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Aquaria/ExternalLibs/glm/gtx/ulp.hpp
2015-07-12 22:07:27 +02:00

70 lines
2.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-02-21
// Updated : 2009-02-21
// Licence : This source is under MIT License
// File : glm/gtx/ulp.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_ulp
#define glm_gtx_ulp
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_ulp extension included")
#endif
namespace glm{
namespace gtx{
namespace ulp ///< GLM_GTX_ulp extension: Precision calculation functions
{
/// \addtogroup gtx_ulp
/// @{
//! Return the next ULP value(s) after the input value(s).
//! From GLM_GTX_ulp extension.
template <typename genType>
genType next_float(genType const & x);
//! Return the previous ULP value(s) before the input value(s).
//! From GLM_GTX_ulp extension.
template <typename genType>
genType prev_float(genType const & x);
//! Return the value(s) ULP distance after the input value(s).
//! From GLM_GTX_ulp extension.
template <typename genType>
genType next_float(genType const & x, uint const & Distance);
//! Return the value(s) ULP distance before the input value(s).
//! From GLM_GTX_ulp extension.
template <typename genType>
genType prev_float(genType const & x, uint const & Distance);
//! Return the distance in the number of ULP between 2 scalars.
//! From GLM_GTX_ulp extension.
template <typename T>
uint float_distance(T const & x, T const & y);
//! Return the distance in the number of ULP between 2 vectors.
//! From GLM_GTX_ulp extension.
template<typename T, template<typename> class vecType>
vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
///@}
}// namespace ulp
}// namespace gtx
}// namespace glm
#include "ulp.inl"
namespace glm{using namespace gtx::ulp;}
#endif//glm_gtx_ulp