mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 18:23:49 +00:00
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Created : 2006-04-21
|
|
// Updated : 2006-11-13
|
|
// Licence : This source is under MIT License
|
|
// File : glm/gtx/inertia.hpp
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Dependency:
|
|
// - GLM core
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef glm_gtx_inertia
|
|
#define glm_gtx_inertia
|
|
|
|
// Dependency:
|
|
#include "../glm.hpp"
|
|
|
|
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
|
# pragma message("GLM: GLM_GTX_inertia extension included")
|
|
#endif
|
|
|
|
namespace glm{
|
|
namespace gtx{
|
|
namespace inertia ///< GLM_GTX_inertia extension: Create inertia matrices
|
|
{
|
|
/// \addtogroup gtx_inertia
|
|
/// @{
|
|
|
|
//! Build an inertia matrix for a box.
|
|
//! From GLM_GTX_inertia extension.
|
|
template <typename T>
|
|
detail::tmat3x3<T> boxInertia3(
|
|
const T Mass,
|
|
const detail::tvec3<T>& Scale);
|
|
|
|
//! Build an inertia matrix for a box.
|
|
//! From GLM_GTX_inertia extension.
|
|
template <typename T>
|
|
detail::tmat4x4<T> boxInertia4(
|
|
const T Mass,
|
|
const detail::tvec3<T>& Scale);
|
|
|
|
//! Build an inertia matrix for a disk.
|
|
//! From GLM_GTX_inertia extension.
|
|
template <typename T>
|
|
detail::tmat3x3<T> diskInertia3(
|
|
const T Mass,
|
|
const T Radius);
|
|
|
|
//! Build an inertia matrix for a disk.
|
|
//! From GLM_GTX_inertia extension.
|
|
template <typename T>
|
|
detail::tmat4x4<T> diskInertia4(
|
|
const T Mass,
|
|
const T Radius);
|
|
|
|
//! Build an inertia matrix for a ball.
|
|
//! From GLM_GTX_inertia extension.
|
|
template <typename T>
|
|
detail::tmat3x3<T> ballInertia3(
|
|
const T Mass,
|
|
const T Radius);
|
|
|
|
//! Build an inertia matrix for a ball.
|
|
//! From GLM_GTX_inertia extension.
|
|
template <typename T>
|
|
detail::tmat4x4<T> ballInertia4(
|
|
const T Mass,
|
|
const T Radius);
|
|
|
|
//! Build an inertia matrix for a sphere.
|
|
//! From GLM_GTX_inertia extension.
|
|
template <typename T>
|
|
detail::tmat3x3<T> sphereInertia3(
|
|
const T Mass,
|
|
const T Radius);
|
|
|
|
//! Build an inertia matrix for a sphere.
|
|
//! From GLM_GTX_inertia extension.
|
|
template <typename T>
|
|
detail::tmat4x4<T> sphereInertia4(
|
|
const T Mass,
|
|
const T Radius);
|
|
|
|
/// @}
|
|
}// namespace inertia
|
|
}// namespace gtx
|
|
}// namespace glm
|
|
|
|
#include "inertia.inl"
|
|
|
|
namespace glm{using namespace gtx::inertia;}
|
|
|
|
#endif//glm_gtx_inertia
|