mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
91 lines
2.3 KiB
Lua
91 lines
2.3 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.spawned = false
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v.dad = 0
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v.mom = 0
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v.door = 0
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v.didInit = false
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function init(me)
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v.door = node_getNearestEntity(me, "EnergyDoor")
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v.dad = getEntity("SunkenDad")
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v.mom = getEntity("SunkenMom")
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toggleSteam(false)
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--[[
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if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
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entity_delete(v.dad)
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entity_delete(v.mom)
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return
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end
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]]--
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end
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function update(me, dt)
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if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
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return
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end
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if entity_isState(v.dad, STATE_DEATHSCENE) then
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setFlag(FLAG_SUNKENCITY_BOSS, 1)
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entity_setState(v.door, STATE_OPEN)
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end
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if not v.spawned and getFlag(FLAG_SUNKENCITY_PUZZLE) == SUNKENCITY_CLAYDONE then
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debugLog("starting boss fight")
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shakeCamera(5, 3)
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playSfx("sunkendad-breakout")
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toggleSteam(true)
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setFlag(FLAG_SUNKENCITY_PUZZLE, SUNKENCITY_BOSSFIGHT)
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local dadSpawn = getNode("DADSPAWN")
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local momSpawn = getNode("MOMSPAWN")
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entity_setPosition(v.dad, node_x(dadSpawn), node_y(dadSpawn))
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entity_setPosition(v.mom, node_x(momSpawn), node_y(momSpawn))
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entity_setState(v.dad, STATE_START)
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entity_setState(v.mom, STATE_START)
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if not entity_isState(v.door, STATE_CLOSED) then
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entity_setState(v.door, STATE_CLOSE)
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end
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playMusic("sunken")
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end
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--[[
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if not v.spawned then
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if node_isEntityIn(me, getNaija()) then
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entity_setState(v.dad, STATE_START)
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entity_setState(v.mom, STATE_START)
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entity_setState(v.door, STATE_CLOSE)
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v.spawned = true
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end
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end
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]]--
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end
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