mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
8472718fb7
This untangles some of the gigantic kitchen sink headers in an attempt to split things into smaller files. Also don't include gl.h, glext.h, windows.h, and other such nonsense *everywhere*. Lots of cleanups on the way too. More dead/unused code removal. Remove incrFlag(), decrFlag() Lua functions.
104 lines
2.5 KiB
Lua
104 lines
2.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.mia = 0
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v.done = false
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function init(me)
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v.n = getNaija()
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-- get start conditions
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v.mia = createEntity("13_Progression", "", node_x(me), node_y(me))
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entity_alpha(v.mia)
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loadSound("mia-appear")
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end
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function update(me, dt)
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if not v.done then
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if node_isEntityIn(me, v.n) then
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--debugLog(string.format("mithala flag: %d", getFlag(FLAG_BOSS_MITHALA)))
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if isFlag(FLAG_BOSS_MITHALA, 1) then
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setFlag(FLAG_BOSS_MITHALA, 2)
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elseif isFlag(FLAG_BOSS_FOREST, 1) then
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setFlag(FLAG_BOSS_FOREST, 2)
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-- no suitable place for this to happen right now
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--[[
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elseif isFlag(FLAG_BOSS_SUNWORM, 1) then
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setFlag(FLAG_BOSS_SUNWORM, 2)
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]]--
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else
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return
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end
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local offx = 80
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local offy = -20
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if entity_x(v.n) < node_x(me) then
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offx = -offx
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end
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entity_setPosition(v.n, node_x(me)+offx, node_y(me)+offy, 1, 0, 0, 1)
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debugLog("running script")
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v.done = true
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entity_idle(v.n)
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entity_setPosition(v.mia, node_x(me), node_y(me))
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entity_flipToEntity(v.mia, v.n)
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entity_flipToEntity(v.n, v.mia)
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cam_toEntity(v.mia)
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playSfx("mia-appear")
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spawnParticleEffect("MiaWarp", node_x(me), node_y(me))
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fadeOutMusic(2)
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setSceneColor(0.5, 0.5, 1, 2)
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watch(2)
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playMusic("Mystery")
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entity_alpha(v.mia, 1, 2)
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watch(2)
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watch(4)
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playSfx("mia-appear")
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spawnParticleEffect("MiaWarp", node_x(me), node_y(me))
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watch(1)
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fadeOutMusic(3)
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setSceneColor(1, 1, 1, 3)
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entity_alpha(v.mia, 0, 1)
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watch(2)
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entity_setPosition(v.mia, 0, 0)
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cam_toEntity(v.n)
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updateMusic()
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end
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end
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end
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