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Aquaria/BBGE/TTFFont.h
fgenesis ed089f38f7 Add two more font/text related Lua functions, and some more:
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00

81 lines
1.8 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef BBGE_TTFFONT_H
#define BBGE_TTFFONT_H
#include "Base.h"
#include "BaseText.h"
#ifdef AQUARIA_INTERNAL_FTGL
#include <ft2build.h>
#include FT_FREETYPE_H
#include "FTGL.h"
#include "FTGLTextureFont.h"
#else
#include <FTGL/ftgl.h>
#endif
struct TTFFont
{
TTFFont();
~TTFFont();
void destroy();
void load(const std::string &str, int sz=24);
void create(const unsigned char *data, unsigned long datalen, int sz=24);
FTGLTextureFont *font;
};
class TTFText : public BaseText
{
public:
TTFText(TTFFont *font);
void setText(const std::string &txt);
void setAlign(Align align);
void setWidth(float width);
float getHeight();
float getActualWidth() { return maxW; }
void setFontSize(float); // dummy
float getStringWidth(const std::string& s);
bool shadow;
int findLine(const std::string &label);
float getLineHeight();
int getNumLines();
protected:
float width;
float lineHeight;
void updateAlign();
Align align;
void onUpdate(float dt);
void onRender();
void updateFormatting();
std::string originalText;
std::vector<std::string> text;
TTFFont *font;
int hw,h;
float maxW;
};
#endif