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d1cbc6f783
Now png/qoi/jpg are supported, and some subset of tga because we need that to load zga files for savegame thumbnails
39 lines
868 B
C++
39 lines
868 B
C++
#include <assert.h>
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_NO_STDIO
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#define STBI_ONLY_JPEG
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#define STBI_ONLY_PNG
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#define STBI_ONLY_TGA
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#include "stb_image.h"
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#include <miniz.h>
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static unsigned char * miniz_stbi_compress(unsigned char *data, int data_len, int *out_len, int quality)
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{
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mz_ulong maxsz = mz_compressBound(data_len);
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unsigned char *packed = (unsigned char*)malloc(maxsz);
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if(packed)
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{
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int result = mz_compress2(packed, &maxsz, data, data_len, quality);
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if(result)
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{
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free(packed);
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return NULL;
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}
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}
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*out_len = (int)maxsz;
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return packed;
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}
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STBIW_ZLIB_COMPRESS miniz_stbi_compress
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#include "stb_image_write.h"
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#define STBIR_ASSERT(x) assert(x)
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#include "stb_image_resize.h"
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#define QOI_IMPLEMENTATION
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#define QOI_NO_STDIO
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#include "qoi.h"
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