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Aquaria/BBGE
fgenesis 1897329071 Allow downloading data while the game is minimized.
With this change, downloads should no longer abort when the game is
minimized for more than a few seconds.
2013-06-24 03:39:48 +02:00
..
GL sync with icculus repo 2011-11-20 15:44:17 +01:00
glext sync with icculus repo 2011-11-20 15:44:17 +01:00
ActionInput.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ActionInput.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ActionMapper.cpp [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ActionMapper.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ActionSet.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ActionSet.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AfterEffect.cpp Improvements to shader API; use handles instead of raw pointers. 2013-06-15 04:11:11 +02:00
AfterEffect.h Improvements to shader API; use handles instead of raw pointers. 2013-06-15 04:11:11 +02:00
AnimatedSprite.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
AnimatedSprite.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Base.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
Base.h Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
BaseText.h Script interface improvements & extensions. 2012-02-05 20:22:54 +01:00
BBGECompileConfig.h Re-introduce AfterEffect shader functonality, part 1. 2013-05-10 22:22:35 +02:00
BitmapFont.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
BitmapFont.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
BloomEffect.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
BloomEffect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Cocoa.mm initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Collision.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Collision.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
CommonEvents.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Core.cpp Allow downloading data while the game is minimized. 2013-06-24 03:39:48 +02:00
Core.h Allow downloading data while the game is minimized. 2013-06-24 03:39:48 +02:00
CShim.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Cube.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Cube.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Cutscene.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Cutscene.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DarkLayer.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DarkLayer.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Datafile.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Datafile.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DebugFont.cpp Script interface improvements & extensions. 2012-02-05 20:22:54 +01:00
DebugFont.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
DFSprite.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
DFSprite.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Effects.cpp sync with icculus repo 2011-11-20 15:44:17 +01:00
Effects.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Emitter.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
Event.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Event.h Script interface improvements & extensions. 2012-02-05 20:22:54 +01:00
FileVars.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FileVars.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Flags.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Flags.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
flags.hpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FmodOpenALBridge.cpp Little annoyances that ease debugging with MSVC 2012-07-13 21:09:30 +02:00
FmodOpenALBridge.h Fixed positional audio & pitch shift. 2011-11-26 21:00:24 +01:00
FrameBuffer.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FrameBuffer.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Gradient.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Gradient.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Interpolator.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Interpolator.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Joystick.cpp Moar linux build fixing 2012-06-17 03:41:53 +02:00
LensFlare.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Light.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Light.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
LightCone.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
LightCone.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Localization.cpp Fix crash added with last commit, thx KS-10 for pointing 2012-07-23 05:06:01 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
Math.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
MathFunctions.h Minor debug improvements + misc 2012-01-31 19:25:13 +01:00
Model.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Model.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
MT.cpp Do all sound decoding in *one* background thread, instead of one thread per decoder. 2012-05-25 17:38:59 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OggStream.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
OggStream.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
OpenGLStubs.h Fix some small performance bottlenecks: 2012-01-02 21:34:29 +01:00
PackRead.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
PackRead.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEffect.cpp Fix particle & shot loading on linux (fix file name case) 2012-03-12 03:13:34 +01:00
ParticleManager.cpp Fix influenced particles not positioned correctly if SpawnLocal = 1 2012-12-13 18:33:58 +01:00
Particles.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Particles.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
PointSprites.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
PointSprites.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Precacher.cpp Add precacher for mods 2013-05-24 03:34:10 +02:00
Precacher.h Add precacher for mods 2013-05-24 03:34:10 +02:00
ProfRender.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ProfRender.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Quad.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
Quad.h Misc code cleanups, little SkeletalSprite loading improvement. 2012-02-19 04:57:04 +01:00
QuadTrail.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
QuadTrail.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Rect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
RenderObject.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
RenderObject.h Misc code cleanups, little SkeletalSprite loading improvement. 2012-02-19 04:57:04 +01:00
RenderObject_inline.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
RenderObjectLayer.cpp Fix crash in RenderObjectLayer::moveToBack() 2012-10-09 00:57:34 +02:00
RenderRect.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Resource.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Resource.h Remove unnecessary exception handling. Hopefully fixes build on linux. 2013-06-21 20:35:24 +02:00
RoundedRect.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
RoundedRect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScreenTransition.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ScreenTransition.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScriptObject.cpp Fixes & enhancements to shader interface code 2013-05-12 00:05:57 +02:00
ScriptObject.h Fixes & enhancements to shader interface code 2013-05-12 00:05:57 +02:00
Shader.cpp Remove unnecessary exception handling. Hopefully fixes build on linux. 2013-06-21 20:35:24 +02:00
Shader.h Improvements to shader API; use handles instead of raw pointers. 2013-06-15 04:11:11 +02:00
SimpleIStringStream.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
SkeletalSprite.h minor fixups (Entity::revive() and some skeletal stuff) 2013-02-03 16:13:07 +01:00
Slider.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp Fix two sound looping bugs. 2012-10-07 00:05:17 +02:00
SoundManager.h Fix two sound looping bugs. 2012-10-07 00:05:17 +02:00
SpawnParticleData.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StateMachine.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StateMachine.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
StateManager.cpp Merge branch 'experimental' 2013-06-24 02:48:17 +02:00
StateManager.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Strings.cpp Move key config strings into stringbank.txt 2012-07-14 16:54:28 +02:00
Texture.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
Texture.h Removed textureMemoryMultiplier again; a bit more debug output for differing texture sizes 2012-06-15 17:58:18 +02:00
tinyxml.cpp Revert "Revert "move around some files to keep the size of the next commit down"" 2011-09-15 20:17:23 +02:00
tinyxml.h Revert "Revert "move around some files to keep the size of the next commit down"" 2011-09-15 20:17:23 +02:00
tinyxmlerror.cpp Revert "Revert "move around some files to keep the size of the next commit down"" 2011-09-15 20:17:23 +02:00
tinyxmlparser.cpp Revert "Revert "move around some files to keep the size of the next commit down"" 2011-09-15 20:17:23 +02:00
TTFFont.cpp Revert "added partial VFS support - enough to read static data from any source" 2011-09-15 19:18:53 +02:00
TTFFont.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Vector.cpp Slightly more sensible error/msgbox handling 2013-06-23 18:50:10 +02:00
Vector.h Cause less memory stress in InterpolatedVector assignment 2013-04-21 18:47:51 +02:00