..
AnimationEditor.cpp
More work on tile rendering:
2023-08-09 02:41:04 +02:00
AnimationEditor.h
anim editor: allow to select anim by name (no more hammering PgUp/PgDown!)
2022-11-18 01:52:46 +01:00
Aquaria.ico
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
aquaria.rc
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
AquariaComboBox.cpp
BmpFont usage is now a ref instead of a ptr, const-ify glfont
2023-05-31 17:08:52 +02:00
AquariaCompileConfig.h
remove unused QuadTrail
2022-05-12 17:35:39 +02:00
AquariaMenuItem.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
AquariaMenuItem.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
AquariaOSE.ico
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
AquariaSaveSlot.cpp
working on quad repeat, this probably breaks it but will continue later
2023-09-13 23:39:22 +02:00
Avatar.cpp
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
Avatar.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
Beam.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
Beam.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
BitBlotLogo.cpp
skip an extra 1 second black-screen time on startup whenever possible
2023-06-01 13:04:57 +02:00
CMakeLists.txt
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
CollideEntity.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
CollideEntity.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Continuity.cpp
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
Continuity.h
remove some unused code
2020-07-13 23:13:07 +02:00
Credits.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
CurrentRender.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
custom-fields.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Damage.h
Fix some warnings
2017-01-20 19:10:40 +01:00
DSQ.cpp
undo parts of prev commits; move old fudge from font atlas code to tile rendering.
2023-10-20 02:06:45 +02:00
DSQ.h
SceneEditor: hovering tiles works again
2023-09-08 19:23:03 +02:00
Element.cpp
More work on tile rendering:
2023-08-09 02:41:04 +02:00
Element.h
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
Emote.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
Entity.cpp
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
Entity.h
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
FlockEntity.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
FlockEntity.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Game.cpp
SceneEditor: hovering tiles works again
2023-09-08 19:23:03 +02:00
Game.h
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
GameEnums.h
more drafting for tile redering optimization
2023-07-11 22:30:28 +02:00
GameplayVariables.cpp
move StringBank to BBGE
2018-01-02 17:00:27 +01:00
GameStructs.cpp
More signed/unsigned comparison fixes. int -> size_t.
2017-01-19 18:50:33 +01:00
GameStructs.h
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
GasCloud.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GasCloud.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GridRender.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
GridRender.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
Hair.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Hair.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
InGameMenu.cpp
skip an extra 1 second black-screen time on startup whenever possible
2023-06-01 13:04:57 +02:00
InGameMenu.h
remove some unused stuff
2022-05-12 17:20:40 +02:00
Ingredient.cpp
Fix missing textures in ingredient pickup effect and new recipe notification
2023-07-20 22:26:18 +02:00
Ingredient.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Intro.cpp
skip an extra 1 second black-screen time on startup whenever possible
2023-06-01 13:04:57 +02:00
Intro.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Main.cpp
declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway
2022-06-20 04:26:42 +02:00
ManaBall.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
ManaBall.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
MiniMapRender.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
Mod.cpp
oops
2023-06-01 13:49:22 +02:00
Mod.h
skip an extra 1 second black-screen time on startup whenever possible
2023-06-01 13:04:57 +02:00
ModDownloader.cpp
remove pointless self-refs (dsq->... and core->...) in DSQ
2023-05-31 17:37:20 +02:00
ModDownloader.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ModSelector.cpp
BmpFont usage is now a ref instead of a ptr, const-ify glfont
2023-05-31 17:08:52 +02:00
ModSelector.h
fix texture issue with software mipmaps (resize offending textures to be power-of-2)
2022-03-31 21:05:44 +02:00
Network.cpp
Obsolete & remove BBGE_BUILD_SDL2. Closes #65 .
2022-04-05 09:58:57 +02:00
Network.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
NotEntities.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEditor.cpp
skip an extra 1 second black-screen time on startup whenever possible
2023-06-01 13:04:57 +02:00
Path.cpp
Cleanup underwater checks, fix rectangular water bubbles
2023-06-23 15:05:05 +02:00
Path.h
Cleanup underwater checks, fix rectangular water bubbles
2023-06-23 15:05:05 +02:00
PathFinding.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
PathFinding.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
PathRender.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
RecipeMenuEntry.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
RecipeMenuEntry.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
SceneEditor.cpp
fixes to SceneEditor, some more things are working again
2023-10-20 00:35:25 +02:00
SceneEditor.h
fixes to SceneEditor, some more things are working again
2023-10-20 00:35:25 +02:00
SchoolFish.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
SchoolFish.h
first step towards making the render process const
2022-05-19 05:17:00 +02:00
Scriptable.cpp
Small refactor, add Scrtipable base, add node_v() Lua function
2021-01-12 19:00:05 +01:00
Scriptable.h
Small refactor, add Scrtipable base, add node_v() Lua function
2021-01-12 19:00:05 +01:00
ScriptedEntity.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
ScriptedEntity.h
Rework and fix entity spawning and ID handling.
2023-05-09 04:49:06 +02:00
ScriptInterface.cpp
Rework + optimize map tile storage & rendering, initial working draft.
2023-07-14 00:19:33 +02:00
ScriptInterface.h
Changes to entity/node activation:
2023-02-24 02:10:33 +01:00
Segmented.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Segmented.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
SFXLoops.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Shot.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
Shot.h
Add support for below-maxspeed shots
2022-10-12 18:58:48 +02:00
Spore.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
Spore.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
States.cpp
skip an extra 1 second black-screen time on startup whenever possible
2023-06-01 13:04:57 +02:00
States.h
Can now quit the intro sequence on Esc (finally!)
2023-06-01 02:31:50 +02:00
StatsAndAchievements.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
StatsAndAchievements.h
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
SteamRender.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
Strand.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
StringBank_gen.h
remove frame recording (Demo.cpp) and related code
2022-05-12 17:28:12 +02:00
SubtitlePlayer.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
SubtitlePlayer.h
More signed/unsigned comparison fixes. int -> size_t.
2017-01-19 18:50:33 +01:00
TileMgr.cpp
tile repeat with grid effects works again
2023-08-25 00:40:14 +02:00
TileMgr.h
tile repeat with grid effects works again
2023-08-25 00:40:14 +02:00
TileVector.h
wip towards Element draw refactor; still using old render path
2023-07-10 02:29:21 +02:00
ToolTip.cpp
BmpFont usage is now a ref instead of a ptr, const-ify glfont
2023-05-31 17:08:52 +02:00
ToolTip.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
UserSettings.cpp
remove parallax settings from config
2023-07-05 03:59:41 +02:00
UserSettings.h
remove parallax settings from config
2023-07-05 03:59:41 +02:00
WaterSurfaceRender.cpp
working on quad repeat, this probably breaks it but will continue later
2023-09-13 23:39:22 +02:00
WaterSurfaceRender.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Web.cpp
eliminate DSQ::game, singe game is already a global ptr and we don't need both
2023-05-31 17:52:06 +02:00
Web.h
Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
2023-05-25 16:58:08 +02:00
WorldMap.h
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
WorldMapRender.cpp
More work on tile rendering:
2023-08-09 02:41:04 +02:00
WorldMapTiles.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00