mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Created : 2011-03-05
|
|
// Updated : 2011-03-05
|
|
// Licence : This source is under MIT License
|
|
// File : glm/gtx/matrix_interpolation.hpp
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Dependency:
|
|
// - GLM core
|
|
// - GLM_GTX_matric_interpolation
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// This extension has been written by Ghenadii Ursachi (the.asteroth@gmail.com)
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef glm_gtx_matrix_interpolation
|
|
#define glm_gtx_matrix_interpolation
|
|
|
|
// Dependency:
|
|
//#include "../glm.hpp"
|
|
|
|
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
|
# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
|
|
#endif
|
|
|
|
namespace glm{
|
|
namespace gtx{
|
|
namespace matrix_interpolation ///< GLM_GTX_matrix_interpolation extension: Add transformation matrices
|
|
{
|
|
/// \addtogroup gtx_matrix_interpolation
|
|
/// @{
|
|
|
|
//! Get the axis and angle of the rotation from a matrix.
|
|
//! From GLM_GTX_matrix_interpolation extension.
|
|
template <typename T>
|
|
void axisAngle(
|
|
detail::tmat4x4<T> const & mat,
|
|
detail::tvec3<T> & axis,
|
|
T & angle);
|
|
|
|
//! Build a matrix from axis and angle.
|
|
//! From GLM_GTX_matrix_interpolation extension.
|
|
template <typename T>
|
|
detail::tmat4x4<T> axisAngleMatrix(
|
|
detail::tvec3<T> const & axis,
|
|
T const angle);
|
|
|
|
//! Build a interpolation of 4 * 4 matrixes.
|
|
//! From GLM_GTX_matrix_interpolation extension.
|
|
//! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
|
|
template <typename T>
|
|
detail::tmat4x4<T> interpolate(
|
|
detail::tmat4x4<T> const & m1,
|
|
detail::tmat4x4<T> const & m2,
|
|
T const delta);
|
|
|
|
/// @}
|
|
}//namespace matrix_interpolation
|
|
}//namespace gtx
|
|
}//namespace glm
|
|
|
|
#include "matrix_interpolation.inl"
|
|
|
|
namespace glm{using namespace gtx::matrix_interpolation;}
|
|
|
|
#endif//glm_gtx_transform
|