mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 14:15:46 +00:00
111 lines
2.4 KiB
Lua
111 lines
2.4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.door = 0
|
|
v.linode = 0
|
|
v.doflip = false
|
|
|
|
function init(me)
|
|
v.door = node_getNearestEntity(me, "sunkendoor")
|
|
|
|
if hasLi() then
|
|
node_setCursorActivation(me, true)
|
|
end
|
|
|
|
loadSound("sunkendoor-unlock")
|
|
loadSound("sunkendoor-open")
|
|
|
|
v.linode = getNode("liopendoor")
|
|
end
|
|
|
|
function update(me, dt)
|
|
if v.doflip then
|
|
local li = getLi()
|
|
if entity_isfh(li) then entity_fh(li) end
|
|
--bone_setAnimated(entity_getBoneByName(li, "head"), ANIM_ALL)
|
|
end
|
|
end
|
|
|
|
function activate(me)
|
|
local li = getLi()
|
|
local n = getNaija()
|
|
|
|
v.doflip = true
|
|
|
|
local fadet = 0.5
|
|
|
|
local wrench = entity_getBoneByName(li, "wrench")
|
|
|
|
entity_setState(li, STATE_OPEN)
|
|
|
|
|
|
|
|
if entity_isfh(n) then entity_fh(n) end
|
|
|
|
overrideZoom(1.2, 1)
|
|
|
|
fade2(1, fadet) watch(fadet)
|
|
|
|
|
|
entity_setPosition(li, node_x(v.linode), node_y(v.linode))
|
|
|
|
cam_toEntity(li)
|
|
|
|
entity_setPosition(n, node_x(v.linode)+64, node_y(v.linode)-15)
|
|
bone_setVisible(wrench, 1)
|
|
entity_animate(li, "work", 0, 4)
|
|
|
|
if entity_isfh(li) then entity_fh(li) end
|
|
|
|
fade2(0, fadet) watch(fadet)
|
|
|
|
watch(3)
|
|
|
|
--- click
|
|
playSfx("sunkendoor-unlock")
|
|
|
|
entity_msg(li, "expression", EXPRESSION_SURPRISE)
|
|
|
|
watch(0.8)
|
|
|
|
entity_msg(li, "expression", EXPRESSION_HAPPY)
|
|
|
|
playSfx("sunkendoor-open")
|
|
entity_setState(v.door, STATE_OPEN)
|
|
|
|
overrideZoom(0.7, 4)
|
|
|
|
watch(1.8)
|
|
entity_animate(li, "idle", -1)
|
|
bone_scale(wrench, 0, 0, 1)
|
|
|
|
voiceOnce("Naija_SunkenCityOpened")
|
|
|
|
entity_setState(li, STATE_IDLE)
|
|
cam_toEntity(n)
|
|
|
|
node_setCursorActivation(me, false)
|
|
v.doflip = false
|
|
|
|
overrideZoom(0)
|
|
end
|
|
|