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Aquaria/ExternalLibs/DeflateCompressor.h

59 lines
1.7 KiB
C++

#ifndef DEFLATE_COMPRESSOR_H
#define DEFLATE_COMPRESSOR_H
#include "ByteBuffer.h"
// implements a raw deflate stream, not zlib wrapped, and not checksummed.
class DeflateCompressor : public ByteBuffer
{
public:
DeflateCompressor();
virtual ~DeflateCompressor() {}
virtual void Compress(uint8 level = 1);
virtual void Decompress(void);
bool Compressed(void) const { return _iscompressed; }
void Compressed(bool b) { _iscompressed = b; }
void SetForceCompression(bool f) { _forceCompress = f; }
uint32 RealSize(void) const { return _iscompressed ? _real_size : size(); }
void RealSize(uint32 realsize) { _real_size = realsize; }
void clear(void) // not required to be strictly virtual; be careful not to mess up static types!
{
ByteBuffer::clear();
_real_size = 0;
_iscompressed = false;
}
protected:
int _windowBits; // read zlib docs to know what this means
unsigned int _real_size;
bool _forceCompress;
bool _iscompressed;
private:
static void decompress(void *dst, uint32 *origsize, const void *src, uint32 size, int wbits);
static void compress(void* dst, uint32 *dst_size, const void* src, uint32 src_size,
uint8 level, int wbits);
int decompressBlockwise();
};
// implements deflate stream, zlib wrapped
class ZlibCompressor : public DeflateCompressor
{
public:
ZlibCompressor();
virtual ~ZlibCompressor() {}
};
// the output produced by this stream contains a minimal gzip header,
// and can be directly written to a .gz file.
class GzipCompressor : public DeflateCompressor
{
public:
GzipCompressor();
virtual ~GzipCompressor() {}
virtual void Decompress(void);
};
#endif