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8af953cb63
In most places, that is. Left some files unchanges because they are a mess.
174 lines
3.2 KiB
C++
174 lines
3.2 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __event__
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#define __event__
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#include <stdlib.h>
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#include <list>
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class Event
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{
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public:
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Event() { data = 0; }
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virtual ~Event() {}
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virtual void act()=0;
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void *data;
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};
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template <class T>
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class FunctionEvent : public Event
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{
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public:
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FunctionEvent(T *who,void (T::*func)(void)):
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callee(who),callback(func){}
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void act()
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{
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(callee->*callback)();
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}
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private:
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T *callee;
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void (T::*callback)(void);
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};
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template <class T>
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class FunctionEventWithData : public Event
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{
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public:
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FunctionEventWithData(T *who,void (T::*func)(Event*)):
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callee(who),callback(func){}
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void act()
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{
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(callee->*callback)(this);
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}
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private:
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T *callee;
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void (T::*callback)(Event *e);
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};
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#define EVENT(x,y) class x : public Event { public: void act(); }; x y;
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#define MakeFunctionEvent(type,function) addCreatedEvent(new FunctionEvent<type>(this, &type::function))
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#define MakeFunctionEventPointer(type,function,pointer) addCreatedEvent(new FunctionEvent<type>(pointer, &type::function))
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#define FuncEvent(type,function) addCreatedEvent(new FunctionEventWithData<type>(this, &type::function))
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enum EventManage
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{
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EVM_NONE = 0,
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EVM_CLEANUP = 1,
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EVM_MAX
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};
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class ActionMapper;
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class EventPtr
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{
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public:
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EventPtr();
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~EventPtr();
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void call();
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void set(Event *e, EventManage _evm=EVM_NONE);
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const EventPtr& operator= (const EventPtr &e);
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void clean();
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void setActionMapperCallback(ActionMapper *actionMapperCallback, int actionValue, int stateToCall=0);
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protected:
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Event *e;
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unsigned char _evm; // Keep the structure size down.
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inline EventManage evm() const {return EventManage(_evm);}
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bool stateToCall;
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ActionMapper *actionMapperCallback;
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int actionValue;
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};
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class Timer
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{
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public:
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Timer();
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void startStopWatch();
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void start(float t);
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void stop();
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bool isDone();
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bool isActive();
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void update(float dt);
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bool updateCheck(float dt);
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float getValue();
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float getPerc();
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EventPtr endEvent, startEvent;
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protected:
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int running;
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float timer, time;
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};
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class EventPulser
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{
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public:
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EventPulser();
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void setInterval(float t);
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void update(float dt);
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float interval;
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float time;
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int times;
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int randomVariance;
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EventPtr e;
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};
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class EventTimer
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{
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public:
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EventTimer(const EventPtr &p, float time);
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void update(float dt);
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EventPtr eventPtr;
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Timer timer;
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};
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class EventQueue
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{
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public:
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EventQueue();
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void addEvent(const EventPtr &eventPtr, float t);
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void update(float dt);
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void clear();
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int getSize();
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private:
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typedef std::list<EventTimer> EventTimers;
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EventTimers eventTimers;
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};
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#endif
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