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Aquaria/BBGE/FmodOpenALBridge.h

213 lines
7.1 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _INCL_FMOD_OPENAL_BRIDGE_H_
#define _INCL_FMOD_OPENAL_BRIDGE_H_
#ifdef _WIN32
#include <malloc.h>
#endif
typedef enum
{
FMOD_OK = 0,
FMOD_ERR_INTERNAL,
FMOD_ERR_FILE_NOTFOUND,
FMOD_ERR_INVALID_PARAM,
FMOD_ERR_FILE_EOF,
FMOD_ERR_OUTPUT_CREATEBUFFER,
FMOD_ERR_CHANNEL_STOLEN,
FMOD_ERR_ALREADYLOCKED,
FMOD_ERR_BADCOMMAND,
FMOD_ERR_CHANNEL_ALLOC,
FMOD_ERR_COM,
FMOD_ERR_DMA,
FMOD_ERR_DSP_CONNECTION,
FMOD_ERR_DSP_FORMAT,
FMOD_ERR_DSP_NOTFOUND,
} FMOD_RESULT;
typedef enum
{
FMOD_SPEAKERMODE_STEREO,
} FMOD_SPEAKERMODE;
typedef enum
{
FMOD_TIMEUNIT_MS,
} FMOD_TIMEUNIT;
typedef enum
{
FMOD_DSP_TYPE_FLANGE,
FMOD_DSP_TYPE_REVERB,
} FMOD_DSP_TYPE;
typedef enum
{
FMOD_CHANNEL_CALLBACKTYPE_END, /* Called when a sound ends. */
FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE, /* Called when a voice is swapped out or swapped in. */
FMOD_CHANNEL_CALLBACKTYPE_SYNCPOINT, /* Called when a syncpoint is encountered. Can be from wav file markers. */
FMOD_CHANNEL_CALLBACKTYPE_OCCLUSION, /* Called when the channel has its geometry occlusion value calculated. Can be used to clamp or change the value. */
FMOD_CHANNEL_CALLBACKTYPE_MAX, /* Maximum number of callback types supported. */
FMOD_CHANNEL_CALLBACKTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bit. */
} FMOD_CHANNEL_CALLBACKTYPE;
typedef struct
{
float x; /* X co-ordinate in 3D space. */
float y; /* Y co-ordinate in 3D space. */
float z; /* Z co-ordinate in 3D space. */
} FMOD_VECTOR;
#define F_CALLBACK
typedef int FMOD_CAPS;
#define FMOD_CAPS_HARDWARE_EMULATED 1
#define FMOD_VERSION 1337
#define FMOD_CHANNEL_FREE -1
typedef int FMOD_MODE;
#define FMOD_HARDWARE (1<<0)
#define FMOD_SOFTWARE (1<<1)
#define FMOD_2D (1<<2)
#define FMOD_CREATESTREAM (1<<3)
#define FMOD_LOOP_OFF (1<<4)
#define FMOD_LOOP_NORMAL (1<<5)
#define FMOD_LOWMEM (1<<6)
#define FMOD_3D (1<<7)
#define FMOD_3D_HEADRELATIVE (1<<8)
#define FMOD_3D_WORLDRELATIVE (1<<9)
#define FMOD_3D_LINEARROLLOFF (1<<10)
#define FMOD_DEFAULT (FMOD_2D | FMOD_HARDWARE)
typedef int FMOD_SOUND_FORMAT;
typedef int FMOD_SOUND_TYPE;
typedef int FMOD_CREATESOUNDEXINFO;
#define FMOD_INIT_NORMAL 0
typedef int FMOD_INITFLAGS;
typedef int FMOD_CHANNELINDEX;
typedef bool FMOD_BOOL;
typedef FMOD_RESULT (*FMOD_FILE_OPENCALLBACK)(const char *,int,unsigned int *,void **,void **);
typedef FMOD_RESULT (*FMOD_FILE_CLOSECALLBACK)(void *,void *);
typedef FMOD_RESULT (*FMOD_FILE_READCALLBACK)(void *,void *,unsigned int,unsigned int *,void *);
typedef FMOD_RESULT (*FMOD_FILE_SEEKCALLBACK)(void *,unsigned int,void *);
typedef FMOD_RESULT (*FMOD_CHANNEL_CALLBACK)(void *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *commanddata1, void *commanddata2);
typedef enum
{
FMOD_DSP_REVERB_ROOMSIZE,
FMOD_DSP_REVERB_DAMP,
FMOD_DSP_REVERB_WETMIX,
FMOD_DSP_REVERB_DRYMIX,
FMOD_DSP_REVERB_WIDTH,
FMOD_DSP_REVERB_MODE,
} FMOD_DSP_REVERB_PARAMS; // we don't use this, but we should!
namespace FMOD
{
typedef int DSPConnection;
class Sound
{
public:
FMOD_RESULT release();
FMOD_RESULT getFormat(FMOD_SOUND_TYPE *type, FMOD_SOUND_FORMAT *format, int *channels, int *bits); // only *channels implemented
};
class DSP
{
public:
FMOD_RESULT getActive(bool *active);
FMOD_RESULT remove();
FMOD_RESULT setParameter(int index, float value);
};
class ChannelGroup
{
public:
FMOD_RESULT setPaused(bool paused);
FMOD_RESULT addDSP(DSP *dsp, DSPConnection **connection);
FMOD_RESULT getPaused(bool *paused);
FMOD_RESULT getVolume(float *volume);
FMOD_RESULT setVolume(float volume);
FMOD_RESULT stop();
};
class Channel
{
public:
FMOD_RESULT setVolume(float volume);
FMOD_RESULT getPosition(unsigned int *position, FMOD_TIMEUNIT postype);
FMOD_RESULT getVolume(float *volume);
FMOD_RESULT isPlaying(bool *isplaying);
FMOD_RESULT setChannelGroup(ChannelGroup *channelgroup);
FMOD_RESULT setFrequency(float frequency);
FMOD_RESULT setPriority(int priority);
FMOD_RESULT stop();
FMOD_RESULT setPaused(bool paused);
FMOD_RESULT setCallback(FMOD_CHANNEL_CALLBACK callback);
FMOD_RESULT getUserData(void **userdata);
FMOD_RESULT setUserData(void *userdata);
FMOD_RESULT set3DAttributes(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel);
FMOD_RESULT set3DMinMaxDistance(float mindistance, float maxdistance);
FMOD_RESULT setMode(FMOD_MODE mode);
FMOD_RESULT getMode(FMOD_MODE *mode);
};
class System
{
public:
FMOD_RESULT release();
FMOD_RESULT createChannelGroup(const char *name, ChannelGroup **channelgroup);
FMOD_RESULT createDSPByType(FMOD_DSP_TYPE type, DSP **dsp);
FMOD_RESULT createSound(const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound);
FMOD_RESULT createStream(const char *name_or_data, FMOD_MODE mode, FMOD_CREATESOUNDEXINFO *exinfo, Sound **sound);
FMOD_RESULT getDriverCaps(int id, FMOD_CAPS *caps, int *minfrequency, int *maxfrequency, FMOD_SPEAKERMODE *controlpanelspeakermode);
FMOD_RESULT getMasterChannelGroup(ChannelGroup **channelgroup);
FMOD_RESULT getVersion(unsigned int *version);
FMOD_RESULT init(int maxchannels, FMOD_INITFLAGS flags, void *extradriverdata);
FMOD_RESULT playSound(FMOD_CHANNELINDEX channelid, Sound *sound, bool paused, Channel **channel);
FMOD_RESULT setDSPBufferSize(unsigned int bufferlength, int numbuffers);
FMOD_RESULT setFileSystem(FMOD_FILE_OPENCALLBACK useropen, FMOD_FILE_CLOSECALLBACK userclose, FMOD_FILE_READCALLBACK userread, FMOD_FILE_SEEKCALLBACK userseek, int blockalign);
FMOD_RESULT setSpeakerMode(FMOD_SPEAKERMODE speakermode);
FMOD_RESULT update();
FMOD_RESULT set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up);
// BBGE-specific...
FMOD_RESULT getNumChannels(int *maxchannels_ret);
};
typedef System FMOD_SYSTEM;
FMOD_RESULT Memory_GetStats(int *currentalloced, int *maxalloced, FMOD_BOOL blocking=false);
FMOD_RESULT System_Create(FMOD_SYSTEM **system);
} // namespace FMOD
#endif