mirror of
https://github.com/AquariaOSE/Aquaria.git
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123 lines
2.4 KiB
C++
123 lines
2.4 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Spore.h"
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#include "Shot.h"
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#include "Game.h"
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#include "Avatar.h"
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Spore::Spores Spore::spores;
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Spore::Spore (const Vector &position) : CollideEntity()
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{
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spores.push_back(this);
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scale = Vector(0.1f, 0.1f);
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alpha = 0;
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this->position = position;
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alpha.interpolateTo(1, 0.5f);
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scale.interpolateTo(Vector(1, 1), 4);
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setTexture("Spore");
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setAllDamageTargets(false);
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setEntityType(ET_ENEMY);
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setDamageTarget(DT_AVATAR_ENERGYBLAST, true);
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setDamageTarget(DT_AVATAR_SHOCK, true);
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setDamageTarget(DT_AVATAR_ENERGYROLL, true);
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health = maxHealth = 1;
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}
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bool Spore::isPositionClear(const Vector &position)
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{
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if (game->isObstructed(TileVector(position)))
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return false;
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for (Spores::iterator i = spores.begin(); i != spores.end(); i++)
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{
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Spore *s = *i;
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if (s->position == position)
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{
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return false;
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}
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}
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return true;
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}
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void Spore::destroy()
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{
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spores.remove(this);
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CollideEntity::destroy();
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}
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void Spore::onEndOfLife()
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{
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spores.remove(this);
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}
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void Spore::onEnterState(int state)
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{
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CollideEntity::onEnterState(state);
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if (state == STATE_DEAD)
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{
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setLife(1);
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setDecayRate(4);
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fadeAlphaWithLife = true;
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}
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}
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void Spore::killAllSpores()
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{
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Spores sporesToDelete = spores; // copy
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for (Spores::iterator it = sporesToDelete.begin(); it != sporesToDelete.end(); it++)
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if(Spore *s = *it)
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s->safeKill();
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spores.clear();
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}
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void Spore::onUpdate(float dt)
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{
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CollideEntity::onUpdate(dt);
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if (life < 1) return;
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if (!(game->avatar->position - position).isLength2DIn(1024))
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{
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safeKill();
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}
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else
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{
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int sporeCr = 48;
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collideRadius = scale.x * sporeCr;
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if (touchAvatarDamage(collideRadius, 1, Vector(-1,-1,-1), 500))
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{
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// YAY!
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}
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game->handleShotCollisions(this);
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}
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}
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