mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-27 07:06:00 +00:00
80 lines
2.6 KiB
Text
80 lines
2.6 KiB
Text
This folder contains all Aquaria sources and necessary build scripts.
|
|
However, it does *not* contain any graphical file nor sound. If you
|
|
want to play the game, you first need to buy the original
|
|
full-featured version (http://www.bit-blot.com/aquaria/) and install
|
|
it. Once you have done that, you need to build the files in this
|
|
folder (see below for how to do that) and copy the resulting files to
|
|
the place where you installed the original full-featured version.
|
|
|
|
BUILDING
|
|
--------
|
|
|
|
Follow these steps to build Aquaria.
|
|
|
|
1- Install required dependencies first. This includes a C++ compiler
|
|
and a handful of libraries. Here is a list of the Debian names for
|
|
some of these dependencies:
|
|
|
|
build-essential cmake liblua5.1-0-dev libogg-dev libvorbis-dev
|
|
libopenal-dev libsdl1.2-dev
|
|
|
|
For Lua, libogg, and libvorbis the included versions can be used instead,
|
|
thus a system-wide install of these libs is not required.
|
|
|
|
2- Create a sub-directory 'cmake-build' and move into it
|
|
|
|
$ mkdir cmake-build
|
|
$ cd cmake-build
|
|
|
|
3- run cmake
|
|
|
|
$ cmake ..
|
|
|
|
4- If you miss some dependencies, install them and run cmake again.
|
|
Due to windows lacking package management, it is recommended
|
|
to set all AQUARIA_INTERNAL_* cmake variables to TRUE for win32
|
|
builds, or for statically linked linux builds.
|
|
|
|
5- run make
|
|
|
|
$ make
|
|
|
|
6- Copy necessary files to where you installed the original
|
|
full-featured version of Aquaria (e.g., ~/aquaria which is the
|
|
default)
|
|
|
|
$ cp aquaria ~/aquaria/
|
|
$ cp -r ../games_scripts/* ~/aquaria
|
|
$ cp -r ../files/* ~/aquaria
|
|
|
|
You should *not* remove any file from the aquaria installation, just
|
|
replace some of them with the versions included in this folder.
|
|
|
|
MODS
|
|
----
|
|
|
|
If you plan to use any of the Aquaria mods, you'll also need to update
|
|
the copies in your personal data directory:
|
|
|
|
cp -a ~/aquaria/_mods ~/.Aquaria/
|
|
|
|
LINUX RUMBLE SUPPORT
|
|
--------------------
|
|
|
|
SDL 1.2 does not support rumble features, even though Linux does. This
|
|
feature will be added in SDL 1.3, which is still a long time coming.
|
|
|
|
In the meantime there is a hackish rumble implementation for Linux that
|
|
needs environment variables to be set that map joysticks via their indices
|
|
to event devices. E.g. to map the first joystick to the event device
|
|
"/dev/input/event6" you need to run aquaria like this:
|
|
|
|
$ export AQUARIA_EVENT_JOYSTICK0=/dev/input/event6
|
|
$ aquaria
|
|
|
|
Because aquaria is a single player game you never need to map another joystick
|
|
than the first one. Also keep in mind that your joystick event device has
|
|
another path. E.g. I use this command to run aquaria:
|
|
|
|
$ export AQUARIA_EVENT_JOYSTICK0=/dev/input/by-id/usb-©Microsoft_Corporation_Controller_0709960-event-joystick
|
|
$ aquaria
|