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Aquaria/BBGE/BitmapFont.cpp
fgenesis 6dc1c1e8d1 [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
- HTTP networking support, mods can be downloaded via the builtin downloader.
  All network activity runs in a seperate thread, which is started
  as soon as any network activity is requested.
- The master server is hard-coded to fg.wzff.de/aqmods/ if not specified otherwise;
  this setting can be overridden in the config file.
- The mod selector screen is now a grid-view for much better navigation;
  also works with joystick.
- VFS code is functionally similar to the old molebox-packed release
  for win32. The game could also have its data shipped in a Zip file
  or any other kind of archive.
- It is still possible to build without VFS support, but then the mod
  downloader and soft-patching will not be available.

The full commit history can be found here:
https://github.com/fgenesis/Aquaria_clean/compare/master...vfs

The most important commit messages follow:
[...]
    This replaces all std::ifstream with InStream, and fopen(), ... with vfopen(), ...
    Some code is #ifdef'd for better performance and less memory-copying.
    VFILE is defined to whatever type of file is in use:
    - FILE if BBGE_BUILD_VFS is not defined
    - tttvfs::VFSFile if it is.

    Other changes:
    - [un]packFile() is now unused and obsolete. That code has not been adjusted to use VFILE.
    - glpng can now load from a memory buffer.
    - TinyXML uses the VFS for reading operations now.
    - The rather clunky binary stream loading of glfont2 got replaced with ByteBuffer,
      which gets its data in one block (necessary to use the VFS without implementing
      a somewhat STL-compliant std::ifstream replacement.)
-------------
Implement loading mods from zip files.
-------------
Implement soft-patching game data files. (Replacing textures/audio/... on the fly)
-------------
Misc bits:
- Extended GUI focus handling a bit
- Fixed weirdness in texture loading... not sure but this seems more correct to me.
  Actually, considering that the texture will have its native size after restarting the game,
  the lines removed with this commit seem pretty useless.
2012-06-01 17:52:19 +02:00

457 lines
8.4 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "BitmapFont.h"
#include "Core.h"
//#include "DSQ.h"
using namespace glfont;
BmpFont::BmpFont()
{
scale = 1;
loaded = false;
overrideTexture = 0;
fontTopColor = Vector(1,1,1);
fontBtmColor = Vector(1,1,1);
}
BmpFont::~BmpFont()
{
destroy();
}
void BmpFont::destroy()
{
if (loaded)
{
font.Destroy();
loaded = false;
}
if (overrideTexture)
{
overrideTexture->removeRef();
overrideTexture = 0;
}
}
void BmpFont::load(const std::string &file, float scale, bool loadTexture)
{
if (loaded)
font.Destroy();
this->scale = scale;
#ifdef BBGE_BUILD_OPENGL
GLuint id=0;
glGenTextures(1, &id);
if (!font.Create(file.c_str(), id, loadTexture))
return;
#endif
loaded = true;
}
Texture *fontTextureTest = 0;
BitmapText::BitmapText(BmpFont *bmpFont)
{
this->bmpFont = bmpFont;
bfePass =0;
bfe = BFE_NONE;
currentScrollLine = currentScrollChar = 0;
scrollDelay = 0;
scrolling = false;
align = ALIGN_CENTER;
textWidth = 600;
this->fontDrawSize = 24;
//color = Vector(0.5,0.5,1);
cull = false;
//setTexture(font);
alignWidth = 0;
//fontTextureTest = core->addTexture("font");
}
void BitmapText::autoKern()
{
}
void BitmapText::loadSpacingMap(const std::string &file)
{
spacingMap.clear();
InStream inFile(file.c_str());
std::string line;
while (std::getline(inFile, line))
{
if (!line.empty())
{
char c = line[0];
line = line.substr(2, line.length());
std::istringstream is(line);
is >> spacingMap[c];
}
}
}
int BitmapText::getWidthOnScreen()
{
return text.size()*(fontDrawSize/2);
}
void BitmapText::setAlign(Align align)
{
this->align = align;
}
std::string BitmapText::getText()
{
return this->text;
}
void BitmapText::setText(const std::string &text)
{
this->text = text;
formatText();
}
void BitmapText::setWidth(int width)
{
textWidth = width;
}
int BitmapText::getSetWidth()
{
return textWidth;
}
float BitmapText::getHeight()
{
float sz = bmpFont->font.GetCharHeight('A') * bmpFont->scale;
return lines.size()*sz;
}
void BitmapText::formatText()
{
std::string text;
text = this->text;
lines.clear();
std::string currentLine;
int lastSpace = -1;
int currentWidth = 0;
alignWidth = 0;
for (int i = 0; i < text.size(); i++)
{
//currentWidth += spacingMap[text[i]]*fontDrawSize;
float sz = bmpFont->font.GetCharWidth(text[i])*bmpFont->scale;
currentWidth += sz;
if (currentWidth+sz >= textWidth || text[i] == '\n')
{
if (text[i] == '\n')
{
lastSpace = i;
}
lines.push_back(text.substr(0, lastSpace));
int tsz = text.size();
text = text.substr(lastSpace+1, tsz);
i = 0;
alignWidth = currentWidth;
currentWidth = 0;
lastSpace = 0;
continue;
}
if (text[i] == ' ')
{
lastSpace = i;
}
}
if (alignWidth == 0)
alignWidth = currentWidth;
if (!text.empty() && (text.size() > 1 || text[0] != ' '))
{
lines.push_back(text);
}
colorIndices.clear();
}
void BitmapText::setBitmapFontEffect(BitmapFontEffect bfe)
{
this->bfe = bfe;
}
void BitmapText::updateWordColoring()
{
colorIndices.resize(lines.size());
for (int i = 0; i < colorIndices.size(); i++)
{
colorIndices[i].resize(lines[i].size());
for (int j = 0; j < colorIndices[i].size(); j++)
{
colorIndices[i][j] = Vector(1,1,1);
}
}
/*
for (int i = 0; i < lines.size(); i++)
{
int c = 0;
for (int t = 0; t < dsq->continuity.wordColoring.size(); t++)
{
WordColoring *w = &dsq->continuity.wordColoring[t];
if ((c = lines[i].find(w->word)) != std::string::npos)
{
for (int j = c; j < c + w->word.size(); j++)
{
colorIndices[i][j] = w->color;
}
}
}
}
*/
//lines.push_back(text);
}
bool BitmapText::isEmpty()
{
return lines.empty();
}
void BitmapText::scrollText(const std::string &text, float scrollSpeed)
{
if (text.empty()) return;
this->scrollSpeed = scrollSpeed;
scrollDelay = scrollSpeed;
this->text = text;
scrolling = true;
formatText();
currentScrollLine = 0;
currentScrollChar = 0;
}
void BitmapText::setFontSize(int sz)
{
this->fontDrawSize = sz;
}
void BitmapText::onUpdate(float dt)
{
bfePass = 0;
RenderObject::onUpdate(dt);
if (scrollDelay > 0 && scrolling)
{
if (lines.empty())
{
currentScrollLine = 0;
scrolling = false;
scrollDelay = 0;
}
else
{
scrollDelay -= dt;
while (scrollDelay <= 0)
{
float diff = scrollDelay;
scrollDelay = scrollSpeed;
scrollDelay += diff;
currentScrollChar ++;
if (currentScrollChar >= lines[currentScrollLine].size())
{
currentScrollLine++;
currentScrollChar = 0;
if (currentScrollLine >= lines.size())
{
currentScrollLine = 0;
scrolling = false;
}
}
}
}
}
}
Vector BitmapText::getColorIndex(int i, int j)
{
Vector c(1,1,1);
if (!(i < 0 || j < 0))
{
if ( i < colorIndices.size() && j < colorIndices[i].size())
{
c = colorIndices[i][j];
}
}
return c;
}
void BitmapText::onRender()
{
if (!bmpFont) return;
float top_color[3] = {bmpFont->fontTopColor.x*color.x, bmpFont->fontTopColor.y*color.y, bmpFont->fontTopColor.z*color.z};
float bottom_color[3] = {bmpFont->fontBtmColor.x*color.x, bmpFont->fontBtmColor.y*color.y, bmpFont->fontBtmColor.z*color.z};
#ifdef BBGE_BUILD_OPENGL
glEnable(GL_TEXTURE_2D);
/*
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
*/
glDisable(GL_CULL_FACE);
//glScalef(1, -1, 0);
bmpFont->font.Begin();
if (fontTextureTest) fontTextureTest->apply();
if (bmpFont->overrideTexture) bmpFont->overrideTexture->apply();
float y=0;
float x=0;
float adj = bmpFont->font.GetCharHeight('A') * bmpFont->scale;
if (scrolling)
{
for (int i = 0; i <= currentScrollLine; i++)
{
std::string theLine = lines[i];
if (i == currentScrollLine)
theLine = theLine.substr(0, currentScrollChar);
x=0;
if (align == ALIGN_CENTER)
{
std::pair<int, int> sz;
bmpFont->font.GetStringSize(lines[i], &sz);
x = -sz.first*0.5f*bmpFont->scale;
}
float la = 1.0f-(scrollDelay/scrollSpeed);
/*
std::ostringstream os;
os << "la: " << la;
debugLog(os.str());
*/
bmpFont->font.DrawString(theLine, bmpFont->scale, x, y, top_color, bottom_color, alpha.x, la);
y += adj;
}
}
else
{
for (int i = 0; i < lines.size(); i++)
{
x=0;
if (align == ALIGN_CENTER)
{
std::pair<int, int> sz;
bmpFont->font.GetStringSize(lines[i], &sz);
x = -sz.first*0.5f*bmpFont->scale;
}
bmpFont->font.DrawString(lines[i], bmpFont->scale, x, y, top_color, bottom_color, alpha.x, 1);
y += adj;
}
}
glEnable(GL_CULL_FACE);
glBindTexture(GL_TEXTURE_2D, 0);
#endif
}
void BitmapText::unloadDevice()
{
RenderObject::unloadDevice();
}
void BitmapText::reloadDevice()
{
RenderObject::reloadDevice();
setText(this->text);
}
void BitmapText::render()
{
RenderObject::render();
if (!bfePass)
{
if (bfe == BFE_SHADOWBLUR)
{
InterpolatedVector oldAlpha = alpha, oldPos = position;
Vector adjust(rand()%5-2, rand()%5-2+2);
position += adjust;
alpha *= 0.4f;
bfePass = 1;
RenderObject::render();
alpha = oldAlpha;
position = oldPos;
}
}
}
void BitmapText::stopScrollingText()
{
scrolling = false;
}
bool BitmapText::isScrollingText()
{
return scrolling;
}
int BitmapText::getNumLines()
{
return lines.size();
}
/*
BitmapText::BitmapText() : RenderObject()
{
cull = false;
followCamera = 1;
scrollSpeed = 0.1f;
}
void BitmapText::scrollText(const std::string &text, float scrollSpeed)
{
setText(text);
this->scrollSpeed = scrollSpeed;
}
void BitmapText::setText(const std::string &text)
{
this->text = text;
}
std::string BitmapText::getText()
{
return text;
}
void BitmapText::onRender()
{
CTextDrawer::GetSingleton().SetColor(color.x, color.y, color.z, alpha.getValue());
dsq->print(position.x, 600 - (position.y + 16*2), text);
}
*/