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Aquaria/ExternalLibs/lua51.cmake
fgenesis 49b9e0f05a Rework & cleanup CMake project files
- Building with CMake for development is now actually sane
- Split deps into projects and extra files
- Building against external deps should still work but needs testing
- Can now build out of the box without further adjustments as long as SDL(2) is found properly
- Build Lua in C++ mode (so it can use exceptions instead of setjmp/longjmp)
  - Unfortunately we need to enable exceptions for this :(

- Remove these defines:
  * AQUARIA_BUILD_SCENEEDITOR (now always on)
  * AQUARIA_BUILD_CONSOLE (now always on)
  * BBGE_BUILD_ACHIEVEMENTS_INTERNAL (now always on unless BBGE_BUILD_STEAMWORKS is defined)
  * BBGE_BUILD_OPENGL_DYNAMIC (now always on, define BBGE_BUILD_OPENGL_STATIC if needed)
  * BBGE_BUILD_FMOD_OPENAL_BRIDGE (now always on)
- BBGE_BUILD_STEAMWORKS is not actually implemented (any volunteers?)
- Prepare later removal of SDL & the old vc90 project from the repo. See #74 for extra notes.
2022-04-07 02:38:39 +02:00

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CMake

OPTION(AQUARIA_INTERNAL_LUA "Always use included Lua library" TRUE)
if(AQUARIA_INTERNAL_LUA)
message(STATUS "Using internal copy of Lua 5.1")
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lua-5.1.4/src" CACHE INTERNAL "")
add_subdirectory(lua-5.1.4)
else()
find_package(Lua51 REQUIRED)
endif()