mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
814 lines
16 KiB
C++
814 lines
16 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#ifndef __core__
|
|
#define __core__
|
|
|
|
/*
|
|
valid BUILD_ flags
|
|
WIN32/BUILD_WIN32
|
|
BUILD_MACOSX
|
|
BUILD_X360
|
|
BUILD_LINUX
|
|
*/
|
|
|
|
#include "Base.h"
|
|
#include "RenderObject.h"
|
|
#include "SoundManager.h"
|
|
#include "ActionMapper.h"
|
|
#include "Event.h"
|
|
#include "StateManager.h"
|
|
#include "Light.h"
|
|
#include "Flags.h"
|
|
|
|
#include "Effects.h"
|
|
#include "Localization.h"
|
|
|
|
#include "DarkLayer.h"
|
|
|
|
|
|
|
|
#include "FrameBuffer.h"
|
|
#include "Shader.h"
|
|
|
|
class ParticleEffect;
|
|
|
|
class ParticleManager;
|
|
|
|
void initInputCodeMap();
|
|
void clearInputCodeMap();
|
|
std::string getInputCodeToString(int key);
|
|
std::string getInputCodeToUserString(int key);
|
|
int getStringToInputCode(const std::string &string);
|
|
|
|
enum TimeUpdateType
|
|
{
|
|
TIMEUPDATE_DYNAMIC = 0,
|
|
TIMEUPDATE_FIXED = 1
|
|
};
|
|
|
|
struct ScreenMode
|
|
{
|
|
ScreenMode() { idx = x = y = hz = 0; }
|
|
ScreenMode(int i, int x, int y, int hz) : idx(i), x(x), y(y), hz(hz) {}
|
|
|
|
int idx, x, y, hz;
|
|
};
|
|
|
|
struct CoreSettings
|
|
{
|
|
CoreSettings() { renderOn = true; updateOn = true; runInBackground = false; prebufferSounds = false; }
|
|
bool renderOn;
|
|
bool runInBackground;
|
|
bool updateOn; // NOT IMPLEMENTED YET
|
|
bool prebufferSounds;
|
|
};
|
|
|
|
enum CoreFlags
|
|
{
|
|
CF_CLEARBUFFERS = 0x00000001,
|
|
CF_SORTENABLED = 0x00000010
|
|
};
|
|
|
|
enum CoreLayers
|
|
{
|
|
LR_NONE = -1
|
|
};
|
|
|
|
const int NO_FOLLOW_CAMERA = -999;
|
|
|
|
class AfterEffectManager;
|
|
|
|
class Texture;
|
|
|
|
const int baseVirtualWidth = 800;
|
|
const int baseVirtualHeight = 600;
|
|
|
|
enum GameKeys
|
|
{
|
|
|
|
|
|
|
|
KEY_LSUPER,
|
|
KEY_RSUPER,
|
|
KEY_LMETA,
|
|
KEY_RMETA,
|
|
KEY_BACKSPACE,
|
|
KEY_PRINTSCREEN,
|
|
|
|
|
|
|
|
KEY_LALT,
|
|
KEY_RALT,
|
|
KEY_LSHIFT,
|
|
KEY_RSHIFT,
|
|
KEY_LCONTROL,
|
|
KEY_RCONTROL,
|
|
KEY_NUMPADMINUS,
|
|
KEY_NUMPADPERIOD,
|
|
KEY_NUMPADPLUS,
|
|
KEY_NUMPADSLASH,
|
|
KEY_NUMPADSTAR,
|
|
KEY_PGDN,
|
|
KEY_PGUP,
|
|
KEY_APOSTROPHE,
|
|
KEY_EQUALS,
|
|
KEY_SEMICOLON,
|
|
KEY_LBRACKET,
|
|
KEY_RBRACKET,
|
|
|
|
KEY_TILDE,
|
|
KEY_0,
|
|
KEY_1,
|
|
KEY_2,
|
|
KEY_3,
|
|
KEY_4,
|
|
KEY_5,
|
|
KEY_6,
|
|
KEY_7,
|
|
KEY_8,
|
|
KEY_9,
|
|
KEY_A,
|
|
KEY_B,
|
|
KEY_C,
|
|
KEY_D,
|
|
KEY_E,
|
|
KEY_F,
|
|
KEY_G,
|
|
KEY_H,
|
|
KEY_I,
|
|
KEY_J,
|
|
KEY_K,
|
|
KEY_L,
|
|
KEY_M,
|
|
KEY_N,
|
|
KEY_O,
|
|
KEY_P,
|
|
KEY_Q,
|
|
KEY_R,
|
|
KEY_S,
|
|
KEY_T,
|
|
KEY_U,
|
|
KEY_V,
|
|
KEY_W,
|
|
KEY_X,
|
|
KEY_Y,
|
|
KEY_Z,
|
|
KEY_LEFT,
|
|
KEY_RIGHT,
|
|
KEY_UP,
|
|
KEY_DOWN,
|
|
KEY_NUMPAD1,
|
|
KEY_NUMPAD2,
|
|
KEY_NUMPAD3,
|
|
KEY_NUMPAD4,
|
|
KEY_NUMPAD5,
|
|
KEY_NUMPAD6,
|
|
KEY_NUMPAD7,
|
|
KEY_NUMPAD8,
|
|
KEY_NUMPAD9,
|
|
KEY_NUMPAD0,
|
|
KEY_DELETE,
|
|
KEY_SPACE,
|
|
KEY_RETURN,
|
|
KEY_PERIOD,
|
|
KEY_MINUS,
|
|
KEY_CAPSLOCK,
|
|
KEY_SYSRQ,
|
|
KEY_TAB,
|
|
KEY_HOME,
|
|
KEY_END,
|
|
KEY_COMMA,
|
|
KEY_SLASH,
|
|
KEY_F1,
|
|
KEY_F2,
|
|
KEY_F3,
|
|
KEY_F4,
|
|
KEY_F5,
|
|
KEY_F6,
|
|
KEY_F7,
|
|
KEY_F8,
|
|
KEY_F9,
|
|
KEY_F10,
|
|
KEY_F11,
|
|
KEY_F12,
|
|
KEY_F13,
|
|
KEY_F14,
|
|
KEY_F15,
|
|
KEY_ESCAPE,
|
|
KEY_ANYKEY,
|
|
KEY_MAXARRAY
|
|
};
|
|
|
|
|
|
enum ButtonState { UP = 0, DOWN };
|
|
|
|
struct MouseButtons
|
|
{
|
|
MouseButtons ()
|
|
{
|
|
left = UP;
|
|
right = UP;
|
|
middle = UP;
|
|
}
|
|
|
|
ButtonState left, right, middle;
|
|
};
|
|
|
|
struct Mouse
|
|
{
|
|
Mouse()
|
|
{
|
|
scrollWheel = scrollWheelChange = lastScrollWheel = 0;
|
|
buttonsEnabled = true;
|
|
movementEnabled = true;
|
|
}
|
|
Vector position, lastPosition;
|
|
MouseButtons buttons;
|
|
MouseButtons pure_buttons;
|
|
Vector change;
|
|
|
|
|
|
// movementEnabled is not implemented yet
|
|
bool buttonsEnabled, movementEnabled;
|
|
|
|
int scrollWheel, scrollWheelChange, lastScrollWheel;
|
|
};
|
|
|
|
const int maxJoyBtns = 64;
|
|
|
|
class Joystick
|
|
{
|
|
public:
|
|
Joystick();
|
|
void init(int stick=0);
|
|
void shutdown();
|
|
//Ranges from 0 to 65535 (full speed).
|
|
void rumble(float leftMotor, float rightMotor, float time);
|
|
void update(float dt);
|
|
Vector position, lastPosition;
|
|
ButtonState buttons[maxJoyBtns];
|
|
float deadZone1, deadZone2;
|
|
float clearRumbleTime;
|
|
|
|
void callibrate(Vector &vec, float dead);
|
|
|
|
float leftTrigger, rightTrigger;
|
|
bool leftThumb, rightThumb, leftShoulder, rightShoulder, dpadLeft, dpadRight, dpadUp, dpadDown;
|
|
bool btnStart, btnSelect;
|
|
Vector rightStick;
|
|
bool inited, xinited;
|
|
bool anyButton();
|
|
# ifdef BBGE_BUILD_SDL2
|
|
SDL_GameController *sdl_controller;
|
|
SDL_Haptic *sdl_haptic;
|
|
# endif
|
|
SDL_Joystick *sdl_joy;
|
|
#if defined(__LINUX__) && !defined(BBGE_BUILD_SDL2)
|
|
int eventfd;
|
|
int16_t effectid;
|
|
#endif
|
|
int stickIndex;
|
|
|
|
int s1ax, s1ay, s2ax, s2ay;
|
|
};
|
|
|
|
enum FollowCameraLock
|
|
{
|
|
FCL_NONE = 0,
|
|
FCL_HORZ = 1,
|
|
FCL_VERT = 2
|
|
};
|
|
|
|
|
|
|
|
#define RLT_FIXED
|
|
|
|
|
|
typedef std::vector <RenderObject*> RenderObjects;
|
|
typedef std::list <RenderObject*> RenderObjectList;
|
|
typedef std::map <intptr_t, RenderObject*> RenderObjectMap;
|
|
|
|
class RenderObjectLayer
|
|
{
|
|
public:
|
|
RenderObjectLayer();
|
|
~RenderObjectLayer();
|
|
void add(RenderObject* r);
|
|
void remove(RenderObject* r);
|
|
void moveToFront(RenderObject *r);
|
|
void moveToBack(RenderObject *r);
|
|
void setCull(bool cull);
|
|
void setOptimizeStatic(bool opt);
|
|
void sort();
|
|
void renderPass(int pass);
|
|
void reloadDevice();
|
|
|
|
inline bool empty()
|
|
{
|
|
return objectCount == 0;
|
|
}
|
|
|
|
inline RenderObject *getFirst()
|
|
{
|
|
iter = 0;
|
|
return getNext();
|
|
}
|
|
|
|
RenderObject *getNext()
|
|
{
|
|
const int size = renderObjects.size();
|
|
int i;
|
|
for (i = iter; i < size; i++)
|
|
{
|
|
if (renderObjects[i] != 0)
|
|
break;
|
|
}
|
|
if (i < size)
|
|
{
|
|
iter = i+1;
|
|
return renderObjects[i];
|
|
}
|
|
else
|
|
{
|
|
iter = i;
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//inclusive
|
|
int startPass, endPass;
|
|
bool visible;
|
|
float followCamera;
|
|
|
|
int followCameraLock;
|
|
bool cull;
|
|
bool update;
|
|
|
|
int mode;
|
|
|
|
Vector color;
|
|
|
|
protected:
|
|
|
|
void clearDisplayList();
|
|
void generateDisplayList();
|
|
inline void renderOneObject(RenderObject *robj);
|
|
|
|
bool optimizeStatic;
|
|
bool displayListValid;
|
|
int displayListGeneration;
|
|
struct DisplayListElement {
|
|
DisplayListElement() {isList = false; u.robj = 0;}
|
|
bool isList; // True if this is a GL display list
|
|
union {
|
|
RenderObject *robj;
|
|
GLuint listID;
|
|
} u;
|
|
};
|
|
std::vector<DisplayListElement> displayList;
|
|
|
|
RenderObjects renderObjects;
|
|
int objectCount;
|
|
int firstFreeIdx;
|
|
int iter;
|
|
};
|
|
|
|
class Core : public ActionMapper, public StateManager
|
|
{
|
|
public:
|
|
|
|
// init
|
|
Core(const std::string &filesystem, const std::string& extraDataDir, int numRenderLayers, const std::string &appName="BBGE", int particleSize=1024, std::string userDataSubFolder="");
|
|
void initPlatform(const std::string &filesystem);
|
|
~Core();
|
|
|
|
virtual void init();
|
|
|
|
void initRenderObjectLayers(int num);
|
|
|
|
void applyState(const std::string &state);
|
|
|
|
bool createWindow(int width, int height, int bits, bool fullscreen, std::string windowTitle="");
|
|
|
|
void clearBuffers();
|
|
void render(int startLayer=-1, int endLayer=-1, bool useFrameBufferIfAvail=true);
|
|
void showBuffer();
|
|
void quit();
|
|
bool isShuttingDown();
|
|
bool isWindowFocus();
|
|
|
|
void instantQuit();
|
|
|
|
void cacheRender();
|
|
|
|
void setSDLGLAttributes();
|
|
|
|
void reloadResources();
|
|
void unloadResources();
|
|
|
|
std::string getPreferencesFolder();
|
|
std::string getUserDataFolder();
|
|
|
|
std::string adjustFilenameCase(const char *buf);
|
|
std::string adjustFilenameCase(const std::string &str) { return adjustFilenameCase(str.c_str()); };
|
|
|
|
void resetCamera();
|
|
|
|
virtual void shutdown();
|
|
|
|
void main(float runTime = -1); // can use main
|
|
|
|
|
|
|
|
// state functions
|
|
|
|
std::string getTextureLoadName(const std::string &texture);
|
|
|
|
void setMousePosition(const Vector &p);
|
|
|
|
void toggleScreenMode(int t=0);
|
|
|
|
void enable2D(int pixelScaleX=0, int pixelScaleY=0, bool forcePixelScale=false);
|
|
void addRenderObject(RenderObject *o, int layer=0);
|
|
void switchRenderObjectLayer(RenderObject *o, int toLayer);
|
|
void addTexture(Texture *r);
|
|
CountedPtr<Texture> findTexture(const std::string &name);
|
|
void removeTexture(Texture *res);
|
|
void clearResources();
|
|
|
|
CountedPtr<Texture> addTexture(const std::string &texture);
|
|
|
|
PostProcessingFX postProcessingFx;
|
|
|
|
enum RemoveRenderObjectFlag { DESTROY_RENDER_OBJECT=0, DO_NOT_DESTROY_RENDER_OBJECT };
|
|
void removeRenderObject(RenderObject *r, RemoveRenderObjectFlag flag = DESTROY_RENDER_OBJECT);
|
|
|
|
void setMouseConstraint(bool on);
|
|
void setMouseConstraintCircle(const Vector& pos, float mouseCircle);
|
|
|
|
void setReentryInputGrab(int on);
|
|
|
|
void action(int id, int state){}
|
|
|
|
bool exists(const std::string &file);
|
|
|
|
void enqueueRenderObjectDeletion(RenderObject *object);
|
|
void clearGarbage();
|
|
|
|
|
|
bool isNested() { return nestedMains > 1; }
|
|
int getNestedMains() { return nestedMains; }
|
|
void quitNestedMain();
|
|
|
|
int getWindowWidth() { return width; }
|
|
int getWindowHeight() { return height; }
|
|
|
|
void updateCursorFromJoystick(float dt, int spd);
|
|
|
|
uint32 getTicks();
|
|
|
|
float stopWatch(int d);
|
|
|
|
|
|
float stopWatchStartTime;
|
|
|
|
|
|
void resetGraphics(int w, int h, int fullscreen=-1, int vsync=-1, int bpp=-1);
|
|
|
|
|
|
|
|
void setDockIcon(const std::string &ident);
|
|
|
|
Vector getGameCursorPosition();
|
|
Vector getGamePosition(const Vector &v);
|
|
|
|
Vector joystickPosition;
|
|
|
|
bool coreVerboseDebug;
|
|
|
|
|
|
Vector screenCenter;
|
|
void sort();
|
|
void sortLayer(int layer);
|
|
|
|
void print(int x, int y, const char *str, float sz=1);
|
|
|
|
// windows variables
|
|
#ifdef BBGE_BUILD_WINDOWS
|
|
HDC hDC; // Private GDI Device Context
|
|
HGLRC hRC; // Permanent Rendering Context
|
|
HWND hWnd; // Holds Our Window Handle
|
|
HINSTANCE hInstance; // Holds The Instance Of The Application
|
|
#endif
|
|
|
|
std::vector<Texture*> resources;
|
|
|
|
RenderObjectLayer *getRenderObjectLayer(int i);
|
|
std::vector <int> renderObjectLayerOrder;
|
|
|
|
typedef std::vector<RenderObjectLayer> RenderObjectLayers;
|
|
RenderObjectLayers renderObjectLayers;
|
|
|
|
RenderObjectList garbage;
|
|
|
|
SoundManager *sound;
|
|
|
|
float aspect;
|
|
|
|
int width, height;
|
|
|
|
enum Modes { MODE_NONE=-1, MODE_3D=0, MODE_2D };
|
|
|
|
InterpolatedVector globalScale;
|
|
Vector globalResolutionScale;
|
|
Vector screenCapScale;
|
|
|
|
virtual void onResetScene(){}
|
|
|
|
virtual void onPlayedVoice(const std::string &name){}
|
|
|
|
Vector cameraPos;
|
|
|
|
int fps;
|
|
bool loopDone;
|
|
|
|
Mouse mouse;
|
|
|
|
AfterEffectManager *afterEffectManager;
|
|
|
|
ParticleManager *particleManager;
|
|
|
|
|
|
|
|
void setBaseTextureDirectory(const std::string &baseTextureDirectory)
|
|
{ this->baseTextureDirectory = baseTextureDirectory; }
|
|
std::string getBaseTextureDirectory()
|
|
{
|
|
return baseTextureDirectory;
|
|
}
|
|
|
|
|
|
virtual bool canChangeState();
|
|
void resetTimer();
|
|
|
|
inline int getVirtualWidth()
|
|
{
|
|
return virtualWidth;
|
|
}
|
|
|
|
inline int getVirtualHeight()
|
|
{
|
|
return virtualHeight;
|
|
}
|
|
|
|
unsigned char *grabScreenshot(int x, int y, int w, int h);
|
|
unsigned char *grabCenteredScreenshot(int w, int h);
|
|
int saveScreenshotTGA(const std::string &filename);
|
|
void save64x64ScreenshotTGA(const std::string &filename);
|
|
void saveSizedScreenshotTGA(const std::string &filename, int sz, int crop34);
|
|
void saveCenteredScreenshotTGA(const std::string &filename, int sz);
|
|
|
|
bool minimized;
|
|
std::string getEnqueuedJumpState();
|
|
float cullRadius;
|
|
float cullRadiusSqr;
|
|
Vector cullCenter;
|
|
unsigned int renderObjectCount, processedRenderObjectCount, totalRenderObjectCount;
|
|
float invGlobalScale, invGlobalScaleSqr;
|
|
|
|
void globalScaleChanged();
|
|
|
|
void screenshot();
|
|
|
|
void clearRenderObjects();
|
|
|
|
void applyMatrixStackToWorld();
|
|
void translateMatrixStack(float x, float y, float z=0);
|
|
|
|
void rotateMatrixStack(float x, float y, float z);
|
|
void scaleMatrixStack(float x, float y, float z=1);
|
|
void rotateMatrixStack(float z);
|
|
void setColor(float r, float g, float b, float a);
|
|
|
|
void bindTexture(int stage, unsigned int handle);
|
|
|
|
|
|
bool getKeyState(int k);
|
|
bool getMouseButtonState(int m);
|
|
|
|
int currentLayerPass;
|
|
int keys[KEY_MAXARRAY];
|
|
Flags flags;
|
|
virtual void debugLog(const std::string &s);
|
|
virtual void errorLog(const std::string &s);
|
|
void messageBox(const std::string &title, const std::string &msg);
|
|
bool getShiftState();
|
|
bool getAltState();
|
|
bool getCtrlState();
|
|
bool getMetaState();
|
|
|
|
virtual void generateCollisionMask(RenderObject *r){}
|
|
|
|
DarkLayer darkLayer;
|
|
|
|
int redBits, greenBits, blueBits, alphaBits;
|
|
|
|
void setupRenderPositionAndScale();
|
|
void setupGlobalResolutionScale();
|
|
|
|
|
|
int particlesPaused;
|
|
|
|
|
|
bool joystickEnabled;
|
|
bool joystickOverrideMouse;
|
|
|
|
|
|
bool debugLogTextures;
|
|
|
|
|
|
Joystick joystick;
|
|
void setClearColor(const Vector &c);
|
|
Vector getClearColor();
|
|
int flipMouseButtons;
|
|
void initFrameBuffer();
|
|
FrameBuffer frameBuffer;
|
|
void updateRenderObjects(float dt);
|
|
bool joystickAsMouse;
|
|
virtual void prepScreen(bool t){}
|
|
|
|
bool updateMouse;
|
|
bool frameOutputMode;
|
|
|
|
int overrideStartLayer, overrideEndLayer;
|
|
|
|
void setWindowCaption(const std::string &caption, const std::string &icon);
|
|
|
|
ParticleEffect* createParticleEffect(const std::string &name, const Vector &position, int layer, float rotz=0);
|
|
|
|
std::string secondaryTexturePath;
|
|
|
|
bool hasFocus();
|
|
|
|
EventQueue eventQueue;
|
|
|
|
float aspectX, aspectY;
|
|
|
|
float get_old_dt() { return old_dt; }
|
|
float get_current_dt() { return current_dt; }
|
|
|
|
bool debugLogActive;
|
|
|
|
void setInputGrab(bool on);
|
|
|
|
bool isFullscreen();
|
|
|
|
int viewOffX, viewOffY;
|
|
|
|
int getVirtualOffX();
|
|
int getVirtualOffY();
|
|
|
|
void centerMouse();
|
|
|
|
int vw2, vh2;
|
|
Vector center;
|
|
|
|
void enable2DWide(int rx, int ry);
|
|
|
|
void enumerateScreenModes();
|
|
|
|
std::vector<ScreenMode> screenModes;
|
|
|
|
void pollEvents();
|
|
|
|
CoreSettings settings;
|
|
|
|
int tgaSave(const char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData);
|
|
int zgaSave(const char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData);
|
|
|
|
volatile int dbg_numThreadDecoders;
|
|
static unsigned int dbg_numRenderCalls;
|
|
|
|
virtual void onBackgroundUpdate();
|
|
|
|
void initLocalization();
|
|
|
|
protected:
|
|
|
|
std::string fpsDebugString;
|
|
|
|
TimeUpdateType timeUpdateType;
|
|
int fixedFPS;
|
|
|
|
void updateCullData();
|
|
|
|
std::string userDataFolder;
|
|
|
|
int grabInputOnReentry;
|
|
|
|
int virtualOffX, virtualOffY;
|
|
|
|
void initIcon();
|
|
|
|
float old_dt;
|
|
float current_dt;
|
|
|
|
std::string debugLogPath;
|
|
|
|
virtual void onReloadResources();
|
|
|
|
CountedPtr<Texture> doTextureAdd(const std::string &texture, const std::string &name, std::string internalTextureName);
|
|
|
|
void deleteRenderObjectMemory(RenderObject *r);
|
|
bool _hasFocus;
|
|
bool lib_graphics, lib_sound, lib_input;
|
|
Vector clearColor;
|
|
bool updateCursorFromMouse;
|
|
virtual void unloadDevice();
|
|
virtual void reloadDevice();
|
|
|
|
std::string appName;
|
|
bool mouseConstraint;
|
|
float mouseCircle;
|
|
Vector mouseConstraintCenter;
|
|
|
|
bool doMouseConstraint();
|
|
|
|
virtual void onMouseInput(){}
|
|
bool doScreenshot;
|
|
float baseCullRadius;
|
|
bool initSoundLibrary(const std::string &defaultDevice);
|
|
bool initInputLibrary();
|
|
bool initJoystickLibrary(int numSticks=1);
|
|
bool initGraphicsLibrary(int w, int h, bool fullscreen, int vsync, int bpp, bool recreate=true);
|
|
void shutdownInputLibrary();
|
|
void shutdownJoystickLibrary();
|
|
void shutdownGraphicsLibrary(bool kill=true);
|
|
void shutdownSoundLibrary();
|
|
|
|
int afterEffectManagerLayer;
|
|
bool sortEnabled;
|
|
Vector cameraOffset;
|
|
std::vector<float> avgFPS;
|
|
float sortTimer;
|
|
bool sortFlag;
|
|
virtual void modifyDt(float &dt){}
|
|
void setPixelScale(int pixelScaleX, int pixelScaleY);
|
|
|
|
|
|
int virtualHeight, virtualWidth;
|
|
|
|
bool shuttingDown;
|
|
bool quitNestedMainFlag;
|
|
bool clearedGarbageFlag;
|
|
int nestedMains;
|
|
std::string baseTextureDirectory;
|
|
#ifdef BBGE_BUILD_WINDOWS
|
|
__int64 lastTime, curTime, freq;
|
|
#endif
|
|
|
|
std::ofstream _logOut;
|
|
|
|
int nowTicks, thenTicks;
|
|
|
|
int _vsync, _bpp;
|
|
bool _fullscreen;
|
|
|
|
int numSavedScreenshots;
|
|
|
|
CountedPtr<Texture> texError;
|
|
|
|
|
|
|
|
int tgaSaveSeries(char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData);
|
|
virtual void onUpdate(float dt);
|
|
virtual void onRender(){}
|
|
|
|
void setupFileAccess();
|
|
std::string _extraDataDir;
|
|
};
|
|
|
|
extern Core *core;
|
|
|
|
#include "RenderObject_inline.h"
|
|
|
|
#endif
|