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https://github.com/AquariaOSE/Aquaria.git
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138 lines
2.1 KiB
C++
138 lines
2.1 KiB
C++
#include "GameKeyNames.h"
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#include "ActionStatus.h"
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#include <stdio.h>
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#include <map>
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typedef std::map<std::string, int> InputCodeMap;
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InputCodeMap inputCodeMap;
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static std::string keyNames[KEY_MAXARRAY];
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static void initInputCodeMap()
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{
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#define K(k)inputCodeMap[#k] = k;
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K(KEY_A)
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K(KEY_B)
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K(KEY_C)
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K(KEY_D)
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K(KEY_E)
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K(KEY_F)
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K(KEY_G)
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K(KEY_H)
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K(KEY_I)
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K(KEY_J)
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K(KEY_K)
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K(KEY_L)
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K(KEY_M)
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K(KEY_N)
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K(KEY_O)
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K(KEY_P)
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K(KEY_Q)
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K(KEY_R)
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K(KEY_S)
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K(KEY_T)
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K(KEY_U)
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K(KEY_V)
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K(KEY_W)
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K(KEY_X)
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K(KEY_Y)
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K(KEY_Z)
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K(KEY_1)
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K(KEY_2)
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K(KEY_3)
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K(KEY_4)
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K(KEY_5)
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K(KEY_6)
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K(KEY_7)
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K(KEY_8)
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K(KEY_9)
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K(KEY_0)
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K(KEY_NUMPAD1)
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K(KEY_NUMPAD2)
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K(KEY_NUMPAD3)
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K(KEY_NUMPAD4)
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K(KEY_NUMPAD5)
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K(KEY_NUMPAD6)
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K(KEY_NUMPAD7)
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K(KEY_NUMPAD8)
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K(KEY_NUMPAD9)
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K(KEY_NUMPAD0)
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K(KEY_F1)
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K(KEY_F2)
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K(KEY_F3)
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K(KEY_F4)
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K(KEY_F5)
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K(KEY_F6)
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K(KEY_F7)
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K(KEY_F8)
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K(KEY_F9)
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K(KEY_F10)
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K(KEY_F11)
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K(KEY_F12)
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K(KEY_LEFT)
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K(KEY_RIGHT)
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K(KEY_UP)
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K(KEY_DOWN)
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K(KEY_SPACE)
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K(KEY_LCONTROL)
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K(KEY_RCONTROL)
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K(KEY_LSHIFT)
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K(KEY_RSHIFT)
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K(KEY_LMETA)
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K(KEY_RMETA)
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K(KEY_LALT)
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K(KEY_RALT)
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K(KEY_RETURN)
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K(KEY_TAB)
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K(KEY_ESCAPE)
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K(KEY_SPACE)
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K(KEY_BACKSPACE)
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K(KEY_NUMPADMINUS)
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K(KEY_NUMPADPERIOD)
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K(KEY_NUMPADPLUS)
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K(KEY_NUMPADSLASH)
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K(KEY_NUMPADSTAR)
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K(KEY_PGDN)
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K(KEY_PGUP)
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K(KEY_APOSTROPHE)
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K(KEY_EQUALS)
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K(KEY_SEMICOLON)
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K(KEY_LBRACKET)
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K(KEY_RBRACKET)
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K(KEY_TILDE)
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K(MOUSE_BUTTON_LEFT)
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K(MOUSE_BUTTON_RIGHT)
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K(MOUSE_BUTTON_MIDDLE)
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#undef K
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for (int jb = JOY_BUTTON_0; jb < JOY_BUTTON_END; jb++)
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{
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char buf[32];
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sprintf(buf, "JOY_BUTTON_%d", jb - JOY_BUTTON_0);
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inputCodeMap[buf] = jb;
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}
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// ----------------------
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// Can just use pointers to the strings in the map; they'll stay where they are in memory
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for(InputCodeMap::iterator it = inputCodeMap.begin(); it != inputCodeMap.end(); ++it)
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keyNames[it->second] = it->first;
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}
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int getInputCodeFromKeyName(const char *name)
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{
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return inputCodeMap[name];
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}
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const std::string& getKeyNameFromInputCode(int k)
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{
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return keyNames[k];
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}
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struct KeyNameInitializer
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{
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KeyNameInitializer() { initInputCodeMap(); }
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};
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static KeyNameInitializer s_kinit;
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