mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-03 14:34:34 +00:00
970 lines
17 KiB
C++
970 lines
17 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include "AquariaMenuItem.h"
|
|
#include "DSQ.h"
|
|
#include "Game.h"
|
|
|
|
float AquariaGuiElement::guiMoveTimer = 0;
|
|
AquariaGuiElement::GuiElements AquariaGuiElement::guiElements;
|
|
bool AquariaGuiElement::canDirMoveGlobal = true;
|
|
|
|
int AquariaGuiElement::currentGuiInputLevel = 0;
|
|
|
|
AquariaGuiElement *AquariaGuiElement::currentFocus = 0;
|
|
|
|
AquariaGuiElement::AquariaGuiElement()
|
|
{
|
|
for (int i = 0; i < DIR_MAX; i++)
|
|
{
|
|
dirMove[i] = 0;
|
|
}
|
|
hasFocus = false;
|
|
|
|
guiMoveTimer = 0;
|
|
|
|
guiElements.push_back(this);
|
|
|
|
canDirMove = true;
|
|
|
|
guiInputLevel = 0;
|
|
}
|
|
|
|
bool AquariaGuiElement::hasInput()
|
|
{
|
|
if (guiInputLevel >= AquariaGuiElement::currentGuiInputLevel)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AquariaGuiElement::clean()
|
|
{
|
|
guiElements.remove(this);
|
|
}
|
|
|
|
void AquariaGuiElement::setDirMove(int dir, AquariaGuiElement *item)
|
|
{
|
|
if (dir >= 0 && dir < DIR_MAX)
|
|
{
|
|
dirMove[dir] = item;
|
|
}
|
|
}
|
|
|
|
void AquariaGuiElement::setCanDirMove(bool on)
|
|
{
|
|
canDirMove = on;
|
|
}
|
|
|
|
void AquariaGuiElement::setFocus(bool v)
|
|
{
|
|
hasFocus = v;
|
|
|
|
if (v)
|
|
{
|
|
currentFocus = this;
|
|
if (dsq->inputMode == INPUT_JOYSTICK)
|
|
core->setMousePosition(getGuiPosition());
|
|
|
|
AquariaGuiElement *gui=0, *guiThis = (AquariaGuiElement*)this;
|
|
for (GuiElements::iterator i = guiElements.begin(); i != guiElements.end(); i++)
|
|
{
|
|
gui = (*i);
|
|
if (gui && gui != guiThis)
|
|
{
|
|
gui->setFocus(false);
|
|
}
|
|
}
|
|
}
|
|
else if(this == currentFocus)
|
|
currentFocus = 0;
|
|
}
|
|
|
|
void AquariaGuiElement::updateMovement(float dt)
|
|
{
|
|
|
|
if (hasFocus && isGuiVisible() && canDirMove && canDirMoveGlobal && hasInput())
|
|
{
|
|
|
|
|
|
|
|
if (guiMoveTimer > 0)
|
|
{
|
|
guiMoveTimer -= dt;
|
|
if (guiMoveTimer < 0) guiMoveTimer = 0;
|
|
}
|
|
|
|
if (guiMoveTimer==0)
|
|
{
|
|
Direction dir = DIR_NONE;
|
|
Vector p = core->joystick.position;
|
|
if (!p.isLength2DIn(0.4))
|
|
{
|
|
if (fabsf(p.x) > fabsf(p.y))
|
|
{
|
|
if (p.x > 0)
|
|
dir = DIR_RIGHT;
|
|
else
|
|
dir = DIR_LEFT;
|
|
}
|
|
else
|
|
{
|
|
if (p.y > 0)
|
|
dir = DIR_DOWN;
|
|
else
|
|
dir = DIR_UP;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StateObject *obj = dsq->getTopStateObject();
|
|
if (obj)
|
|
{
|
|
if (obj->isActing(ACTION_MENULEFT)) dir = DIR_LEFT;
|
|
else if (obj->isActing(ACTION_MENURIGHT)) dir = DIR_RIGHT;
|
|
else if (obj->isActing(ACTION_MENUUP)) dir = DIR_UP;
|
|
else if (obj->isActing(ACTION_MENUDOWN)) dir = DIR_DOWN;
|
|
}
|
|
}
|
|
|
|
if (dir == DIR_NONE) return;
|
|
|
|
const float moveDelay = 0.2;
|
|
|
|
AquariaGuiElement *gui = 0;
|
|
if (dir > DIR_NONE && dir < DIR_MAX)
|
|
{
|
|
gui = dirMove[dir];
|
|
if (gui)
|
|
{
|
|
gui->setFocus(true);
|
|
|
|
|
|
|
|
guiMoveTimer = moveDelay;
|
|
}
|
|
}
|
|
|
|
if (!gui)
|
|
{
|
|
debugLog("updating closest");
|
|
int smallDist = -1, dist = 0;
|
|
|
|
AquariaGuiElement *gui = 0, *closest = 0;
|
|
int ch = 64;
|
|
for (GuiElements::iterator i = guiElements.begin(); i != guiElements.end(); i++)
|
|
{
|
|
gui = (*i);
|
|
if (gui != this && gui->isGuiVisible() && gui->canDirMove)
|
|
{
|
|
int go = 0;
|
|
Vector p1 = getGuiPosition();
|
|
Vector p2 = gui->getGuiPosition();
|
|
|
|
if (dir == DIR_DOWN)
|
|
{
|
|
if (fabsf(p1.x - p2.x) < ch)
|
|
{
|
|
if (p2.y > p1.y) go = 1;
|
|
p1.x = p2.x = 0;
|
|
}
|
|
}
|
|
else if (dir == DIR_UP)
|
|
{
|
|
if (fabsf(p1.x - p2.x) < ch)
|
|
{
|
|
if (p2.y < p1.y) go = 1;
|
|
p1.x = p2.x = 0;
|
|
}
|
|
}
|
|
else if (dir == DIR_RIGHT)
|
|
{
|
|
if (fabsf(p1.y - p2.y) < ch)
|
|
{
|
|
if (p2.x > p1.x) go = 1;
|
|
p1.y = p2.y = 0;
|
|
}
|
|
}
|
|
else if (dir == DIR_LEFT)
|
|
{
|
|
if (fabsf(p1.y - p2.y) < ch)
|
|
{
|
|
if (p2.x < p1.x) go = 1;
|
|
p1.y = p2.y = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (go)
|
|
{
|
|
dist = (p1 - p2).getSquaredLength2D();
|
|
|
|
if (smallDist == -1 || dist < smallDist)
|
|
{
|
|
closest = gui;
|
|
smallDist = dist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (closest)
|
|
{
|
|
closest->setFocus(true);
|
|
|
|
guiMoveTimer = moveDelay;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AquariaGuiElement *AquariaGuiElement::getClosestGuiElement(const Vector& pos)
|
|
{
|
|
AquariaGuiElement *gui = 0, *closest = 0;
|
|
float minlen = 0;
|
|
for (GuiElements::iterator i = guiElements.begin(); i != guiElements.end(); i++)
|
|
{
|
|
gui = (*i);
|
|
if (gui->isGuiVisible() && gui->hasInput())
|
|
{
|
|
Vector dist = gui->getGuiPosition() - pos;
|
|
float len = dist.getSquaredLength2D();
|
|
if(!closest || len < minlen)
|
|
{
|
|
closest = gui;
|
|
minlen = len;
|
|
}
|
|
}
|
|
}
|
|
return closest;
|
|
}
|
|
|
|
|
|
AquariaGuiQuad::AquariaGuiQuad() : Quad(), AquariaGuiElement()
|
|
{
|
|
}
|
|
|
|
void AquariaGuiQuad::destroy()
|
|
{
|
|
Quad::destroy();
|
|
AquariaGuiElement::clean();
|
|
}
|
|
|
|
Vector AquariaGuiQuad::getGuiPosition()
|
|
{
|
|
return getWorldPosition();
|
|
}
|
|
|
|
bool AquariaGuiQuad::isGuiVisible()
|
|
{
|
|
return !isHidden() && alpha.x > 0 && alphaMod > 0 && renderQuad;
|
|
}
|
|
|
|
void AquariaGuiQuad::update(float dt)
|
|
{
|
|
// super hacky
|
|
if (hasInput())
|
|
{
|
|
Quad::update(dt);
|
|
}
|
|
else
|
|
{
|
|
updateMovement(dt);
|
|
Quad::onUpdate(dt);
|
|
}
|
|
}
|
|
|
|
void AquariaGuiQuad::onUpdate(float dt)
|
|
{
|
|
updateMovement(dt);
|
|
Quad::onUpdate(dt);
|
|
}
|
|
|
|
// Joystick input threshold at which we start sliding (0.0-1.0); must be
|
|
// less than updateMovement() threshold.
|
|
const float SLIDER_JOY_THRESHOLD = 0.39;
|
|
// Initial delay before repeating for slider input (seconds).
|
|
const float SLIDER_REPEAT_DELAY = 0.4;
|
|
// Scale factor for delay as repeats continue.
|
|
const float SLIDER_REPEAT_ACCEL = 0.8;
|
|
|
|
AquariaSlider::AquariaSlider()
|
|
: Slider(90, 12, "gui/slider-bg", "gui/slider-fg"), AquariaGuiElement()
|
|
// len, grab radius
|
|
{
|
|
inputTimer = inputDelay = 0;
|
|
_hadInput = false;
|
|
}
|
|
|
|
void AquariaSlider::onUpdate(float dt)
|
|
{
|
|
if (!hasInput())
|
|
{
|
|
inputTimer = inputDelay = 0;
|
|
AquariaGuiElement::updateMovement(dt);
|
|
RenderObject::onUpdate(dt);
|
|
}
|
|
else
|
|
{
|
|
if (!doSliderInput(dt))
|
|
AquariaGuiElement::updateMovement(dt);
|
|
Slider::onUpdate(dt);
|
|
}
|
|
}
|
|
|
|
bool AquariaSlider::doSliderInput(float dt)
|
|
{
|
|
if (!(core->mouse.position - this->position).isLength2DIn(5))
|
|
return false;
|
|
|
|
float inputAmount; // How much to adjust by?
|
|
|
|
StateObject *obj = dsq->getTopStateObject();
|
|
if (core->joystick.position.x <= -SLIDER_JOY_THRESHOLD)
|
|
inputAmount = -0.1f;
|
|
else if (core->joystick.position.x >= SLIDER_JOY_THRESHOLD)
|
|
inputAmount = +0.1f;
|
|
else if (core->joystick.dpadLeft)
|
|
inputAmount = -0.1f;
|
|
else if (core->joystick.dpadRight)
|
|
inputAmount = +0.1f;
|
|
else if (obj && obj->isActing(ACTION_MENULEFT))
|
|
inputAmount = -0.1f;
|
|
else if (obj && obj->isActing(ACTION_MENURIGHT))
|
|
inputAmount = +0.1f;
|
|
else
|
|
inputAmount = 0;
|
|
|
|
if (inputAmount != 0)
|
|
{
|
|
inputTimer += dt;
|
|
if (inputTimer >= inputDelay)
|
|
{
|
|
float oldValue = value;
|
|
setValue(value + inputAmount);
|
|
if (value != oldValue)
|
|
_hadInput = true;
|
|
|
|
inputTimer = 0;
|
|
if (inputDelay == 0)
|
|
inputDelay = SLIDER_REPEAT_DELAY;
|
|
else
|
|
inputDelay *= SLIDER_REPEAT_ACCEL;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
inputTimer = inputDelay = 0;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void AquariaSlider::destroy()
|
|
{
|
|
Slider::destroy();
|
|
AquariaGuiElement::clean();
|
|
}
|
|
|
|
Vector AquariaSlider::getGuiPosition()
|
|
{
|
|
return getWorldPosition();
|
|
}
|
|
|
|
bool AquariaSlider::isGuiVisible()
|
|
{
|
|
return !isHidden() && alpha.x > 0 && alphaMod > 0;
|
|
}
|
|
|
|
AquariaCheckBox::AquariaCheckBox()
|
|
: CheckBox(12, "gui/check-bg", "gui/check-fg", "Click"), AquariaGuiElement()
|
|
{
|
|
}
|
|
|
|
void AquariaCheckBox::onUpdate(float dt)
|
|
{
|
|
AquariaGuiElement::updateMovement(dt);
|
|
if (!hasInput())
|
|
{
|
|
RenderObject::onUpdate(dt);
|
|
}
|
|
else
|
|
{
|
|
CheckBox::onUpdate(dt);
|
|
}
|
|
}
|
|
|
|
void AquariaCheckBox::destroy()
|
|
{
|
|
CheckBox::destroy();
|
|
AquariaGuiElement::clean();
|
|
}
|
|
|
|
Vector AquariaCheckBox::getGuiPosition()
|
|
{
|
|
return getWorldPosition();
|
|
}
|
|
|
|
bool AquariaCheckBox::isGuiVisible()
|
|
{
|
|
return !isHidden() && alpha.x > 0 && alphaMod > 0;
|
|
}
|
|
|
|
|
|
AquariaKeyConfig *AquariaKeyConfig::waitingForInput = 0;
|
|
|
|
|
|
AquariaKeyConfig::AquariaKeyConfig(const std::string &actionInputName, InputSetType inputSetType, int inputIdx)
|
|
: AquariaGuiElement(), RenderObject(), actionInputName(actionInputName), inputSetType(inputSetType), inputIdx(inputIdx)
|
|
{
|
|
|
|
bg = new Quad();
|
|
if (inputSetType == INPUTSET_OTHER)
|
|
bg->setWidthHeight(40, 20);
|
|
else
|
|
bg->setWidthHeight(100, 20);
|
|
|
|
bg->color = Vector(0.5, 0.5, 0.5);
|
|
bg->alphaMod = 0;
|
|
addChild(bg, PM_POINTER);
|
|
|
|
|
|
|
|
keyConfigFont = new TTFText(&dsq->fontArialSmallest);
|
|
|
|
keyConfigFont->setAlign(ALIGN_CENTER);
|
|
|
|
addChild(keyConfigFont, PM_POINTER);
|
|
|
|
|
|
keyDown = false;
|
|
|
|
locked = 0;
|
|
|
|
|
|
toggleEnterKey(false);
|
|
}
|
|
|
|
void AquariaKeyConfig::destroy()
|
|
{
|
|
AquariaGuiElement::clean();
|
|
RenderObject::destroy();
|
|
|
|
if (waitingForInput == this)
|
|
waitingForInput = 0;
|
|
}
|
|
|
|
Vector AquariaKeyConfig::getGuiPosition()
|
|
{
|
|
return getWorldPosition();
|
|
}
|
|
|
|
bool AquariaKeyConfig::isGuiVisible()
|
|
{
|
|
return !isHidden() && alpha.x > 0 && alphaMod > 0;
|
|
}
|
|
|
|
void AquariaKeyConfig::toggleEnterKey(int on)
|
|
{
|
|
if (on==1)
|
|
{
|
|
bg->color = Vector(0.75, 0.75, 0.75);
|
|
bg->alphaMod = 0.25;
|
|
}
|
|
else if (on == 0)
|
|
{
|
|
bg->alphaMod = 0;
|
|
bg->color = Vector(0.1, 0.1, 0.1);
|
|
}
|
|
else
|
|
{
|
|
bg->alphaMod = 0.5;
|
|
bg->color = Vector(0.5, 0.5, 0.5);
|
|
}
|
|
|
|
}
|
|
|
|
void AquariaKeyConfig::setLock(int lock)
|
|
{
|
|
locked = lock;
|
|
}
|
|
|
|
void AquariaKeyConfig::onUpdate(float dt)
|
|
{
|
|
static bool inLoop = false;
|
|
|
|
if (inLoop) return;
|
|
|
|
|
|
|
|
AquariaGuiElement::updateMovement(dt);
|
|
|
|
RenderObject::onUpdate(dt);
|
|
|
|
|
|
if (!hasInput() || alpha.x <= 0) return;
|
|
|
|
inLoop = true;
|
|
|
|
int *k = 0;
|
|
|
|
ActionInput *ai = 0;
|
|
|
|
if (inputSetType != INPUTSET_OTHER)
|
|
{
|
|
ai = dsq->user.control.actionSet.getActionInputByName(actionInputName);
|
|
|
|
if (!ai)
|
|
{
|
|
exit_error("Could not find actionInput: " + actionInputName);
|
|
}
|
|
switch(inputSetType)
|
|
{
|
|
case INPUTSET_KEY:
|
|
k = &ai->key[inputIdx];
|
|
break;
|
|
case INPUTSET_MOUSE:
|
|
k = &ai->mse[inputIdx];
|
|
break;
|
|
case INPUTSET_JOY:
|
|
k = &ai->joy[inputIdx];
|
|
break;
|
|
default:
|
|
k = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int *value = 0;
|
|
|
|
if (inputSetType == INPUTSET_OTHER)
|
|
{
|
|
if (actionInputName == "s1ax")
|
|
value = &dsq->user.control.s1ax;
|
|
else if (actionInputName == "s1ay")
|
|
value = &dsq->user.control.s1ay;
|
|
else if (actionInputName == "s2ax")
|
|
value = &dsq->user.control.s2ax;
|
|
else if (actionInputName == "s2ay")
|
|
value = &dsq->user.control.s2ay;
|
|
}
|
|
|
|
if (waitingForInput == this)
|
|
{
|
|
std::string s;
|
|
s = "_";
|
|
for (int i = 0; i < int(dsq->game->getTimer(5)); i++)
|
|
{
|
|
s += "_";
|
|
}
|
|
keyConfigFont->setText(s);
|
|
}
|
|
else
|
|
{
|
|
if (k)
|
|
{
|
|
keyConfigFont->setText(getInputCodeToString(*k));
|
|
}
|
|
else if (value)
|
|
{
|
|
std::ostringstream os;
|
|
os << (*value);
|
|
keyConfigFont->setText(os.str());
|
|
}
|
|
}
|
|
|
|
if (waitingForInput == this)
|
|
{
|
|
switch(inputSetType)
|
|
{
|
|
case INPUTSET_OTHER:
|
|
{
|
|
if (value)
|
|
{
|
|
for (int i = 0; i < KEY_MAXARRAY; i++)
|
|
{
|
|
if (core->getKeyState(i))
|
|
{
|
|
if (i != KEY_ESCAPE)
|
|
{
|
|
|
|
|
|
if (i >= KEY_0 && i <= KEY_9)
|
|
{
|
|
*value = i-KEY_0;
|
|
}
|
|
}
|
|
|
|
while (dsq->game->getKeyState(i))
|
|
{
|
|
dsq->main(0.1);
|
|
}
|
|
|
|
toggleEnterKey(0);
|
|
waitingForInput = 0;
|
|
AquariaGuiElement::canDirMoveGlobal = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case INPUTSET_KEY:
|
|
{
|
|
for (int i = 0; i < KEY_MAXARRAY; i++)
|
|
{
|
|
if (core->getKeyState(i))
|
|
{
|
|
if (i != KEY_ESCAPE)
|
|
{
|
|
if (i == KEY_DELETE || i == KEY_BACKSPACE)
|
|
*k = 0;
|
|
else
|
|
*k = i;
|
|
}
|
|
|
|
while (dsq->game->getKeyState(i))
|
|
{
|
|
dsq->main(0.1);
|
|
}
|
|
|
|
toggleEnterKey(0);
|
|
waitingForInput = 0;
|
|
AquariaGuiElement::canDirMoveGlobal = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case INPUTSET_MOUSE:
|
|
break;
|
|
case INPUTSET_JOY:
|
|
{
|
|
if (core->getKeyState(KEY_DELETE) || core->getKeyState(KEY_BACKSPACE))
|
|
{
|
|
*k = 0;
|
|
toggleEnterKey(0);
|
|
waitingForInput = 0;
|
|
AquariaGuiElement::canDirMoveGlobal = true;
|
|
}
|
|
else
|
|
{
|
|
for (int i = ActionMapper::JOY1_BUTTON_0; i <= ActionMapper::JOY1_BUTTON_16; i++)
|
|
{
|
|
if (dsq->game->getKeyState(i))
|
|
{
|
|
*k = i;
|
|
|
|
while (dsq->game->getKeyState(i))
|
|
{
|
|
dsq->main(0.1);
|
|
}
|
|
|
|
toggleEnterKey(0);
|
|
waitingForInput = 0;
|
|
AquariaGuiElement::canDirMoveGlobal = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case INPUTSET_NONE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
Vector p = getWorldPosition();
|
|
|
|
if (waitingForInput == this || (!waitingForInput &&
|
|
(core->mouse.position.x > (p.x - bg->getWidth()*0.5f) && core->mouse.position.x < (p.x + bg->getWidth()*0.5f)
|
|
&& core->mouse.position.y > (p.y - bg->getHeight()*0.5f) && core->mouse.position.y < (p.y + bg->getHeight()*0.5f)
|
|
)))
|
|
{
|
|
if (waitingForInput != this)
|
|
{
|
|
toggleEnterKey(-1);
|
|
}
|
|
|
|
|
|
if (!keyDown && (core->mouse.buttons.left || core->mouse.buttons.right))
|
|
{
|
|
keyDown = true;
|
|
}
|
|
else if (keyDown && (!core->mouse.buttons.left && !core->mouse.buttons.right ))
|
|
{
|
|
keyDown = false;
|
|
|
|
if (!locked)
|
|
{
|
|
if (waitingForInput == this)
|
|
{
|
|
waitingForInput = 0;
|
|
toggleEnterKey(0);
|
|
AquariaGuiElement::canDirMoveGlobal = true;
|
|
}
|
|
else
|
|
{
|
|
waitingForInput = this;
|
|
toggleEnterKey(1);
|
|
AquariaGuiElement::canDirMoveGlobal = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dsq->sound->playSfx("denied");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
toggleEnterKey(0);
|
|
keyDown = false;
|
|
}
|
|
|
|
inLoop = false;
|
|
}
|
|
|
|
AquariaMenuItem::AquariaMenuItem() : Quad(), ActionMapper(), AquariaGuiElement()
|
|
{
|
|
quad = glow = 0;
|
|
choice = -1;
|
|
ability = 0;
|
|
xmlItem = 0;
|
|
int sz = 20;
|
|
|
|
shareAlpha = 0;
|
|
|
|
font = 0;
|
|
|
|
font = new BitmapText(&dsq->font);
|
|
font->setFontSize(sz);
|
|
font->position = Vector(0, -sz/2, 0);
|
|
addChild(font, PM_POINTER, RBP_ON);
|
|
|
|
glowFont = new BitmapText(&dsq->font);
|
|
glowFont->setFontSize(sz);
|
|
glowFont->position = Vector(0, -sz/2, 0);
|
|
glowFont->setBlendType(BLEND_ADD);
|
|
glowFont->alpha = 0;
|
|
|
|
addChild(glowFont, PM_POINTER, RBP_OFF);
|
|
|
|
|
|
|
|
width = 0;
|
|
height = 0;
|
|
highlighted = false;
|
|
|
|
cull = false;
|
|
followCamera = 1;
|
|
addAction(MakeFunctionEvent(AquariaMenuItem, onClick), ActionMapper::MOUSE_BUTTON_LEFT, 0);
|
|
addAction(MakeFunctionEvent(AquariaMenuItem, onClick), ActionMapper::MOUSE_BUTTON_RIGHT, 0);
|
|
|
|
renderQuad = false;
|
|
}
|
|
|
|
void AquariaMenuItem::destroy()
|
|
{
|
|
setFocus(false);
|
|
Quad::destroy();
|
|
AquariaGuiElement::clean();
|
|
}
|
|
|
|
Vector AquariaMenuItem::getGuiPosition()
|
|
{
|
|
return getWorldPosition();
|
|
}
|
|
|
|
bool AquariaMenuItem::isGuiVisible()
|
|
{
|
|
return !isHidden() && alpha.x > 0 && alphaMod > 0;
|
|
}
|
|
|
|
void AquariaMenuItem::useSound(const std::string &tex)
|
|
{
|
|
useSfx = tex;
|
|
}
|
|
|
|
bool AquariaMenuItem::useQuad(const std::string &tex)
|
|
{
|
|
if (quad)
|
|
{
|
|
debugLog("trying to call useQuad twice on the same object");
|
|
return true;
|
|
}
|
|
quad = new Quad;
|
|
bool good = quad->setTexture(tex);
|
|
addChild(quad, PM_POINTER);
|
|
return good;
|
|
}
|
|
|
|
void AquariaMenuItem::useGlow(const std::string &tex, int w, int h)
|
|
{
|
|
if (glow)
|
|
{
|
|
debugLog("trying to call useGlow twice on the same object");
|
|
return;
|
|
}
|
|
glow = new Quad;
|
|
glow->setTexture(tex);
|
|
glow->setWidthHeight(w, h);
|
|
glow->setBlendType(BLEND_ADD);
|
|
glow->alpha = 0;
|
|
addChild(glow, PM_POINTER);
|
|
}
|
|
|
|
void AquariaMenuItem::onClick()
|
|
{
|
|
if (hasInput() && highlighted && dsq->menuSelectDelay == 0)
|
|
{
|
|
dsq->menuSelectDelay = MENUSELECTDELAY;
|
|
|
|
if (!useSfx.empty())
|
|
dsq->sound->playSfx(useSfx);
|
|
else
|
|
dsq->playMenuSelectSfx();
|
|
|
|
event.call();
|
|
|
|
|
|
|
|
}
|
|
}
|
|
|
|
void AquariaMenuItem::setLabel(const std::string &label)
|
|
{
|
|
font->setText(label);
|
|
glowFont->setText(label);
|
|
}
|
|
|
|
void AquariaMenuItem::toggleHighlight(bool state)
|
|
{
|
|
highlighted = state;
|
|
if (highlighted)
|
|
{
|
|
if (glow)
|
|
{
|
|
glow->alpha.interpolateTo(0.3, 0.2);
|
|
}
|
|
else
|
|
{
|
|
glowFont->alpha.interpolateTo(0.3, 0.2);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if (glow)
|
|
glow->alpha.interpolateTo(0, 0.2);
|
|
else
|
|
glowFont->alpha.interpolateTo(0, 0.2);
|
|
}
|
|
|
|
}
|
|
|
|
void AquariaMenuItem::onUpdate(float dt)
|
|
{
|
|
AquariaGuiElement::updateMovement(dt);
|
|
|
|
if (font)
|
|
{
|
|
font->alpha = this->alpha;
|
|
}
|
|
Quad::onUpdate(dt);
|
|
|
|
if (shareAlpha)
|
|
{
|
|
if (quad) quad->alphaMod = alpha.x;
|
|
if (glow) glow->alphaMod = alpha.x;
|
|
}
|
|
|
|
if (this->alpha.x < 1.0) return;
|
|
|
|
if (hasInput())
|
|
ActionMapper::onUpdate(dt);
|
|
|
|
if (quad)
|
|
{
|
|
quad->alpha.x = alpha.x;
|
|
}
|
|
|
|
|
|
if (hasInput())
|
|
{
|
|
if (alpha.x == 1)
|
|
{
|
|
bool on = true;
|
|
|
|
|
|
if (isCursorInMenuItem())
|
|
{
|
|
if (!highlighted)
|
|
toggleHighlight(true);
|
|
}
|
|
else
|
|
on = false;
|
|
|
|
if (!on && highlighted)
|
|
toggleHighlight(false);
|
|
}
|
|
else
|
|
{
|
|
if (highlighted)
|
|
toggleHighlight(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool AquariaMenuItem::isCursorInMenuItem()
|
|
{
|
|
Vector v = dsq->mouse.position;
|
|
int hw = font->getWidthOnScreen()/2;
|
|
int hh = 20;
|
|
if (hw < 64)
|
|
hw = 64;
|
|
if (glow)
|
|
{
|
|
hw = glow->getWidth()/2.0f;
|
|
hh = glow->getHeight()/2.0f;
|
|
}
|
|
if (rotation.z == 90)
|
|
{
|
|
std::swap(hw, hh);
|
|
}
|
|
Vector pos = getWorldPosition();
|
|
if (v.y > pos.y - hh && v.y < pos.y + hh)
|
|
{
|
|
if (v.x > pos.x - hw && v.x < pos.x + hw)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|