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Aquaria/ExternalLibs/glm/gtx/simd_mat4.inl
2015-07-12 22:07:27 +02:00

309 lines
8.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-19
// Updated : 2009-05-19
// Licence : This source is under MIT License
// File : glm/gtx/simd_mat4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::value_size()
{
return sizeof(value_type);
}
GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::col_size()
{
return 4;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::row_size()
{
return 4;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD()
{}
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD(float const & s)
{
this->Data[0] = fvec4SIMD(s, 0, 0, 0);
this->Data[1] = fvec4SIMD(0, s, 0, 0);
this->Data[2] = fvec4SIMD(0, 0, s, 0);
this->Data[3] = fvec4SIMD(0, 0, 0, s);
}
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
(
float const & x0, float const & y0, float const & z0, float const & w0,
float const & x1, float const & y1, float const & z1, float const & w1,
float const & x2, float const & y2, float const & z2, float const & w2,
float const & x3, float const & y3, float const & z3, float const & w3
)
{
this->Data[0] = fvec4SIMD(x0, y0, z0, w0);
this->Data[1] = fvec4SIMD(x1, y1, z1, w1);
this->Data[2] = fvec4SIMD(x2, y2, z2, w2);
this->Data[3] = fvec4SIMD(x3, y3, z3, w3);
}
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
(
fvec4SIMD const & v0,
fvec4SIMD const & v1,
fvec4SIMD const & v2,
fvec4SIMD const & v3
)
{
this->Data[0] = v0;
this->Data[1] = v1;
this->Data[2] = v2;
this->Data[3] = v3;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
(
tmat4x4<float> const & m
)
{
this->Data[0] = fvec4SIMD(m[0]);
this->Data[1] = fvec4SIMD(m[1]);
this->Data[2] = fvec4SIMD(m[2]);
this->Data[3] = fvec4SIMD(m[3]);
}
//////////////////////////////////////
// Accesses
GLM_FUNC_QUALIFIER fvec4SIMD & fmat4x4SIMD::operator[]
(
fmat4x4SIMD::size_type i
)
{
assert(
i >= fmat4x4SIMD::size_type(0) &&
i < fmat4x4SIMD::col_size());
return this->Data[i];
}
GLM_FUNC_QUALIFIER fvec4SIMD const & fmat4x4SIMD::operator[]
(
fmat4x4SIMD::size_type i
) const
{
assert(
i >= fmat4x4SIMD::size_type(0) &&
i < fmat4x4SIMD::col_size());
return this->Data[i];
}
//////////////////////////////////////////////////////////////
// mat4 operators
GLM_FUNC_QUALIFIER fmat4x4SIMD& fmat4x4SIMD::operator=
(
fmat4x4SIMD const & m
)
{
this->Data[0] = m[0];
this->Data[1] = m[1];
this->Data[2] = m[2];
this->Data[3] = m[3];
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+=
(
fmat4x4SIMD const & m
)
{
this->Data[0].Data = _mm_add_ps(this->Data[0].Data, m[0].Data);
this->Data[1].Data = _mm_add_ps(this->Data[1].Data, m[1].Data);
this->Data[2].Data = _mm_add_ps(this->Data[2].Data, m[2].Data);
this->Data[3].Data = _mm_add_ps(this->Data[3].Data, m[3].Data);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-=
(
fmat4x4SIMD const & m
)
{
this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, m[0].Data);
this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, m[1].Data);
this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, m[2].Data);
this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, m[3].Data);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*=
(
fmat4x4SIMD const & m
)
{
sse_mul_ps(&this->Data[0].Data, &m.Data[0].Data, &this->Data[0].Data);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/=
(
fmat4x4SIMD const & m
)
{
__m128 Inv[4];
sse_inverse_ps(&this->Data[0].Data, Inv);
sse_mul_ps(&this->Data[0].Data, Inv, &this->Data[0].Data);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+=
(
float const & s
)
{
__m128 Operand = _mm_set_ps1(s);
this->Data[0].Data = _mm_add_ps(this->Data[0].Data, Operand);
this->Data[1].Data = _mm_add_ps(this->Data[1].Data, Operand);
this->Data[2].Data = _mm_add_ps(this->Data[2].Data, Operand);
this->Data[3].Data = _mm_add_ps(this->Data[3].Data, Operand);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-=
(
float const & s
)
{
__m128 Operand = _mm_set_ps1(s);
this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, Operand);
this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, Operand);
this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, Operand);
this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, Operand);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*=
(
float const & s
)
{
__m128 Operand = _mm_set_ps1(s);
this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/=
(
float const & s
)
{
__m128 Operand = _mm_div_ps(one, _mm_set_ps1(s));
this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator++ ()
{
this->Data[0].Data = _mm_add_ps(this->Data[0].Data, one);
this->Data[1].Data = _mm_add_ps(this->Data[1].Data, one);
this->Data[2].Data = _mm_add_ps(this->Data[2].Data, one);
this->Data[3].Data = _mm_add_ps(this->Data[3].Data, one);
return *this;
}
GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-- ()
{
this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, one);
this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, one);
this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, one);
this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, one);
return *this;
}
}//namespace detail
namespace gtx{
namespace simd_mat4
{
GLM_FUNC_QUALIFIER detail::tmat4x4<float> mat4_cast
(
detail::fmat4x4SIMD const & x
)
{
GLM_ALIGN(16) detail::tmat4x4<float> Result;
_mm_store_ps(&Result[0][0], x.Data[0].Data);
_mm_store_ps(&Result[1][0], x.Data[1].Data);
_mm_store_ps(&Result[2][0], x.Data[2].Data);
_mm_store_ps(&Result[3][0], x.Data[3].Data);
return Result;
}
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD matrixCompMult
(
detail::fmat4x4SIMD const & x,
detail::fmat4x4SIMD const & y
)
{
detail::fmat4x4SIMD result;
result[0] = x[0] * y[0];
result[1] = x[1] * y[1];
result[2] = x[2] * y[2];
result[3] = x[3] * y[3];
return result;
}
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD outerProduct
(
detail::fvec4SIMD const & c,
detail::fvec4SIMD const & r
)
{
__m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0));
__m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1));
__m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2));
__m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3));
detail::fmat4x4SIMD result(detail::fmat4x4SIMD::null);
result[0].Data = _mm_mul_ps(c.Data, Shu0);
result[1].Data = _mm_mul_ps(c.Data, Shu1);
result[2].Data = _mm_mul_ps(c.Data, Shu2);
result[3].Data = _mm_mul_ps(c.Data, Shu3);
return result;
}
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m)
{
detail::fmat4x4SIMD result;
detail::sse_transpose_ps(&m[0].Data, &result[0].Data);
return result;
}
GLM_FUNC_QUALIFIER float determinant(detail::fmat4x4SIMD const & m)
{
float Result;
_mm_store_ss(&Result, detail::sse_det_ps(&m[0].Data));
return Result;
}
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m)
{
detail::fmat4x4SIMD result;
detail::sse_inverse_ps(&m[0].Data, &result[0].Data);
return result;
}
}//namespace simd_mat4
}//namespace gtx
}//namespace glm