
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viewOffX = viewOffY = 0;
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particleManager = new ParticleManager(particleSize);
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nowTicks = thenTicks = 0;
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_hasFocus = false;
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lib_graphics = lib_sound = lib_input = false;
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clearColor = Vector(0,0,0);
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updateCursorFromMouse = true;
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mouseConstraint = false;
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mouseCircle = 0;
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overrideStartLayer = 0;
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overrideEndLayer = 0;
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coreVerboseDebug = false;
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frameOutputMode = false;
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updateMouse = true;
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particlesPaused = false;
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joystickAsMouse = false;
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currentLayerPass = 0;
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flipMouseButtons = 0;
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joystickOverrideMouse = false;
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joystickEnabled = false;
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doScreenshot = false;
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baseCullRadius = 1;
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width = height = 0;
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afterEffectManagerLayer = 0;
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renderObjectLayers.resize(1);
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invGlobalScale = 1.0;
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invGlobalScaleSqr = 1.0;
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renderObjectCount = 0;
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avgFPS.resize(1);
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minimized = false;
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numSavedScreenshots = 0;
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shuttingDown = false;
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clearedGarbageFlag = false;
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nestedMains = 0;
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afterEffectManager = 0;
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loopDone = false;
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core = this;
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#ifdef BBGE_BUILD_WINDOWS
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hRC = 0;
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hDC = 0;
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hWnd = 0;
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#endif
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for (int i = 0; i < KEY_MAXARRAY; i++)
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{
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keys[i] = 0;
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}
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aspect = (aspectX/aspectY);
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globalResolutionScale = globalScale = Vector(1,1,1);
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initRenderObjectLayers(numRenderLayers);
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initPlatform(filesystem);
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}
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void Core::initPlatform(const std::string &filesystem)
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{
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#if defined(BBGE_BUILD_MACOSX) && !defined(BBGE_BUILD_MACOSX_NOBUNDLEPATH)
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// FIXME: filesystem not handled
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CFBundleRef mainBundle = CFBundleGetMainBundle();
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CFURLRef resourcesURL = CFBundleCopyBundleURL(mainBundle);
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char path[PATH_MAX];
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if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX))
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{
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// error!
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debugLog("CFURLGetFileSystemRepresentation");
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}
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CFRelease(resourcesURL);
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debugLog(path);
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chdir(path);
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#elif defined(BBGE_BUILD_UNIX)
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if (!filesystem.empty())
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{
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if (chdir(filesystem.c_str()) == 0)
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return;
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else
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debugLog("Failed to chdir to filesystem path " + filesystem);
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}
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#ifdef BBGE_DATA_PREFIX
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if (chdir(BBGE_DATA_PREFIX) == 0 && chdir(appName.c_str()) == 0)
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return;
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else
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debugLog("Failed to chdir to filesystem path " BBGE_DATA_PREFIX + appName);
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#endif
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char path[PATH_MAX];
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// always a symlink to this process's binary, on modern Linux systems.
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const ssize_t rc = readlink("/proc/self/exe", path, sizeof (path));
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if ( (rc == -1) || (rc >= sizeof (path)) )
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{
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// error!
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debugLog("readlink");
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}
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else
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{
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path[rc] = '\0';
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char *ptr = strrchr(path, '/');
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if (ptr != NULL)
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{
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*ptr = '\0';
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debugLog(path);
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if (chdir(path) != 0)
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debugLog("Failed to chdir to executable path" + std::string(path));
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}
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}
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#endif
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#ifdef BBGE_BUILD_WINDOWS
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if(filesystem.length())
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{
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if(_chdir(filesystem.c_str()) != 0)
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{
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debugLog("chdir failed: " + filesystem);
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}
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}
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// FIXME: filesystem not handled
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#endif
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}
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std::string Core::getPreferencesFolder()
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{
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#ifdef BBGE_BUILD_UNIX
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return userDataFolder + "/preferences";
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#endif
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#ifdef BBGE_BUILD_WINDOWS
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return "";
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#endif
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}
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std::string Core::getUserDataFolder()
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{
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return userDataFolder;
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}
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#if BBGE_BUILD_UNIX
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#include <sys/types.h>
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#include <pwd.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <dirent.h>
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|
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// based on code I wrote for PhysicsFS: http://icculus.org/physfs/
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// the zlib license on physfs allows this cut-and-pasting.
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|
static int locateOneElement(char *buf)
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{
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char *ptr;
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DIR *dirp;
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|
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if (access(buf, F_OK) == 0)
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return(1); // quick rejection: exists in current case.
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ptr = strrchr(buf, '/'); // find entry at end of path.
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if (ptr == NULL)
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{
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dirp = opendir(".");
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ptr = buf;
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}
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else
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|
{
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*ptr = '\0';
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dirp = opendir(buf);
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*ptr = '/';
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|
ptr++; // point past dirsep to entry itself.
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}
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struct dirent *dent;
|
|
while ((dent = readdir(dirp)) != NULL)
|
|
{
|
|
if (strcasecmp(dent->d_name, ptr) == 0)
|
|
{
|
|
strcpy(ptr, dent->d_name); // found a match. Overwrite with this case.
|
|
closedir(dirp);
|
|
return(1);
|
|
}
|
|
}
|
|
|
|
// no match at all...
|
|
closedir(dirp);
|
|
return(0);
|
|
}
|
|
#endif
|
|
|
|
|
|
std::string Core::adjustFilenameCase(const char *_buf)
|
|
{
|
|
#ifdef BBGE_BUILD_UNIX // any case is fine if not Linux.
|
|
int rc = 1;
|
|
char *buf = (char *) alloca(strlen(_buf) + 1);
|
|
strcpy(buf, _buf);
|
|
|
|
char *ptr = buf;
|
|
while ((ptr = strchr(ptr + 1, '/')) != 0)
|
|
{
|
|
*ptr = '\0'; // block this path section off
|
|
rc = locateOneElement(buf);
|
|
*ptr = '/'; // restore path separator
|
|
if (!rc)
|
|
break; // missing element in path.
|
|
}
|
|
|
|
// check final element...
|
|
if (rc)
|
|
rc = locateOneElement(buf);
|
|
|
|
#if 0
|
|
if (strcmp(_buf, buf) != 0)
|
|
{
|
|
fprintf(stderr, "Corrected filename case: '%s' => '%s (%s)'\n",
|
|
_buf, buf, rc ? "found" : "not found");
|
|
}
|
|
#endif
|
|
|
|
return std::string(buf);
|
|
#else
|
|
return std::string(_buf);
|
|
#endif
|
|
}
|
|
|
|
|
|
Core::~Core()
|
|
{
|
|
if (particleManager)
|
|
{
|
|
delete particleManager;
|
|
}
|
|
if (sound)
|
|
{
|
|
delete sound;
|
|
sound = 0;
|
|
}
|
|
debugLog("~Core()");
|
|
_logOut.close();
|
|
core = 0;
|
|
}
|
|
|
|
bool Core::hasFocus()
|
|
{
|
|
return _hasFocus;
|
|
}
|
|
|
|
void Core::setInputGrab(bool on)
|
|
{
|
|
if (isWindowFocus())
|
|
{
|
|
#ifdef BBGE_BUILD_SDL2
|
|
SDL_SetWindowGrab(gScreen, on ? SDL_TRUE : SDL_FALSE);
|
|
#else
|
|
SDL_WM_GrabInput(on?SDL_GRAB_ON:SDL_GRAB_OFF);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Core::setReentryInputGrab(int on)
|
|
{
|
|
if (grabInputOnReentry == -1)
|
|
{
|
|
setInputGrab(on);
|
|
}
|
|
else
|
|
{
|
|
setInputGrab(grabInputOnReentry);
|
|
}
|
|
}
|
|
|
|
bool Core::isFullscreen()
|
|
{
|
|
return _fullscreen;
|
|
}
|
|
|
|
bool Core::isShuttingDown()
|
|
{
|
|
return shuttingDown;
|
|
}
|
|
|
|
void Core::init()
|
|
{
|
|
setupFileAccess();
|
|
|
|
quitNestedMainFlag = false;
|
|
#ifndef BBGE_BUILD_SDL2
|
|
// Disable relative mouse motion at the edges of the screen, which breaks
|
|
// mouse control for absolute input devices like Wacom tablets and touchscreens.
|
|
SDL_putenv((char *) "SDL_MOUSE_RELATIVE=0");
|
|
#endif
|
|
|
|
if((SDL_Init(0))==-1)
|
|
{
|
|
exit_error("Failed to init SDL");
|
|
}
|
|
|
|
|
|
loopDone = false;
|
|
clearedGarbageFlag = false;
|
|
|
|
initInputCodeMap();
|
|
|
|
initLocalization();
|
|
|
|
|
|
}
|
|
|
|
void Core::initRenderObjectLayers(int num)
|
|
{
|
|
renderObjectLayers.resize(num);
|
|
renderObjectLayerOrder.resize(num);
|
|
for (int i = 0; i < num; i++)
|
|
{
|
|
renderObjectLayerOrder[i] = i;
|
|
}
|
|
}
|
|
|
|
bool Core::initSoundLibrary(const std::string &defaultDevice)
|
|
{
|
|
debugLog("Creating SoundManager");
|
|
sound = new SoundManager(defaultDevice);
|
|
debugLog("Done");
|
|
return sound != 0;
|
|
}
|
|
|
|
Vector Core::getGameCursorPosition()
|
|
{
|
|
return getGamePosition(mouse.position);
|
|
}
|
|
|
|
Vector Core::getGamePosition(const Vector &v)
|
|
{
|
|
return cameraPos + (v * invGlobalScale);
|
|
}
|
|
|
|
bool Core::getMouseButtonState(int m)
|
|
{
|
|
int mcode=m;
|
|
|
|
switch(m)
|
|
{
|
|
case 0: mcode=1; break;
|
|
case 1: mcode=3; break;
|
|
case 2: mcode=2; break;
|
|
}
|
|
|
|
Uint8 mousestate = SDL_GetMouseState(0,0);
|
|
|
|
return mousestate & SDL_BUTTON(mcode);
|
|
return false;
|
|
}
|
|
|
|
bool Core::getKeyState(int k)
|
|
{
|
|
|
|
if (k >= KEY_MAXARRAY || k < 0)
|
|
{
|
|
return 0;
|
|
}
|
|
return keys[k];
|
|
|
|
#ifdef BBGE_BUILD_WINDOWS
|
|
if (k >= KEY_MAXARRAY || k < 0)
|
|
{
|
|
return 0;
|
|
}
|
|
return keys[k];
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
Vector joychange;
|
|
Vector lastjoy;
|
|
void readJoystickData()
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
void readMouseData()
|
|
{
|
|
|
|
}
|
|
|
|
void readKeyData()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Core::initJoystickLibrary(int numSticks)
|
|
{
|
|
|
|
#ifdef BBGE_BUILD_SDL2
|
|
SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER);
|
|
#else
|
|
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
|
|
#endif
|
|
|
|
if (numSticks > 0)
|
|
joystick.init(0);
|
|
|
|
joystickEnabled = true;
|
|
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Core::initInputLibrary()
|
|
{
|
|
core->mouse.position = Vector(getWindowWidth()/2, getWindowHeight()/2);
|
|
|
|
for (int i = 0; i < KEY_MAXARRAY; i++)
|
|
{
|
|
keys[i] = 0;
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
void Core::onUpdate(float dt)
|
|
{
|
|
if (minimized) return;
|
|
ActionMapper::onUpdate(dt);
|
|
StateManager::onUpdate(dt);
|
|
|
|
|
|
core->mouse.lastPosition = core->mouse.position;
|
|
core->mouse.lastScrollWheel = core->mouse.scrollWheel;
|
|
|
|
readKeyData();
|
|
readMouseData();
|
|
readJoystickData();
|
|
pollEvents();
|
|
joystick.update(dt);
|
|
|
|
|
|
|
|
onMouseInput();
|
|
|
|
|
|
|
|
globalScale.update(dt);
|
|
core->globalScaleChanged();
|
|
|
|
if (afterEffectManager)
|
|
{
|
|
afterEffectManager->update(dt);
|
|
}
|
|
}
|
|
|
|
void Core::globalScaleChanged()
|
|
{
|
|
invGlobalScale = 1.0f/globalScale.x;
|
|
invGlobalScaleSqr = invGlobalScale * invGlobalScale;
|
|
}
|
|
|
|
Vector Core::getClearColor()
|
|
{
|
|
return clearColor;
|
|
}
|
|
|
|
void Core::setClearColor(const Vector &c)
|
|
{
|
|
clearColor = c;
|
|
|
|
glClearColor(c.x, c.y, c.z, 0.0);
|
|
|
|
}
|
|
|
|
void Core::setSDLGLAttributes()
|
|
{
|
|
std::ostringstream os;
|
|
os << "setting vsync: " << _vsync;
|
|
debugLog(os.str());
|
|
|
|
#ifndef BBGE_BUILD_SDL2
|
|
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, _vsync);
|
|
#endif
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
}
|
|
|
|
|
|
#ifdef GLAPIENTRY
|
|
#undef GLAPIENTRY
|
|
#endif
|
|
|
|
#ifdef BBGE_BUILD_WINDOWS
|
|
#define GLAPIENTRY APIENTRY
|
|
#else
|
|
#define GLAPIENTRY
|
|
#endif
|
|
|
|
unsigned int Core::dbg_numRenderCalls = 0;
|
|
|
|
#ifdef BBGE_BUILD_OPENGL_DYNAMIC
|
|
#define GL_FUNC(ret,fn,params,call,rt) \
|
|
extern "C" { \
|
|
static ret (GLAPIENTRY *p##fn) params = NULL; \
|
|
ret GLAPIENTRY fn params { ++Core::dbg_numRenderCalls; rt p##fn call; } \
|
|
}
|
|
#include "OpenGLStubs.h"
|
|
#undef GL_FUNC
|
|
|
|
static bool lookup_glsym(const char *funcname, void **func)
|
|
{
|
|
*func = SDL_GL_GetProcAddress(funcname);
|
|
if (*func == NULL)
|
|
{
|
|
std::ostringstream os;
|
|
os << "Failed to find OpenGL symbol \"" << funcname << "\"\n";
|
|
errorLog(os.str());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool lookup_all_glsyms(void)
|
|
{
|
|
bool retval = true;
|
|
#define GL_FUNC(ret,fn,params,call,rt) \
|
|
if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
|
|
#include "OpenGLStubs.h"
|
|
#undef GL_FUNC
|
|
return retval;
|
|
}
|
|
#endif
|
|
|
|
|
|
bool Core::initGraphicsLibrary(int width, int height, bool fullscreen, int vsync, int bpp, bool recreate)
|
|
{
|
|
static bool didOnce = false;
|
|
|
|
aspectX = width;
|
|
aspectY = height;
|
|
|
|
aspect = (aspectX/aspectY);
|
|
|
|
|
|
|
|
this->width = width;
|
|
this->height = height;
|
|
_vsync = vsync;
|
|
_fullscreen = fullscreen;
|
|
_bpp = bpp;
|
|
|
|
_hasFocus = false;
|
|
|
|
|
|
|
|
#ifndef BBGE_BUILD_SDL2
|
|
#if !defined(BBGE_BUILD_MACOSX)
|
|
// have to cast away constness, since SDL_putenv() might be #defined to
|
|
// putenv(), which takes a (char *), and freaks out newer GCC releases
|
|
// when you try to pass a (const!) string literal here... --ryan.
|
|
SDL_putenv((char *) "SDL_VIDEO_CENTERED=1");
|
|
#endif
|
|
#endif
|
|
|
|
|
|
if (recreate)
|
|
{
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
|
{
|
|
exit_error(std::string("SDL Error: ") + std::string(SDL_GetError()));
|
|
}
|
|
|
|
#if BBGE_BUILD_OPENGL_DYNAMIC
|
|
if (SDL_GL_LoadLibrary(NULL) == -1)
|
|
{
|
|
std::string err = std::string("SDL_GL_LoadLibrary Error: ") + std::string(SDL_GetError());
|
|
SDL_Quit();
|
|
exit_error(err);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
setWindowCaption(appName, appName);
|
|
|
|
initIcon();
|
|
// Create window
|
|
|
|
setSDLGLAttributes();
|
|
|
|
|
|
{
|
|
#ifdef BBGE_BUILD_SDL2
|
|
Uint32 flags = 0;
|
|
flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
|
|
if (fullscreen)
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
gScreen = SDL_CreateWindow(appName.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
|
|
if (gScreen == NULL)
|
|
{
|
|
std::ostringstream os;
|
|
os << "Couldn't set resolution [" << width << "x" << height << "]\n" << SDL_GetError();
|
|
errorLog(os.str());
|
|
SDL_Quit();
|
|
exit(0);
|
|
}
|
|
gGLctx = SDL_GL_CreateContext(gScreen);
|
|
if (gGLctx == NULL)
|
|
{
|
|
std::ostringstream os;
|
|
os << "Couldn't create OpenGL context!\n" << SDL_GetError();
|
|
errorLog(os.str());
|
|
SDL_Quit();
|
|
exit(0);
|
|
}
|
|
#else
|
|
Uint32 flags = 0;
|
|
flags = SDL_OPENGL;
|
|
if (fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
gScreen = SDL_SetVideoMode(width, height, bpp, flags);
|
|
if (gScreen == NULL)
|
|
{
|
|
std::ostringstream os;
|
|
os << "Couldn't set resolution [" << width << "x" << height << "]\n" << SDL_GetError();
|
|
SDL_Quit();
|
|
exit_error(os.str());
|
|
}
|
|
#endif
|
|
|
|
#if BBGE_BUILD_OPENGL_DYNAMIC
|
|
if (!lookup_all_glsyms())
|
|
{
|
|
std::ostringstream os;
|
|
os << "Couldn't load OpenGL symbols we need\n";
|
|
SDL_Quit();
|
|
exit_error(os.str());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
setWindowCaption(appName, appName);
|
|
|
|
#ifdef BBGE_BUILD_SDL2
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
SDL_GL_SwapWindow(gScreen);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
SDL_GL_SwapWindow(gScreen);
|
|
if ((_vsync != 1) || (SDL_GL_SetSwapInterval(-1) == -1))
|
|
SDL_GL_SetSwapInterval(_vsync);
|
|
const char *name = SDL_GetCurrentVideoDriver();
|
|
SDL_SetWindowGrab(gScreen, SDL_TRUE);
|
|
#else
|
|
SDL_WM_GrabInput(grabInputOnReentry==0 ? SDL_GRAB_OFF : SDL_GRAB_ON);
|
|
char name[256];
|
|
SDL_VideoDriverName((char*)name, 256);
|
|
#endif
|
|
|
|
glViewport(0, 0, width, height);
|
|
glScissor(0, 0, width, height);
|
|
|
|
std::ostringstream os2;
|
|
os2 << "Video Driver Name [" << name << "]";
|
|
debugLog(os2.str());
|
|
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
SDL_PumpEvents();
|
|
|
|
for (int i = 0; i < KEY_MAXARRAY; i++)
|
|
{
|
|
keys[i] = 0;
|
|
}
|
|
|
|
|
|
|
|
glEnable(GL_TEXTURE_2D); // Enable Texture Mapping
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background
|
|
glClearDepth(1.0); // Depth Buffer Setup
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
|
|
|
|
glLoadIdentity();
|
|
|
|
glFinish();
|
|
|
|
|
|
|
|
setClearColor(clearColor);
|
|
|
|
clearBuffers();
|
|
showBuffer();
|
|
|
|
lib_graphics = true;
|
|
|
|
_hasFocus = true;
|
|
|
|
enumerateScreenModes();
|
|
|
|
if (!didOnce)
|
|
didOnce = true;
|
|
|
|
// init success
|
|
return true;
|
|
}
|
|
|
|
void Core::enumerateScreenModes()
|
|
{
|
|
screenModes.clear();
|
|
|
|
#ifdef BBGE_BUILD_SDL2
|
|
SDL_DisplayMode mode;
|
|
const int modecount = SDL_GetNumDisplayModes(0);
|
|
if(modecount == 0){
|
|
debugLog("No modes available!");
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < modecount; i++) {
|
|
SDL_GetDisplayMode(0, i, &mode);
|
|
if (mode.w && mode.h && (mode.w > mode.h))
|
|
{
|
|
screenModes.push_back(ScreenMode(i, mode.w, mode.h, mode.refresh_rate));
|
|
}
|
|
}
|
|
|
|
#else
|
|
SDL_Rect **modes;
|
|
int i;
|
|
|
|
modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
|
|
|
|
if(modes == (SDL_Rect **)0){
|
|
debugLog("No modes available!");
|
|
return;
|
|
}
|
|
|
|
if(modes == (SDL_Rect **)-1){
|
|
debugLog("All resolutions available.");
|
|
}
|
|
else{
|
|
int c=0;
|
|
for(i=0;modes[i];++i){
|
|
c++;
|
|
}
|
|
for (i=c-1;i>=0;i--)
|
|
{
|
|
if (modes[i]->w > modes[i]->h)
|
|
{
|
|
screenModes.push_back(ScreenMode(i, modes[i]->w, modes[i]->h, 0));
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Core::shutdownSoundLibrary()
|
|
{
|
|
}
|
|
|
|
void Core::shutdownGraphicsLibrary(bool killVideo)
|
|
{
|
|
glFinish();
|
|
if (killVideo) {
|
|
#ifdef BBGE_BUILD_SDL2
|
|
SDL_SetWindowGrab(gScreen, SDL_FALSE);
|
|
SDL_GL_MakeCurrent(gScreen, NULL);
|
|
SDL_GL_DeleteContext(gGLctx);
|
|
SDL_DestroyWindow(gScreen);
|
|
gGLctx = 0;
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
#else
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
|
#endif
|
|
|
|
FrameBuffer::resetOpenGL();
|
|
|
|
gScreen = 0;
|
|
|
|
#if BBGE_BUILD_OPENGL_DYNAMIC
|
|
// reset all the entry points to NULL, so we know exactly what happened
|
|
// if we call a GL function after shutdown.
|
|
#define GL_FUNC(ret,fn,params,call,rt) \
|
|
p##fn = NULL;
|
|
#include "OpenGLStubs.h"
|
|
#undef GL_FUNC
|
|
#endif
|
|
}
|
|
|
|
_hasFocus = false;
|
|
|
|
lib_graphics = false;
|
|
|
|
#ifdef BBGE_BUILD_WINDOWS
|
|
if (icon_windows)
|
|
{
|
|
::DestroyIcon(icon_windows);
|
|
icon_windows = 0;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void Core::quit()
|
|
{
|
|
enqueueJumpState("STATE_QUIT");
|
|
|
|
|
|
}
|
|
|
|
void Core::applyState(const std::string &state)
|
|
{
|
|
if (nocasecmp(state, "state_quit")==0)
|
|
{
|
|
loopDone = true;
|
|
}
|
|
StateManager::applyState(state);
|
|
}
|
|
|
|
|
|
|
|
#ifdef BBGE_BUILD_WINDOWS
|
|
void centerWindow(HWND hwnd)
|
|
{
|
|
int x, y;
|
|
HWND hwndDeskTop;
|
|
RECT rcWnd, rcDeskTop;
|
|
// Get a handle to the desktop window
|
|
hwndDeskTop = ::GetDesktopWindow();
|
|
// Get dimension of desktop in a rect
|
|
::GetWindowRect(hwndDeskTop, &rcDeskTop);
|
|
// Get dimension of main window in a rect
|
|
::GetWindowRect(hwnd, &rcWnd);
|
|
// Find center of desktop
|
|
x = (rcDeskTop.right - rcDeskTop.left)/2;
|
|
y = (rcDeskTop.bottom - rcDeskTop.top)/2;
|
|
x -= (rcWnd.right - rcWnd.left)/2;
|
|
y -= (rcWnd.bottom - rcWnd.top)/2;
|
|
// Set top and left to center main window on desktop
|
|
::SetWindowPos(hwnd, HWND_TOP, x, y, 0, 0, SWP_NOSIZE);
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
bool Core::createWindow(int width, int height, int bits, bool fullscreen, std::string windowTitle)
|
|
{
|
|
this->width = width;
|
|
this->height = height;
|
|
|
|
redBits = greenBits = blueBits = alphaBits = 0;
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
// No longer part of C/C++ standard
|
|
#ifndef M_PI
|
|
#define M_PI 3.14159265358979323846
|
|
#endif
|
|
|
|
void Core::setPixelScale(int pixelScaleX, int pixelScaleY)
|
|
{
|
|
|
|
virtualWidth = pixelScaleX;
|
|
virtualHeight = pixelScaleY; //assumes 4:3 aspect ratio
|
|
this->baseCullRadius = 1.1f * sqrtf(sqr(getVirtualWidth()/2) + sqr(getVirtualHeight()/2));
|
|
|
|
std::ostringstream os;
|
|
os << "virtual(" << virtualWidth << ", " << virtualHeight << ")";
|
|
debugLog(os.str());
|
|
|
|
vw2 = virtualWidth/2;
|
|
vh2 = virtualHeight/2;
|
|
|
|
center = Vector(baseVirtualWidth/2, baseVirtualHeight/2);
|
|
|
|
|
|
virtualOffX = 0;
|
|
virtualOffY = 0;
|
|
|
|
int diff = 0;
|
|
|
|
diff = virtualWidth-baseVirtualWidth;
|
|
if (diff > 0)
|
|
virtualOffX = ((virtualWidth-baseVirtualWidth)/2);
|
|
else
|
|
virtualOffX = 0;
|
|
|
|
|
|
diff = virtualHeight-baseVirtualHeight;
|
|
if (diff > 0)
|
|
virtualOffY = ((virtualHeight-baseVirtualHeight)/2);
|
|
else
|
|
virtualOffY = 0;
|
|
}
|
|
|
|
// forcePixelScale used by Celu
|
|
|
|
void Core::enable2DWide(int rx, int ry)
|
|
{
|
|
float aspect = float(rx) / float(ry);
|
|
if (aspect >= 1.3f)
|
|
{
|
|
int vw = int(float(baseVirtualHeight) * (float(rx)/float(ry)));
|
|
|
|
core->enable2D(vw, baseVirtualHeight, 1);
|
|
}
|
|
else
|
|
{
|
|
int vh = int(float(baseVirtualWidth) * (float(ry)/float(rx)));
|
|
|
|
core->enable2D(baseVirtualWidth, vh, 1);
|
|
}
|
|
}
|
|
|
|
static void bbgeOrtho2D(float left, float right, float bottom, float top)
|
|
{
|
|
glOrtho(left, right, bottom, top, -1.0, 1.0);
|
|
}
|
|
|
|
void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale)
|
|
{
|
|
|
|
|
|
|
|
GLint viewPort[4];
|
|
glGetIntegerv(GL_VIEWPORT, viewPort);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
float vw=0,vh=0;
|
|
|
|
viewOffX = viewOffY = 0;
|
|
|
|
float aspect = float(width)/float(height);
|
|
|
|
if (aspect >= 1.4f)
|
|
{
|
|
vw = float(baseVirtualWidth * viewPort[3]) / float(baseVirtualHeight);
|
|
|
|
viewOffX = (viewPort[2] - vw) * 0.5f;
|
|
}
|
|
else if (aspect < 1.3f)
|
|
{
|
|
vh = float(baseVirtualHeight * viewPort[2]) / float(baseVirtualWidth);
|
|
|
|
viewOffY = (viewPort[3] - vh) * 0.5f;
|
|
}
|
|
|
|
|
|
|
|
bbgeOrtho2D(0.0f-viewOffX,viewPort[2]-viewOffX,viewPort[3]-viewOffY,0.0f-viewOffY);
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadIdentity();
|
|
|
|
setupRenderPositionAndScale();
|
|
|
|
|
|
if (forcePixelScale || (pixelScaleX!=0 && core->width!=pixelScaleX) || (pixelScaleY!=0 && core->height!=pixelScaleY))
|
|
{
|
|
|
|
|
|
float widthFactor = core->width/float(pixelScaleX);
|
|
float heightFactor = core->height/float(pixelScaleY);
|
|
|
|
core->globalResolutionScale = Vector(widthFactor,heightFactor,1.0f);
|
|
setPixelScale(pixelScaleX, pixelScaleY);
|
|
|
|
|
|
|
|
}
|
|
setPixelScale(pixelScaleX, pixelScaleY);
|
|
|
|
|
|
|
|
}
|
|
|
|
void Core::quitNestedMain()
|
|
{
|
|
if (getNestedMains() > 1)
|
|
{
|
|
quitNestedMainFlag = true;
|
|
}
|
|
}
|
|
|
|
void Core::resetTimer()
|
|
{
|
|
nowTicks = thenTicks = SDL_GetTicks();
|
|
|
|
for (int i = 0; i < avgFPS.size(); i++)
|
|
{
|
|
avgFPS[i] = 0;
|
|
}
|
|
}
|
|
|
|
void Core::setDockIcon(const std::string &ident)
|
|
{
|
|
}
|
|
|
|
void Core::setMousePosition(const Vector &p)
|
|
{
|
|
Vector lp = core->mouse.position;
|
|
|
|
core->mouse.position = p;
|
|
float px = p.x + virtualOffX;
|
|
float py = p.y;
|
|
|
|
#ifdef BBGE_BUILD_SDL2
|
|
SDL_WarpMouseInWindow(gScreen, px * (float(width)/float(virtualWidth)), py * (float(height)/float(virtualHeight)));
|
|
#else
|
|
SDL_WarpMouse( px * (float(width)/float(virtualWidth)), py * (float(height)/float(virtualHeight)));
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
// used to update all render objects either uniformly or as part of a time sliced update process
|
|
void Core::updateRenderObjects(float dt)
|
|
{
|
|
for (int c = 0; c < renderObjectLayers.size(); c++)
|
|
{
|
|
|
|
RenderObjectLayer *rl = &renderObjectLayers[c];
|
|
|
|
if (!rl->update)
|
|
continue;
|
|
|
|
for (RenderObject *r = rl->getFirst(); r; r = rl->getNext())
|
|
{
|
|
r->update(dt);
|
|
}
|
|
}
|
|
|
|
if (loopDone)
|
|
return;
|
|
|
|
if (clearedGarbageFlag)
|
|
{
|
|
clearedGarbageFlag = false;
|
|
}
|
|
}
|
|
|
|
std::string Core::getEnqueuedJumpState()
|
|
{
|
|
return this->enqueuedJumpState;
|
|
}
|
|
|
|
int screenshotNum = 0;
|
|
std::string getScreenshotFilename()
|
|
{
|
|
while (true)
|
|
{
|
|
std::ostringstream os;
|
|
os << core->getUserDataFolder() << "/screenshots/screen" << screenshotNum << ".tga";
|
|
screenshotNum ++;
|
|
std::string str(os.str());
|
|
if (!core->exists(str)) // keep going until we hit an unused filename.
|
|
return str;
|
|
}
|
|
}
|
|
|
|
unsigned Core::getTicks()
|
|
{
|
|
return SDL_GetTicks();
|
|
return 0;
|
|
}
|
|
|
|
float Core::stopWatch(int d)
|
|
{
|
|
if (d)
|
|
{
|
|
stopWatchStartTime = getTicks()/1000.0f;
|
|
return stopWatchStartTime;
|
|
}
|
|
else
|
|
{
|
|
return (getTicks()/1000.0f) - stopWatchStartTime;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool Core::isWindowFocus()
|
|
{
|
|
#ifdef BBGE_BUILD_SDL2
|
|
return ((SDL_GetWindowFlags(gScreen) & SDL_WINDOW_INPUT_FOCUS) != 0);
|
|
#else
|
|
return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void Core::onBackgroundUpdate()
|
|
{
|
|
SDL_Delay(200);
|
|
}
|
|
|
|
void Core::main(float runTime)
|
|
{
|
|
bool verbose = coreVerboseDebug;
|
|
if (verbose) debugLog("entered Core::main");
|
|
// cannot nest loops when the game is over
|
|
if (loopDone) return;
|
|
|
|
|
|
|
|
float dt;
|
|
float counter = 0;
|
|
int frames = 0;
|
|
|
|
|
|
#if (!defined(_DEBUG) || defined(BBGE_BUILD_UNIX)) && defined(BBGE_BUILD_SDL)
|
|
bool wasInactive = false;
|
|
#endif
|
|
|
|
nowTicks = thenTicks = SDL_GetTicks();
|
|
nestedMains++;
|
|
|
|
while((runTime == -1 && !loopDone) || (runTime >0))
|
|
{
|
|
BBGE_PROF(Core_main);
|
|
|
|
nowTicks = SDL_GetTicks();
|
|
dt = (nowTicks-thenTicks)/1000.0;
|
|
thenTicks = nowTicks;
|
|
|
|
if (verbose) debugLog("avgFPS");
|
|
if (!avgFPS.empty())
|
|
{
|
|
|
|
int i = 0;
|
|
for (i = avgFPS.size()-1; i > 0; i--)
|
|
{
|
|
avgFPS[i] = avgFPS[i-1];
|
|
}
|
|
avgFPS[0] = dt;
|
|
|
|
float c=0;
|
|
int n = 0;
|
|
for (i = 0; i < avgFPS.size(); i++)
|
|
{
|
|
if (avgFPS[i] > 0)
|
|
{
|
|
c += avgFPS[i];
|
|
n ++;
|
|
}
|
|
}
|
|
if (n > 0)
|
|
{
|
|
c /= n;
|
|
dt = c;
|
|
}
|
|
|
|
}
|
|
|
|
#if !defined(_DEBUG) && defined(BBGE_BUILD_SDL)
|
|
if (verbose) debugLog("checking window active");
|
|
|
|
if (lib_graphics && (wasInactive || !settings.runInBackground))
|
|
{
|
|
if (isWindowFocus())
|
|
{
|
|
_hasFocus = true;
|
|
if (wasInactive)
|
|
{
|
|
debugLog("WINDOW ACTIVE");
|
|
|
|
setReentryInputGrab(1);
|
|
|
|
wasInactive = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_hasFocus)
|
|
{
|
|
if (!wasInactive)
|
|
debugLog("WINDOW INACTIVE");
|
|
|
|
wasInactive = true;
|
|
_hasFocus = false;
|
|
|
|
setReentryInputGrab(0);
|
|
|
|
sound->pause();
|
|
|
|
core->joystick.rumble(0,0,0);
|
|
|
|
while (!isWindowFocus())
|
|
{
|
|
pollEvents();
|
|
|
|
onBackgroundUpdate();
|
|
|
|
resetTimer();
|
|
}
|
|
|
|
debugLog("app back in focus, reset");
|
|
|
|
// Don't do this on Linux, it's not necessary and causes big stalls.
|
|
// We don't actually _lose_ the device like Direct3D anyhow.
|
|
#ifndef BBGE_BUILD_UNIX
|
|
if (_fullscreen)
|
|
{
|
|
// calls reload device - reloadDevice()
|
|
resetGraphics(width, height);
|
|
}
|
|
#endif
|
|
|
|
resetTimer();
|
|
|
|
sound->resume();
|
|
|
|
resetTimer();
|
|
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
old_dt = dt;
|
|
|
|
if (verbose) debugLog("modify dt");
|
|
modifyDt(dt);
|
|
|
|
current_dt = dt;
|
|
|
|
if (verbose) debugLog("check runtime/quit");
|
|
|
|
if (quitNestedMainFlag)
|
|
{
|
|
quitNestedMainFlag = false;
|
|
break;
|
|
}
|
|
if (runTime>0)
|
|
{
|
|
runTime -= dt;
|
|
if (runTime < 0)
|
|
runTime = 0;
|
|
}
|
|
|
|
// UPDATE
|
|
if (verbose) debugLog("post processing fx update");
|
|
postProcessingFx.update(dt);
|
|
|
|
if (verbose) debugLog("update eventQueue");
|
|
eventQueue.update(dt);
|
|
|
|
if (verbose) debugLog("Update render objects");
|
|
|
|
updateRenderObjects(dt);
|
|
|
|
if (verbose) debugLog("Update particle manager");
|
|
|
|
if (particleManager)
|
|
particleManager->update(dt);
|
|
|
|
if (verbose) debugLog("sound update");
|
|
sound->update(dt);
|
|
|
|
if (verbose) debugLog("onUpdate");
|
|
onUpdate(dt);
|
|
|
|
if (nestedMains == 1)
|
|
clearGarbage();
|
|
|
|
if (loopDone)
|
|
break;
|
|
|
|
updateCullData();
|
|
|
|
dbg_numRenderCalls = 0;
|
|
|
|
if (settings.renderOn)
|
|
{
|
|
if (verbose) debugLog("dark layer prerender");
|
|
if (darkLayer.isUsed())
|
|
{
|
|
darkLayer.preRender();
|
|
}
|
|
|
|
if (verbose) debugLog("render");
|
|
render();
|
|
|
|
if (verbose) debugLog("showBuffer");
|
|
showBuffer();
|
|
|
|
BBGE_PROF(STOP);
|
|
|
|
if (verbose) debugLog("clearGarbage");
|
|
if (nestedMains == 1)
|
|
clearGarbage();
|
|
|
|
|
|
if (verbose) debugLog("frame counter");
|
|
frames++;
|
|
|
|
counter += dt;
|
|
if (counter > 1)
|
|
{
|
|
fps = frames;
|
|
frames = counter = 0;
|
|
}
|
|
}
|
|
|
|
sound->setListenerPos(screenCenter.x, screenCenter.y);
|
|
|
|
if (doScreenshot)
|
|
{
|
|
if (verbose) debugLog("screenshot");
|
|
|
|
doScreenshot = false;
|
|
|
|
saveScreenshotTGA(getScreenshotFilename());
|
|
prepScreen(0);
|
|
}
|
|
}
|
|
if (verbose) debugLog("bottom of function");
|
|
quitNestedMainFlag = false;
|
|
if (nestedMains==1)
|
|
clearGarbage();
|
|
nestedMains--;
|
|
if (verbose) debugLog("exit Core::main");
|
|
}
|
|
|
|
void Core::clearBuffers()
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
|
}
|
|
|
|
void Core::setupRenderPositionAndScale()
|
|
{
|
|
glScalef(globalScale.x*globalResolutionScale.x*screenCapScale.x, globalScale.y*globalResolutionScale.y*screenCapScale.y, globalScale.z*globalResolutionScale.z);
|
|
glTranslatef(-(cameraPos.x+cameraOffset.x), -(cameraPos.y+cameraOffset.y), -(cameraPos.z+cameraOffset.z));
|
|
}
|
|
|
|
void Core::setupGlobalResolutionScale()
|
|
{
|
|
glScalef(globalResolutionScale.x, globalResolutionScale.y, globalResolutionScale.z);
|
|
}
|
|
|
|
void Core::initFrameBuffer()
|
|
{
|
|
frameBuffer.init(-1, -1, true);
|
|
}
|
|
|
|
void Core::setMouseConstraint(bool on)
|
|
{
|
|
|
|
mouseConstraint = on;
|
|
}
|
|
|
|
void Core::setMouseConstraintCircle(const Vector& pos, float circle)
|
|
{
|
|
mouseConstraint = true;
|
|
mouseCircle = circle;
|
|
mouseConstraintCenter = pos;
|
|
mouseConstraintCenter.z = 0;
|
|
}
|
|
|
|
|
|
|
|
int Core::getVirtualOffX()
|
|
{
|
|
return virtualOffX;
|
|
}
|
|
|
|
int Core::getVirtualOffY()
|
|
{
|
|
return virtualOffY;
|
|
}
|
|
|
|
void Core::centerMouse()
|
|
{
|
|
setMousePosition(Vector((virtualWidth/2) - core->getVirtualOffX(), virtualHeight/2));
|
|
}
|
|
|
|
bool Core::doMouseConstraint()
|
|
{
|
|
if (mouseConstraint)
|
|
{
|
|
|
|
|
|
Vector h = mouseConstraintCenter;
|
|
Vector d = mouse.position - h;
|
|
if (!d.isLength2DIn(mouseCircle))
|
|
{
|
|
d.setLength2D(mouseCircle);
|
|
mouse.position = h+d;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
#if defined(BBGE_BUILD_SDL2)
|
|
typedef std::map<SDL_Keycode,int> sdlKeyMap;
|
|
#else
|
|
typedef std::map<SDLKey,int> sdlKeyMap;
|
|
#endif
|
|
|
|
static sdlKeyMap *initSDLKeymap(void)
|
|
{
|
|
sdlKeyMap *_retval = new sdlKeyMap;
|
|
sdlKeyMap &retval = *_retval;
|
|
|
|
#define SETKEYMAP(gamekey,sdlkey) retval[sdlkey] = gamekey
|
|
|
|
#ifdef BBGE_BUILD_SDL2
|
|
SETKEYMAP(KEY_LSUPER, SDLK_LGUI);
|
|
SETKEYMAP(KEY_RSUPER, SDLK_RGUI);
|
|
SETKEYMAP(KEY_LMETA, SDLK_LGUI);
|
|
SETKEYMAP(KEY_RMETA, SDLK_RGUI);
|
|
SETKEYMAP(KEY_PRINTSCREEN, SDLK_PRINTSCREEN);
|
|
SETKEYMAP(KEY_NUMPAD1, SDLK_KP_1);
|
|
SETKEYMAP(KEY_NUMPAD2, SDLK_KP_2);
|
|
SETKEYMAP(KEY_NUMPAD3, SDLK_KP_3);
|
|
SETKEYMAP(KEY_NUMPAD4, SDLK_KP_4);
|
|
SETKEYMAP(KEY_NUMPAD5, SDLK_KP_5);
|
|
SETKEYMAP(KEY_NUMPAD6, SDLK_KP_6);
|
|
SETKEYMAP(KEY_NUMPAD7, SDLK_KP_7);
|
|
SETKEYMAP(KEY_NUMPAD8, SDLK_KP_8);
|
|
SETKEYMAP(KEY_NUMPAD9, SDLK_KP_9);
|
|
SETKEYMAP(KEY_NUMPAD0, SDLK_KP_0);
|
|
#else
|
|
SETKEYMAP(KEY_LSUPER, SDLK_LSUPER);
|
|
SETKEYMAP(KEY_RSUPER, SDLK_RSUPER);
|
|
SETKEYMAP(KEY_LMETA, SDLK_LMETA);
|
|
SETKEYMAP(KEY_RMETA, SDLK_RMETA);
|
|
SETKEYMAP(KEY_PRINTSCREEN, SDLK_PRINT);
|
|
SETKEYMAP(KEY_NUMPAD1, SDLK_KP1);
|
|
SETKEYMAP(KEY_NUMPAD2, SDLK_KP2);
|
|
SETKEYMAP(KEY_NUMPAD3, SDLK_KP3);
|
|
SETKEYMAP(KEY_NUMPAD4, SDLK_KP4);
|
|
SETKEYMAP(KEY_NUMPAD5, SDLK_KP5);
|
|
SETKEYMAP(KEY_NUMPAD6, SDLK_KP6);
|
|
SETKEYMAP(KEY_NUMPAD7, SDLK_KP7);
|
|
SETKEYMAP(KEY_NUMPAD8, SDLK_KP8);
|
|
SETKEYMAP(KEY_NUMPAD9, SDLK_KP9);
|
|
SETKEYMAP(KEY_NUMPAD0, SDLK_KP0);
|
|
#endif
|
|
|
|
SETKEYMAP(KEY_BACKSPACE, SDLK_BACKSPACE);
|
|
|
|
|
|
|
|
SETKEYMAP(KEY_LALT, SDLK_LALT);
|
|
SETKEYMAP(KEY_RALT, SDLK_RALT);
|
|
SETKEYMAP(KEY_LSHIFT, SDLK_LSHIFT);
|
|
SETKEYMAP(KEY_RSHIFT, SDLK_RSHIFT);
|
|
SETKEYMAP(KEY_LCONTROL, SDLK_LCTRL);
|
|
SETKEYMAP(KEY_RCONTROL, SDLK_RCTRL);
|
|
SETKEYMAP(KEY_NUMPADMINUS, SDLK_KP_MINUS);
|
|
SETKEYMAP(KEY_NUMPADPERIOD, SDLK_KP_PERIOD);
|
|
SETKEYMAP(KEY_NUMPADPLUS, SDLK_KP_PLUS);
|
|
SETKEYMAP(KEY_NUMPADSLASH, SDLK_KP_DIVIDE);
|
|
SETKEYMAP(KEY_NUMPADSTAR, SDLK_KP_MULTIPLY);
|
|
SETKEYMAP(KEY_PGDN, SDLK_PAGEDOWN);
|
|
SETKEYMAP(KEY_PGUP, SDLK_PAGEUP);
|
|
SETKEYMAP(KEY_APOSTROPHE, SDLK_QUOTE);
|
|
SETKEYMAP(KEY_EQUALS, SDLK_EQUALS);
|
|
SETKEYMAP(KEY_SEMICOLON, SDLK_SEMICOLON);
|
|
SETKEYMAP(KEY_LBRACKET, SDLK_LEFTBRACKET);
|
|
SETKEYMAP(KEY_RBRACKET, SDLK_RIGHTBRACKET);
|
|
|
|
SETKEYMAP(KEY_TILDE, SDLK_BACKQUOTE);
|
|
SETKEYMAP(KEY_0, SDLK_0);
|
|
SETKEYMAP(KEY_1, SDLK_1);
|
|
SETKEYMAP(KEY_2, SDLK_2);
|
|
SETKEYMAP(KEY_3, SDLK_3);
|
|
SETKEYMAP(KEY_4, SDLK_4);
|
|
SETKEYMAP(KEY_5, SDLK_5);
|
|
SETKEYMAP(KEY_6, SDLK_6);
|
|
SETKEYMAP(KEY_7, SDLK_7);
|
|
SETKEYMAP(KEY_8, SDLK_8);
|
|
SETKEYMAP(KEY_9, SDLK_9);
|
|
SETKEYMAP(KEY_A, SDLK_a);
|
|
SETKEYMAP(KEY_B, SDLK_b);
|
|
SETKEYMAP(KEY_C, SDLK_c);
|
|
SETKEYMAP(KEY_D, SDLK_d);
|
|
SETKEYMAP(KEY_E, SDLK_e);
|
|
SETKEYMAP(KEY_F, SDLK_f);
|
|
SETKEYMAP(KEY_G, SDLK_g);
|
|
SETKEYMAP(KEY_H, SDLK_h);
|
|
SETKEYMAP(KEY_I, SDLK_i);
|
|
SETKEYMAP(KEY_J, SDLK_j);
|
|
SETKEYMAP(KEY_K, SDLK_k);
|
|
SETKEYMAP(KEY_L, SDLK_l);
|
|
SETKEYMAP(KEY_M, SDLK_m);
|
|
SETKEYMAP(KEY_N, SDLK_n);
|
|
SETKEYMAP(KEY_O, SDLK_o);
|
|
SETKEYMAP(KEY_P, SDLK_p);
|
|
SETKEYMAP(KEY_Q, SDLK_q);
|
|
SETKEYMAP(KEY_R, SDLK_r);
|
|
SETKEYMAP(KEY_S, SDLK_s);
|
|
SETKEYMAP(KEY_T, SDLK_t);
|
|
SETKEYMAP(KEY_U, SDLK_u);
|
|
SETKEYMAP(KEY_V, SDLK_v);
|
|
SETKEYMAP(KEY_W, SDLK_w);
|
|
SETKEYMAP(KEY_X, SDLK_x);
|
|
SETKEYMAP(KEY_Y, SDLK_y);
|
|
SETKEYMAP(KEY_Z, SDLK_z);
|
|
|
|
SETKEYMAP(KEY_LEFT, SDLK_LEFT);
|
|
SETKEYMAP(KEY_RIGHT, SDLK_RIGHT);
|
|
SETKEYMAP(KEY_UP, SDLK_UP);
|
|
SETKEYMAP(KEY_DOWN, SDLK_DOWN);
|
|
|
|
SETKEYMAP(KEY_DELETE, SDLK_DELETE);
|
|
SETKEYMAP(KEY_SPACE, SDLK_SPACE);
|
|
SETKEYMAP(KEY_RETURN, SDLK_RETURN);
|
|
SETKEYMAP(KEY_PERIOD, SDLK_PERIOD);
|
|
SETKEYMAP(KEY_MINUS, SDLK_MINUS);
|
|
SETKEYMAP(KEY_CAPSLOCK, SDLK_CAPSLOCK);
|
|
SETKEYMAP(KEY_SYSRQ, SDLK_SYSREQ);
|
|
SETKEYMAP(KEY_TAB, SDLK_TAB);
|
|
SETKEYMAP(KEY_HOME, SDLK_HOME);
|
|
SETKEYMAP(KEY_END, SDLK_END);
|
|
SETKEYMAP(KEY_COMMA, SDLK_COMMA);
|
|
SETKEYMAP(KEY_SLASH, SDLK_SLASH);
|
|
|
|
SETKEYMAP(KEY_F1, SDLK_F1);
|
|
SETKEYMAP(KEY_F2, SDLK_F2);
|
|
SETKEYMAP(KEY_F3, SDLK_F3);
|
|
SETKEYMAP(KEY_F4, SDLK_F4);
|
|
SETKEYMAP(KEY_F5, SDLK_F5);
|
|
SETKEYMAP(KEY_F6, SDLK_F6);
|
|
SETKEYMAP(KEY_F7, SDLK_F7);
|
|
SETKEYMAP(KEY_F8, SDLK_F8);
|
|
SETKEYMAP(KEY_F9, SDLK_F9);
|
|
SETKEYMAP(KEY_F10, SDLK_F10);
|
|
SETKEYMAP(KEY_F11, SDLK_F11);
|
|
SETKEYMAP(KEY_F12, SDLK_F12);
|
|
SETKEYMAP(KEY_F13, SDLK_F13);
|
|
SETKEYMAP(KEY_F14, SDLK_F14);
|
|
SETKEYMAP(KEY_F15, SDLK_F15);
|
|
|
|
SETKEYMAP(KEY_ESCAPE, SDLK_ESCAPE);
|
|
|
|
|
|
|
|
#undef SETKEYMAP
|
|
|
|
return _retval;
|
|
}
|
|
|
|
#if defined(BBGE_BUILD_SDL2)
|
|
static int mapSDLKeyToGameKey(const SDL_Keycode val)
|
|
#else
|
|
static int mapSDLKeyToGameKey(const SDLKey val)
|
|
#endif
|
|
{
|
|
static sdlKeyMap *keymap = NULL;
|
|
if (keymap == NULL)
|
|
keymap = initSDLKeymap();
|
|
|
|
return (*keymap)[val];
|
|
}
|
|
|
|
|
|
void Core::pollEvents()
|
|
{
|
|
bool warpMouse=false;
|
|
|
|
|
|
|
|
if (updateMouse)
|
|
{
|
|
int x, y;
|
|
Uint8 mousestate = SDL_GetMouseState(&x,&y);
|
|
|
|
if (mouse.buttonsEnabled)
|
|
{
|
|
mouse.buttons.left = mousestate & SDL_BUTTON(1)?DOWN:UP;
|
|
mouse.buttons.right = mousestate & SDL_BUTTON(3)?DOWN:UP;
|
|
mouse.buttons.middle = mousestate & SDL_BUTTON(2)?DOWN:UP;
|
|
|
|
mouse.pure_buttons = mouse.buttons;
|
|
|
|
if (flipMouseButtons)
|
|
{
|
|
std::swap(mouse.buttons.left, mouse.buttons.right);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mouse.buttons.left = mouse.buttons.right = mouse.buttons.middle = UP;
|
|
}
|
|
|
|
mouse.scrollWheelChange = 0;
|
|
mouse.change = Vector(0,0);
|
|
}
|
|
|
|
|
|
|
|
SDL_Event event;
|
|
|
|
|
|
|
|
while ( SDL_PollEvent (&event) ) {
|
|
switch (event.type) {
|
|
case SDL_KEYDOWN:
|
|
{
|
|
#if __APPLE__
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
if ((event.key.keysym.sym == SDLK_q) && (event.key.keysym.mod & KMOD_GUI))
|
|
#else
|
|
if ((event.key.keysym.sym == SDLK_q) && (event.key.keysym.mod & KMOD_META))
|
|
#endif
|
|
#else
|
|
if ((event.key.keysym.sym == SDLK_F4) && (event.key.keysym.mod & KMOD_ALT))
|
|
#endif
|
|
{
|
|
quitNestedMain();
|
|
quit();
|
|
}
|
|
|
|
if ((event.key.keysym.sym == SDLK_g) && (event.key.keysym.mod & KMOD_CTRL))
|
|
{
|
|
|
|
grabInputOnReentry = (grabInputOnReentry)?0:-1;
|
|
setReentryInputGrab(1);
|
|
}
|
|
else if (_hasFocus)
|
|
{
|
|
keys[mapSDLKeyToGameKey(event.key.keysym.sym)] = 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
{
|
|
if (_hasFocus)
|
|
{
|
|
keys[mapSDLKeyToGameKey(event.key.keysym.sym)] = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
{
|
|
if (_hasFocus && updateMouse)
|
|
{
|
|
mouse.lastPosition = mouse.position;
|
|
|
|
mouse.position.x = ((event.motion.x) * (float(virtualWidth)/float(getWindowWidth()))) - getVirtualOffX();
|
|
mouse.position.y = event.motion.y * (float(virtualHeight)/float(getWindowHeight()));
|
|
|
|
mouse.change = mouse.position - mouse.lastPosition;
|
|
|
|
if (doMouseConstraint()) warpMouse = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
#ifdef BBGE_BUILD_SDL2
|
|
case SDL_WINDOWEVENT:
|
|
{
|
|
if (event.window.event == SDL_WINDOWEVENT_CLOSE)
|
|
{
|
|
SDL_Quit();
|
|
_exit(0);
|
|
|
|
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEWHEEL:
|
|
{
|
|
if (_hasFocus && updateMouse)
|
|
{
|
|
if (event.wheel.y > 0)
|
|
mouse.scrollWheelChange = 1;
|
|
else if (event.wheel.y < 0)
|
|
mouse.scrollWheelChange = -1;
|
|
}
|
|
}
|
|
break;
|
|
#else
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
{
|
|
if (_hasFocus && updateMouse)
|
|
{
|
|
switch(event.button.button)
|
|
{
|
|
case 4:
|
|
mouse.scrollWheelChange = 1;
|
|
break;
|
|
case 5:
|
|
mouse.scrollWheelChange = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
{
|
|
if (_hasFocus && updateMouse)
|
|
{
|
|
switch(event.button.button)
|
|
{
|
|
case 4:
|
|
mouse.scrollWheelChange = 1;
|
|
break;
|
|
case 5:
|
|
mouse.scrollWheelChange = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case SDL_QUIT:
|
|
SDL_Quit();
|
|
_exit(0);
|
|
|
|
|
|
break;
|
|
|
|
case SDL_SYSWMEVENT:
|
|
{
|
|
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (updateMouse)
|
|
{
|
|
mouse.scrollWheel += mouse.scrollWheelChange;
|
|
|
|
if (warpMouse)
|
|
{
|
|
setMousePosition(mouse.position);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#define _VLN(x, y, x2, y2) glVertex2f(x, y); glVertex2f(x2, y2);
|
|
|
|
void Core::print(int x, int y, const char *str, float sz)
|
|
{
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
float xx = x;
|
|
float yy = y;
|
|
glTranslatef(x, y-0.5f*sz, 0);
|
|
x = y = 0;
|
|
xx = 0; yy = 0;
|
|
bool isLower = false, wasLower = false;
|
|
int c=0;
|
|
|
|
|
|
glLineWidth(1);
|
|
glScalef(sz*0.75f, sz, 1);
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
while (str[c] != '\0')
|
|
{
|
|
if (str[c] <= 'z' && str[c] >= 'a')
|
|
isLower = true;
|
|
else
|
|
isLower = false;
|
|
|
|
|
|
|
|
switch(toupper(str[c]))
|
|
{
|
|
case '_':
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case '-':
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
break;
|
|
case '~':
|
|
_VLN(xx, y+0.5f, xx+0.25f, y+0.4f)
|
|
_VLN(xx+0.25f, y+0.4f, xx+0.75f, y+0.6f)
|
|
_VLN(xx+0.75f, y+0.6f, xx+1, y+0.5f)
|
|
break;
|
|
case 'A':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
break;
|
|
case 'B':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case 'C':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case 'D':
|
|
_VLN(xx, y, xx+1, y+0.2f)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx+1, y+0.2f, xx+1, y+1)
|
|
break;
|
|
case 'E':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case 'F':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
break;
|
|
case 'G':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx+1, y+0.5f, xx+1, y+1)
|
|
break;
|
|
case 'H':
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
break;
|
|
case 'I':
|
|
_VLN(xx+0.5f, y, xx+0.5f, y+1)
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case 'J':
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx, y+1, xx, y+0.75f)
|
|
break;
|
|
case 'K':
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.25f, xx+1, y)
|
|
_VLN(xx, y+0.25f, xx+1, y+1)
|
|
break;
|
|
case 'L':
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case 'M':
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y, xx+0.5f, y+0.5f)
|
|
_VLN(xx+1, y, xx+0.5f, y+0.5f)
|
|
break;
|
|
case 'N':
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y, xx+1, y+1)
|
|
break;
|
|
case 'O':
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx, y, xx+1, y)
|
|
break;
|
|
case 'P':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx+1, y+0.5f, xx+1, y)
|
|
break;
|
|
case 'Q':
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y+0.5f, xx+1.25f, y+1.25f)
|
|
break;
|
|
case 'R':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx+1, y+0.5f, xx+1, y)
|
|
_VLN(xx, y+0.5f, xx+1, y+1)
|
|
break;
|
|
case 'S':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+0.5f)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx+1, y+0.5f, xx+1, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case 'T':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx+0.5f, y, xx+0.5f, y+1)
|
|
break;
|
|
case 'U':
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
break;
|
|
case 'V':
|
|
_VLN(xx, y, xx+0.5f, y+1)
|
|
_VLN(xx+1, y, xx+0.5f, y+1)
|
|
break;
|
|
case 'W':
|
|
_VLN(xx, y, xx+0.25f, y+1)
|
|
_VLN(xx+0.25f, y+1, xx+0.5f, y+0.5f)
|
|
_VLN(xx+0.5f, y+0.5f, xx+0.75f, y+1)
|
|
_VLN(xx+1, y, xx+0.75f, y+1)
|
|
break;
|
|
case 'X':
|
|
_VLN(xx, y, xx+1, y+1)
|
|
_VLN(xx+1, y, xx, y+1)
|
|
break;
|
|
case 'Y':
|
|
_VLN(xx, y, xx+0.5f, y+0.5f)
|
|
_VLN(xx+1, y, xx+0.5f, y+0.5f)
|
|
_VLN(xx+0.5f, y+0.5f, xx+0.5f, y+1)
|
|
break;
|
|
case 'Z':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y+1, xx+1, y)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
|
|
case '1':
|
|
_VLN(xx+0.5f, y, xx+0.5f, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx+0.5f, y, xx+0.25f, y+0.25f)
|
|
break;
|
|
case '2':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx+1, y, xx+1, y+0.5f)
|
|
_VLN(xx+1, y+0.5f, xx, y+0.5f)
|
|
_VLN(xx, y+0.5f, xx, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case '3':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
break;
|
|
case '4':
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx+1, y, xx, y+0.5f)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
break;
|
|
case '5':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+0.5f)
|
|
_VLN(xx+1, y+0.5f, xx, y+0.5f)
|
|
_VLN(xx+1, y+0.5f, xx+1, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case '6':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx+1, y+0.5f, xx, y+0.5f)
|
|
_VLN(xx+1, y+0.5f, xx+1, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case '7':
|
|
_VLN(xx+1, y, xx+0.5f, y+1)
|
|
_VLN(xx, y, xx+1, y)
|
|
break;
|
|
case '8':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
break;
|
|
case '9':
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y+0.5f, xx+1, y+0.5f)
|
|
_VLN(xx, y+0.5f, xx, y)
|
|
break;
|
|
case '0':
|
|
_VLN(xx, y, xx, y+1)
|
|
_VLN(xx+1, y, xx+1, y+1)
|
|
_VLN(xx, y+1, xx+1, y+1)
|
|
_VLN(xx, y, xx+1, y)
|
|
_VLN(xx, y, xx+1, y+1)
|
|
break;
|
|
case '.':
|
|
_VLN(xx+0.4f, y+1, xx+0.6f, y+1)
|
|
break;
|
|
case ',':
|
|
_VLN(xx+0.5f, y+0.75f, xx+0.5f, y+1.0f);
|
|
_VLN(xx+0.5f, y+1.0f, xx+0.2f, y+1.25f);
|
|
break;
|
|
case ' ':
|
|
break;
|
|
case '(':
|
|
case '[':
|
|
_VLN(xx, y, xx, y+1);
|
|
_VLN(xx, y, xx+0.25f, y);
|
|
_VLN(xx, y+1, xx+0.25f, y+1);
|
|
break;
|
|
case ')':
|
|
case ']':
|
|
_VLN(xx+1, y, xx+1, y+1);
|
|
_VLN(xx+1, y, xx+0.75f, y);
|
|
_VLN(xx+1, y+1, xx+0.75f, y+1);
|
|
break;
|
|
case ':':
|
|
_VLN(xx+0.5f, y, xx+0.5f, y+0.25f);
|
|
_VLN(xx+0.5f, y+0.75f, xx+0.5f, y+1);
|
|
break;
|
|
case '/':
|
|
_VLN(xx, y+1, xx+1, y);
|
|
break;
|
|
default:
|
|
|
|
break;
|
|
}
|
|
if (isLower)
|
|
{
|
|
wasLower = true;
|
|
|
|
}
|
|
c++;
|
|
xx += 1.4f;
|
|
}
|
|
glEnd();
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
}
|
|
|
|
void Core::cacheRender()
|
|
{
|
|
render();
|
|
// what if the screen was full white? then you wouldn't want to clear buffers
|
|
//clearBuffers();
|
|
showBuffer();
|
|
resetTimer();
|
|
}
|
|
|
|
void Core::updateCullData()
|
|
{
|
|
cullRadius = baseCullRadius * invGlobalScale;
|
|
cullRadiusSqr = cullRadius * cullRadius;
|
|
screenCenter = cullCenter = cameraPos + Vector(400.0f*invGlobalScale,300.0f*invGlobalScale);
|
|
}
|
|
|
|
void Core::render(int startLayer, int endLayer, bool useFrameBufferIfAvail)
|
|
{
|
|
|
|
BBGE_PROF(Core_render);
|
|
|
|
|
|
if (startLayer == -1 && endLayer == -1 && overrideStartLayer != 0)
|
|
{
|
|
startLayer = overrideStartLayer;
|
|
endLayer = overrideEndLayer;
|
|
}
|
|
|
|
globalScaleChanged();
|
|
|
|
if (core->minimized) return;
|
|
onRender();
|
|
|
|
RenderObject::lastTextureApplied = 0;
|
|
|
|
updateCullData();
|
|
|
|
|
|
|
|
renderObjectCount = 0;
|
|
processedRenderObjectCount = 0;
|
|
totalRenderObjectCount = 0;
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glLoadIdentity(); // Reset The View
|
|
clearBuffers();
|
|
|
|
if (afterEffectManager && frameBuffer.isInited() && useFrameBufferIfAvail)
|
|
{
|
|
frameBuffer.startCapture();
|
|
}
|
|
|
|
setupRenderPositionAndScale();
|
|
|
|
|
|
|
|
RenderObject::rlayer = 0;
|
|
|
|
for (int c = 0; c < renderObjectLayerOrder.size(); c++)
|
|
|
|
{
|
|
int i = renderObjectLayerOrder[c];
|
|
if (i == -1) continue;
|
|
if ((startLayer != -1 && endLayer != -1) && (i < startLayer || i > endLayer)) continue;
|
|
|
|
if (i == postProcessingFx.layer)
|
|
{
|
|
postProcessingFx.preRender();
|
|
}
|
|
if (i == postProcessingFx.renderLayer)
|
|
{
|
|
postProcessingFx.render();
|
|
}
|
|
|
|
if (darkLayer.isUsed() )
|
|
{
|
|
|
|
if (i == darkLayer.getRenderLayer())
|
|
{
|
|
darkLayer.render();
|
|
}
|
|
|
|
if (i == darkLayer.getLayer() && startLayer != i)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (afterEffectManager && afterEffectManager->active && i == afterEffectManagerLayer)
|
|
{
|
|
afterEffectManager->render();
|
|
}
|
|
|
|
RenderObjectLayer *r = &renderObjectLayers[i];
|
|
RenderObject::rlayer = r;
|
|
if (r->visible)
|
|
{
|
|
if (r->startPass == r->endPass)
|
|
{
|
|
r->renderPass(RenderObject::RENDER_ALL);
|
|
}
|
|
else
|
|
{
|
|
for (int pass = r->startPass; pass <= r->endPass; pass++)
|
|
{
|
|
r->renderPass(pass);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void Core::showBuffer()
|
|
{
|
|
BBGE_PROF(Core_showBuffer);
|
|
#ifdef BBGE_BUILD_SDL2
|
|
SDL_GL_SwapWindow(gScreen);
|
|
#else
|
|
SDL_GL_SwapBuffers();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
// WARNING: only for use during shutdown
|
|
// otherwise, textures will try to remove themselves
|
|
// when destroy is called on them
|
|
void Core::clearResources()
|
|
{
|
|
if(resources.size())
|
|
{
|
|
debugLog("Warning: The following resources were not cleared:");
|
|
for(size_t i = 0; i < resources.size(); ++i)
|
|
debugLog(resources[i]->name);
|
|
resources.clear(); // nothing we can do; refcounting is messed up
|
|
}
|
|
}
|
|
|
|
void Core::shutdownInputLibrary()
|
|
{
|
|
}
|
|
|
|
void Core::shutdownJoystickLibrary()
|
|
{
|
|
if (joystickEnabled) {
|
|
joystick.shutdown();
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
joystickEnabled = false;
|
|
}
|
|
}
|
|
|
|
void Core::clearRenderObjects()
|
|
{
|
|
for (int i = 0; i < renderObjectLayers.size(); i++)
|
|
{
|
|
|
|
RenderObject *r = renderObjectLayers[i].getFirst();
|
|
while (r)
|
|
{
|
|
if (r)
|
|
{
|
|
removeRenderObject(r, DESTROY_RENDER_OBJECT);
|
|
}
|
|
r = renderObjectLayers[i].getNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Core::shutdown()
|
|
{
|
|
// pop all the states
|
|
|
|
|
|
debugLog("Core::shutdown");
|
|
shuttingDown = true;
|
|
|
|
debugLog("Shutdown Joystick Library...");
|
|
shutdownJoystickLibrary();
|
|
debugLog("OK");
|
|
|
|
debugLog("Shutdown Input Library...");
|
|
shutdownInputLibrary();
|
|
debugLog("OK");
|
|
|
|
debugLog("Shutdown All States...");
|
|
popAllStates();
|
|
debugLog("OK");
|
|
|
|
debugLog("Clear State Instances...");
|
|
clearStateInstances();
|
|
debugLog("OK");
|
|
|
|
debugLog("Clear All Remaining RenderObjects...");
|
|
clearRenderObjects();
|
|
debugLog("OK");
|
|
|
|
debugLog("Clear All Resources...");
|
|
clearResources();
|
|
debugLog("OK");
|
|
|
|
|
|
debugLog("Clear State Objects...");
|
|
clearStateObjects();
|
|
debugLog("OK");
|
|
|
|
if (afterEffectManager)
|
|
{
|
|
debugLog("Delete AEManager...");
|
|
delete afterEffectManager;
|
|
afterEffectManager = 0;
|
|
debugLog("OK");
|
|
}
|
|
|
|
|
|
if (sound)
|
|
{
|
|
debugLog("Shutdown Sound Library...");
|
|
sound->stopAll();
|
|
delete sound;
|
|
sound = 0;
|
|
debugLog("OK");
|
|
}
|
|
|
|
debugLog("Core's framebuffer...");
|
|
frameBuffer.unloadDevice();
|
|
debugLog("OK");
|
|
|
|
debugLog("Shutdown Graphics Library...");
|
|
shutdownGraphicsLibrary();
|
|
debugLog("OK");
|
|
|
|
|
|
|
|
#ifdef BBGE_BUILD_VFS
|
|
debugLog("Unload VFS...");
|
|
vfs.Clear();
|
|
debugLog("OK");
|
|
#endif
|
|
|
|
|
|
debugLog("SDL Quit...");
|
|
SDL_Quit();
|
|
debugLog("OK");
|
|
}
|
|
|
|
//util funcs
|
|
|
|
void Core::instantQuit()
|
|
{
|
|
SDL_Event event;
|
|
event.type = SDL_QUIT;
|
|
SDL_PushEvent(&event);
|
|
}
|
|
|
|
bool Core::exists(const std::string &filename)
|
|
{
|
|
return ::exists(filename, false); // defined in Base.cpp
|
|
}
|
|
|
|
CountedPtr<Texture> Core::findTexture(const std::string &name)
|
|
{
|
|
|
|
|
|
int sz = resources.size();
|
|
for (int i = 0; i < sz; i++)
|
|
{
|
|
//out << resources[i]->name << " is " << name << " ?" << std::endl;
|
|
//NOTE: ensure all names are lowercase before this point
|
|
if (resources[i]->name == name)
|
|
{
|
|
return resources[i];
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// This handles unix/win32 relative paths: ./rel/path
|
|
// Unix abs paths: /home/user/...
|
|
// Win32 abs paths: C:/Stuff/.. and also C:\Stuff\...
|
|
#define ISPATHROOT(x) (x[0] == '.' || x[0] == '/' || ((x).length() > 1 && x[1] == ':'))
|
|
|
|
std::string Core::getTextureLoadName(const std::string &texture)
|
|
{
|
|
std::string loadName = texture;
|
|
|
|
if (texture.empty() || !ISPATHROOT(texture))
|
|
{
|
|
if (texture.find(baseTextureDirectory) == std::string::npos)
|
|
loadName = baseTextureDirectory + texture;
|
|
}
|
|
return loadName;
|
|
}
|
|
|
|
CountedPtr<Texture> Core::doTextureAdd(const std::string &texture, const std::string &loadName, std::string internalTextureName)
|
|
{
|
|
if (texture.empty() || !ISPATHROOT(texture))
|
|
{
|
|
if (texture.find(baseTextureDirectory) != std::string::npos)
|
|
internalTextureName = internalTextureName.substr(baseTextureDirectory.size(), internalTextureName.size());
|
|
}
|
|
|
|
if (internalTextureName.size() > 4)
|
|
{
|
|
if (internalTextureName[internalTextureName.size()-4] == '.')
|
|
{
|
|
internalTextureName = internalTextureName.substr(0, internalTextureName.size()-4);
|
|
}
|
|
}
|
|
|
|
stringToLowerUserData(internalTextureName);
|
|
CountedPtr<Texture> t = core->findTexture(internalTextureName);
|
|
if (t)
|
|
return t;
|
|
|
|
t = new Texture;
|
|
t->name = internalTextureName;
|
|
|
|
if(t->load(loadName))
|
|
{
|
|
std::ostringstream os;
|
|
os << "LOADED TEXTURE FROM DISK: [" << internalTextureName << "] idx: " << resources.size()-1;
|
|
debugLog(os.str());
|
|
}
|
|
else
|
|
{
|
|
t->width = 64;
|
|
t->height = 64;
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
CountedPtr<Texture> Core::addTexture(const std::string &textureName)
|
|
{
|
|
BBGE_PROF(Core_addTexture);
|
|
|
|
if (textureName.empty())
|
|
return NULL;
|
|
|
|
CountedPtr<Texture> ptex;
|
|
std::string texture = textureName;
|
|
stringToLowerUserData(texture);
|
|
std::string internalTextureName = texture;
|
|
std::string loadName = getTextureLoadName(texture);
|
|
|
|
if (!texture.empty() && texture[0] == '@')
|
|
{
|
|
texture = secondaryTexturePath + texture.substr(1, texture.size());
|
|
loadName = texture;
|
|
}
|
|
else if (!secondaryTexturePath.empty() && texture[0] != '.' && texture[0] != '/')
|
|
{
|
|
std::string t = texture;
|
|
std::string ln = loadName;
|
|
texture = secondaryTexturePath + texture;
|
|
loadName = texture;
|
|
ptex = doTextureAdd(texture, loadName, internalTextureName);
|
|
if (!ptex || ptex->getLoadResult() == TEX_FAILED)
|
|
ptex = doTextureAdd(t, ln, internalTextureName);
|
|
}
|
|
else
|
|
ptex = doTextureAdd(texture, loadName, internalTextureName);
|
|
|
|
addTexture(ptex.content());
|
|
|
|
if(debugLogTextures)
|
|
{
|
|
if(!ptex || ptex->getLoadResult() != TEX_SUCCESS)
|
|
{
|
|
std::ostringstream os;
|
|
os << "FAILED TO LOAD TEXTURE: [" << internalTextureName << "] idx: " << resources.size()-1;
|
|
debugLog(os.str());
|
|
}
|
|
}
|
|
return ptex;
|
|
}
|
|
|
|
void Core::addRenderObject(RenderObject *o, int layer)
|
|
{
|
|
if (!o) return;
|
|
o->layer = layer;
|
|
if (layer < 0 || layer >= renderObjectLayers.size())
|
|
{
|
|
std::ostringstream os;
|
|
os << "attempted to add render object to invalid layer [" << layer << "]";
|
|
errorLog(os.str());
|
|
}
|
|
renderObjectLayers[layer].add(o);
|
|
}
|
|
|
|
void Core::switchRenderObjectLayer(RenderObject *o, int toLayer)
|
|
{
|
|
if (!o) return;
|
|
renderObjectLayers[o->layer].remove(o);
|
|
renderObjectLayers[toLayer].add(o);
|
|
o->layer = toLayer;
|
|
}
|
|
|
|
void Core::unloadResources()
|
|
{
|
|
for (int i = 0; i < resources.size(); i++)
|
|
{
|
|
resources[i]->unload();
|
|
}
|
|
}
|
|
|
|
void Core::onReloadResources()
|
|
{
|
|
}
|
|
|
|
void Core::reloadResources()
|
|
{
|
|
for (int i = 0; i < resources.size(); i++)
|
|
{
|
|
resources[i]->reload();
|
|
}
|
|
onReloadResources();
|
|
}
|
|
|
|
void Core::addTexture(Texture *r)
|
|
{
|
|
for(size_t i = 0; i < resources.size(); ++i)
|
|
if(resources[i] == r)
|
|
return;
|
|
|
|
resources.push_back(r);
|
|
if (r->name.empty())
|
|
{
|
|
debugLog("Empty name resource added");
|
|
}
|
|
}
|
|
|
|
void Core::removeTexture(Texture *res)
|
|
{
|
|
std::vector<Texture*> copy;
|
|
copy.swap(resources);
|
|
|
|
for (size_t i = 0; i < copy.size(); ++i)
|
|
{
|
|
if (copy[i] == res)
|
|
{
|
|
copy[i]->destroy();
|
|
copy[i] = copy.back();
|
|
copy.pop_back();
|
|
break;
|
|
}
|
|
}
|
|
|
|
resources.swap(copy);
|
|
}
|
|
|
|
void Core::deleteRenderObjectMemory(RenderObject *r)
|
|
{
|
|
|
|
delete r;
|
|
}
|
|
|
|
void Core::removeRenderObject(RenderObject *r, RemoveRenderObjectFlag flag)
|
|
{
|
|
if (r)
|
|
{
|
|
if (r->layer != LR_NONE && !renderObjectLayers[r->layer].empty())
|
|
{
|
|
renderObjectLayers[r->layer].remove(r);
|
|
}
|
|
if (flag != DO_NOT_DESTROY_RENDER_OBJECT )
|
|
{
|
|
r->destroy();
|
|
|
|
deleteRenderObjectMemory(r);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Core::enqueueRenderObjectDeletion(RenderObject *object)
|
|
{
|
|
if (!object->_dead)
|
|
{
|
|
garbage.push_back (object);
|
|
object->_dead = true;
|
|
}
|
|
}
|
|
|
|
void Core::clearGarbage()
|
|
{
|
|
BBGE_PROF(Core_clearGarbage);
|
|
// HACK: optimize this (use a list instead of a queue)
|
|
|
|
for (RenderObjectList::iterator i = garbage.begin(); i != garbage.end(); i++)
|
|
{
|
|
removeRenderObject(*i, DO_NOT_DESTROY_RENDER_OBJECT);
|
|
|
|
(*i)->destroy();
|
|
}
|
|
|
|
for (RenderObjectList::iterator i = garbage.begin(); i != garbage.end(); i++)
|
|
{
|
|
deleteRenderObjectMemory(*i);
|
|
}
|
|
|
|
garbage.clear();
|
|
}
|
|
|
|
bool Core::canChangeState()
|
|
{
|
|
return (nestedMains<=1);
|
|
}
|
|
|
|
|
|
|
|
// Take a screenshot of the specified region of the screen and store it
|
|
// in a 32bpp pixel buffer. delete[] the returned buffer when it's no
|
|
// longer needed.
|
|
unsigned char *Core::grabScreenshot(int x, int y, int w, int h)
|
|
{
|
|
|
|
unsigned char *imageData;
|
|
|
|
unsigned int size = sizeof(unsigned char) * w * h * 4;
|
|
imageData = new unsigned char[size];
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_ALPHA_TEST); glDisable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST); glDisable(GL_DITHER); glDisable(GL_FOG);
|
|
glDisable(GL_LIGHTING); glDisable(GL_LOGIC_OP);
|
|
glDisable(GL_STENCIL_TEST); glDisable(GL_TEXTURE_1D);
|
|
glDisable(GL_TEXTURE_2D); glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
|
|
glPixelTransferi(GL_RED_SCALE, 1); glPixelTransferi(GL_RED_BIAS, 0);
|
|
glPixelTransferi(GL_GREEN_SCALE, 1); glPixelTransferi(GL_GREEN_BIAS, 0);
|
|
glPixelTransferi(GL_BLUE_SCALE, 1); glPixelTransferi(GL_BLUE_BIAS, 0);
|
|
glPixelTransferi(GL_ALPHA_SCALE, 1); glPixelTransferi(GL_ALPHA_BIAS, 0);
|
|
glRasterPos2i(0, 0);
|
|
glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)imageData);
|
|
glPopAttrib();
|
|
|
|
// Force all alpha values to 255.
|
|
unsigned char *c = imageData;
|
|
for (int x = 0; x < w; x++)
|
|
{
|
|
for (int y = 0; y < h; y++, c += 4)
|
|
{
|
|
c[3] = 255;
|
|
}
|
|
}
|
|
|
|
return imageData;
|
|
|
|
}
|
|
|
|
// Like grabScreenshot(), but grab from the center of the screen.
|
|
unsigned char *Core::grabCenteredScreenshot(int w, int h)
|
|
{
|
|
return grabScreenshot(core->width/2 - w/2, core->height/2 - h/2, w, h);
|
|
}
|
|
|
|
// takes a screen shot and saves it to a TGA image
|
|
int Core::saveScreenshotTGA(const std::string &filename)
|
|
{
|
|
int w = getWindowWidth(), h = getWindowHeight();
|
|
unsigned char *imageData = grabCenteredScreenshot(w, h);
|
|
return tgaSave(filename.c_str(),w,h,32,imageData);
|
|
}
|
|
|
|
void Core::saveCenteredScreenshotTGA(const std::string &filename, int sz)
|
|
{
|
|
int w=sz, h=sz;
|
|
int hsm = (w * 3.0f) / 4.0f;
|
|
unsigned char *imageData = grabCenteredScreenshot(w, hsm);
|
|
|
|
int imageDataSize = sizeof(unsigned char) * w * hsm * 4;
|
|
int tgaImageSize = sizeof(unsigned char) * w * h * 4;
|
|
unsigned char *tgaImage = new unsigned char[tgaImageSize];
|
|
memcpy(tgaImage, imageData, imageDataSize);
|
|
memset(tgaImage + imageDataSize, 0, tgaImageSize - imageDataSize);
|
|
delete[] imageData;
|
|
|
|
int savebits = 32;
|
|
tgaSave(filename.c_str(),w,h,savebits,tgaImage);
|
|
}
|
|
|
|
void Core::saveSizedScreenshotTGA(const std::string &filename, int sz, int crop34)
|
|
{
|
|
debugLog("saveSizedScreenshot");
|
|
|
|
int w, h;
|
|
unsigned char *imageData;
|
|
w = sz;
|
|
h = sz;
|
|
float fsz = (float)sz;
|
|
|
|
unsigned int size = sizeof(unsigned char) * w * h * 3;
|
|
imageData = (unsigned char *)malloc(size);
|
|
|
|
float wbit = fsz;
|
|
float hbit = ((fsz)*(3.0f/4.0f));
|
|
|
|
int width = core->width-1;
|
|
int height = core->height-1;
|
|
int diff = 0;
|
|
|
|
if (crop34)
|
|
{
|
|
width = int((core->height*4.0f)/3.0f);
|
|
diff = (core->width - width)/2;
|
|
width--;
|
|
}
|
|
|
|
float zx = wbit/(float)width;
|
|
float zy = hbit/(float)height;
|
|
|
|
float copyw = w*(1/zx);
|
|
float copyh = h*(1/zy);
|
|
|
|
|
|
|
|
std::ostringstream os;
|
|
os << "wbit: " << wbit << " hbit: " << hbit << std::endl;
|
|
os << "zx: " << zx << " zy: " << zy << std::endl;
|
|
os << "w: " << w << " h: " << h << std::endl;
|
|
os << "width: " << width << " height: " << height << std::endl;
|
|
os << "copyw: " << copyw << " copyh: " << copyh << std::endl;
|
|
debugLog(os.str());
|
|
|
|
glRasterPos2i(0, 0);
|
|
|
|
|
|
|
|
debugLog("pixel zoom");
|
|
glPixelZoom(zx,zy);
|
|
glFlush();
|
|
|
|
glPixelZoom(1,1);
|
|
debugLog("copy pixels");
|
|
glCopyPixels(diff, 0, width, height, GL_COLOR);
|
|
glFlush();
|
|
|
|
debugLog("read pixels");
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)imageData);
|
|
glFlush();
|
|
|
|
int savebits = 24;
|
|
debugLog("saving bpp");
|
|
tgaSave(filename.c_str(),w,h,savebits,imageData);
|
|
|
|
debugLog("pop");
|
|
|
|
|
|
debugLog("done");
|
|
}
|
|
|
|
void Core::save64x64ScreenshotTGA(const std::string &filename)
|
|
{
|
|
int w, h;
|
|
unsigned char *imageData;
|
|
|
|
// compute width and heidth of the image
|
|
//w = xmax - xmin;
|
|
//h = ymax - ymin;
|
|
w = 64;
|
|
h = 64;
|
|
|
|
// allocate memory for the pixels
|
|
imageData = (unsigned char *)malloc(sizeof(unsigned char) * w * h * 4);
|
|
|
|
// read the pixels from the frame buffer
|
|
|
|
//glReadPixels(xmin,ymin,xmax,ymax,GL_RGBA,GL_UNSIGNED_BYTE, (GLvoid *)imageData);
|
|
glPixelZoom(64.0f/(float)getVirtualWidth(), 48.0f/(float)getVirtualHeight());
|
|
glCopyPixels(0, 0, getVirtualWidth(), getVirtualHeight(), GL_COLOR);
|
|
|
|
glReadPixels(0,0,64,64,GL_RGBA,GL_UNSIGNED_BYTE, (GLvoid *)imageData);
|
|
|
|
|
|
unsigned char *c = imageData;
|
|
for (int x=0; x < w; x++)
|
|
{
|
|
for (int y=0; y< h; y++)
|
|
{
|
|
c += 3;
|
|
(*c) = 255;
|
|
c ++;
|
|
}
|
|
}
|
|
|
|
|
|
// save the image
|
|
tgaSave(filename.c_str(),64,64,32,imageData);
|
|
glPixelZoom(1,1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// saves an array of pixels as a TGA image (frees the image data passed in)
|
|
int Core::tgaSave( const char *filename,
|
|
short int width,
|
|
short int height,
|
|
unsigned char pixelDepth,
|
|
unsigned char *imageData) {
|
|
|
|
unsigned char cGarbage = 0, type,mode,aux;
|
|
short int iGarbage = 0;
|
|
int i;
|
|
FILE *file;
|
|
|
|
// open file and check for errors
|
|
file = fopen(adjustFilenameCase(filename).c_str(), "wb");
|
|
if (file == NULL) {
|
|
delete [] imageData;
|
|
return (int)false;
|
|
}
|
|
|
|
// compute image type: 2 for RGB(A), 3 for greyscale
|
|
mode = pixelDepth / 8;
|
|
if ((pixelDepth == 24) || (pixelDepth == 32))
|
|
type = 2;
|
|
else
|
|
type = 3;
|
|
|
|
// write the header
|
|
if (fwrite(&cGarbage, sizeof(unsigned char), 1, file) != 1
|
|
|| fwrite(&cGarbage, sizeof(unsigned char), 1, file) != 1
|
|
|| fwrite(&type, sizeof(unsigned char), 1, file) != 1
|
|
|| fwrite(&iGarbage, sizeof(short int), 1, file) != 1
|
|
|| fwrite(&iGarbage, sizeof(short int), 1, file) != 1
|
|
|| fwrite(&cGarbage, sizeof(unsigned char), 1, file) != 1
|
|
|| fwrite(&iGarbage, sizeof(short int), 1, file) != 1
|
|
|| fwrite(&iGarbage, sizeof(short int), 1, file) != 1
|
|
|| fwrite(&width, sizeof(short int), 1, file) != 1
|
|
|| fwrite(&height, sizeof(short int), 1, file) != 1
|
|
|| fwrite(&pixelDepth, sizeof(unsigned char), 1, file) != 1
|
|
|| fwrite(&cGarbage, sizeof(unsigned char), 1, file) != 1)
|
|
{
|
|
fclose(file);
|
|
delete [] imageData;
|
|
return (int)false;
|
|
}
|
|
|
|
// convert the image data from RGB(A) to BGR(A)
|
|
if (mode >= 3)
|
|
for (i=0; i < width * height * mode ; i+= mode) {
|
|
aux = imageData[i];
|
|
imageData[i] = imageData[i+2];
|
|
imageData[i+2] = aux;
|
|
}
|
|
|
|
// save the image data
|
|
if (fwrite(imageData, sizeof(unsigned char),
|
|
width * height * mode, file) != width * height * mode)
|
|
{
|
|
fclose(file);
|
|
delete [] imageData;
|
|
return (int)false;
|
|
}
|
|
|
|
fclose(file);
|
|
delete [] imageData;
|
|
|
|
return (int)true;
|
|
}
|
|
|
|
// saves a series of files with names "filenameX"
|
|
int Core::tgaSaveSeries(char *filename,
|
|
short int width,
|
|
short int height,
|
|
unsigned char pixelDepth,
|
|
unsigned char *imageData) {
|
|
|
|
char *newFilename;
|
|
int status;
|
|
|
|
// compute the new filename by adding the
|
|
// series number and the extension
|
|
newFilename = (char *)malloc(sizeof(char) * strlen(filename)+8);
|
|
|
|
sprintf(newFilename,"%s%d",filename,numSavedScreenshots);
|
|
|
|
// save the image
|
|
status = tgaSave(newFilename,width,height,pixelDepth,imageData);
|
|
|
|
//increase the counter
|
|
if (status == (int)true)
|
|
numSavedScreenshots++;
|
|
free(newFilename);
|
|
return(status);
|
|
}
|
|
|
|
void Core::screenshot()
|
|
{
|
|
doScreenshot = true;
|
|
|
|
}
|
|
|
|
|
|
#include "DeflateCompressor.h"
|
|
|
|
// saves an array of pixels as a TGA image (frees the image data passed in)
|
|
int Core::zgaSave( const char *filename,
|
|
short int w,
|
|
short int h,
|
|
unsigned char depth,
|
|
unsigned char *imageData) {
|
|
|
|
ByteBuffer::uint8 type,mode,aux, pixelDepth = depth;
|
|
ByteBuffer::uint8 cGarbage = 0;
|
|
ByteBuffer::uint16 iGarbage = 0;
|
|
ByteBuffer::uint16 width = w, height = h;
|
|
|
|
// open file and check for errors
|
|
FILE *file = fopen(adjustFilenameCase(filename).c_str(), "wb");
|
|
if (file == NULL) {
|
|
delete [] imageData;
|
|
return (int)false;
|
|
}
|
|
|
|
// compute image type: 2 for RGB(A), 3 for greyscale
|
|
mode = pixelDepth / 8;
|
|
if ((pixelDepth == 24) || (pixelDepth == 32))
|
|
type = 2;
|
|
else
|
|
type = 3;
|
|
|
|
// convert the image data from RGB(A) to BGR(A)
|
|
if (mode >= 3)
|
|
for (int i=0; i < width * height * mode ; i+= mode) {
|
|
aux = imageData[i];
|
|
imageData[i] = imageData[i+2];
|
|
imageData[i+2] = aux;
|
|
}
|
|
|
|
ZlibCompressor z;
|
|
z.SetForceCompression(true);
|
|
z.reserve(width * height * mode + 30);
|
|
z << cGarbage
|
|
<< cGarbage
|
|
<< type
|
|
<< iGarbage
|
|
<< iGarbage
|
|
<< cGarbage
|
|
<< iGarbage
|
|
<< iGarbage
|
|
<< width
|
|
<< height
|
|
<< pixelDepth
|
|
<< cGarbage;
|
|
|
|
z.append(imageData, width * height * mode);
|
|
z.Compress(3);
|
|
|
|
// save the image data
|
|
if (fwrite(z.contents(), 1, z.size(), file) != z.size())
|
|
{
|
|
fclose(file);
|
|
delete [] imageData;
|
|
return (int)false;
|
|
}
|
|
|
|
fclose(file);
|
|
delete [] imageData;
|
|
|
|
return (int)true;
|
|
}
|
|
|
|
|
|
|
|
#include "ttvfs_zip/VFSZipArchiveLoader.h"
|
|
|
|
void Core::setupFileAccess()
|
|
{
|
|
#ifdef BBGE_BUILD_VFS
|
|
debugLog("Init VFS...");
|
|
|
|
if(!ttvfs::checkCompat())
|
|
exit_error("ttvfs not compatible");
|
|
|
|
ttvfs_setroot(&vfs);
|
|
|
|
vfs.AddLoader(new ttvfs::DiskLoader);
|
|
vfs.AddArchiveLoader(new ttvfs::VFSZipArchiveLoader);
|
|
|
|
vfs.Mount("override", "");
|
|
|
|
// If we ever want to read from a container...
|
|
//vfs.AddArchive("aqfiles.zip");
|
|
|
|
if(_extraDataDir.length())
|
|
{
|
|
debugLog("Mounting extra data dir: " + _extraDataDir);
|
|
vfs.Mount(_extraDataDir.c_str(), "");
|
|
}
|
|
|
|
debugLog("Done");
|
|
#endif
|
|
}
|
|
|
|
void Core::initLocalization()
|
|
{
|
|
InStream in(localisePath("data/localecase.txt"));
|
|
if(!in)
|
|
{
|
|
debugLog("data/localecase.txt does not exist, using internal locale data");
|
|
return;
|
|
}
|
|
|
|
std::string low, up;
|
|
std::map<unsigned char, unsigned char> trans;
|
|
while(in)
|
|
{
|
|
in >> low >> up;
|
|
trans[low[0]] = up[0];
|
|
}
|
|
initCharTranslationTables(trans);
|
|
}
|
|
|