mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
141 lines
3.1 KiB
Lua
141 lines
3.1 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.spawnedEnemies = false
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v.killNode = 0
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function init(me)
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setupEntity(me)
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entity_initSkeletal(me, "CC")
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entity_animate(me, "cry", -1)
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entity_scale(me, 0.6, 0.6)
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end
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local function spawnEnemies(me)
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if v.spawnedEnemies then return end
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v.spawnedEnemies = true
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entity_idle(v.n)
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debugLog("SPAWNENEMIES: START")
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local ent = getFirstEntity()
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local anEnt = 0
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while ent~=0 do
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if entity_getEntityType(ent) == ET_NEUTRAL and entity_isName(ent, "CC_Kid") then
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anEnt = ent
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entity_animate(ent, "transform")
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end
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ent = getNextEntity()
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end
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cam_toEntity(anEnt)
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while entity_isAnimating(anEnt) do
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watch(FRAME_TIME)
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end
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ent = getFirstEntity()
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while ent~=0 do
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if entity_getEntityType(ent) == ET_NEUTRAL and entity_isName(ent, "CC_Kid") then
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createEntity("Scavenger", "", entity_getPosition(ent))
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-- play some special animation for spawning
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entity_delete(ent, 0.5)
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end
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ent = getNextEntity()
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end
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cam_toEntity(v.n)
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debugLog("SPAWNENEMIES: END")
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setFlag(FLAG_SUNKENCITY_PUZZLE, 5)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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if isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
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spawnEnemies(me)
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elseif isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then
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v.spawnedEnemies = true
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end
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v.killNode = getNode("KILL")
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end
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function update(me, dt)
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if entity_isState(me, STATE_IDLE) then
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if isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
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local num = node_getNumEntitiesIn(v.killNode, "Scavenger")
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if num < 1 then
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setFlag(FLAG_SUNKENCITY_PUZZLE, 6)
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debugLog(msg("You beat the enemies!!!"))
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end
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else
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if not v.spawnedEnemies then
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if entity_isEntityInRange(me, v.n, 128) then
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spawnEnemies(me)
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end
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end
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end
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elseif entity_isState(me, STATE_DONE) then
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "cry", -1)
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entity_setPosition(me, entity_getPosition(me))
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elseif entity_isState(me, STATE_FOLLOW) then
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entity_animate(me, "float", -1)
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elseif entity_isState(me, STATE_DONE) then
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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