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Aquaria/Aquaria
fgenesis f1796475f1 undo parts of prev commits; move old fudge from font atlas code to tile rendering.
this should now be correct and much simpler to maintain from now on.
downside is that it breaks the appearance of quads with tex repeat on,
but i don't think anyone ever used this ever since i've added the Lua functions;
so i'm just calling it broken in older versions and move on.
2023-10-20 02:06:45 +02:00
..
AnimationEditor.cpp More work on tile rendering: 2023-08-09 02:41:04 +02:00
AnimationEditor.h anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
Aquaria.ico initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
aquaria.rc Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
AquariaComboBox.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
AquariaCompileConfig.h remove unused QuadTrail 2022-05-12 17:35:39 +02:00
AquariaMenuItem.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
AquariaMenuItem.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
AquariaOSE.ico Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
AquariaSaveSlot.cpp working on quad repeat, this probably breaks it but will continue later 2023-09-13 23:39:22 +02:00
Avatar.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Avatar.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Beam.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Beam.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
BitBlotLogo.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
CMakeLists.txt Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
CollideEntity.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
CollideEntity.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Continuity.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Continuity.h remove some unused code 2020-07-13 23:13:07 +02:00
Credits.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
CurrentRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
custom-fields.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Damage.h Fix some warnings 2017-01-20 19:10:40 +01:00
DSQ.cpp undo parts of prev commits; move old fudge from font atlas code to tile rendering. 2023-10-20 02:06:45 +02:00
DSQ.h SceneEditor: hovering tiles works again 2023-09-08 19:23:03 +02:00
Element.cpp More work on tile rendering: 2023-08-09 02:41:04 +02:00
Element.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Emote.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Entity.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Entity.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
FlockEntity.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
FlockEntity.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Game.cpp SceneEditor: hovering tiles works again 2023-09-08 19:23:03 +02:00
Game.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
GameEnums.h more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
GameplayVariables.cpp move StringBank to BBGE 2018-01-02 17:00:27 +01:00
GameStructs.cpp More signed/unsigned comparison fixes. int -> size_t. 2017-01-19 18:50:33 +01:00
GameStructs.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
GasCloud.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GasCloud.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
GridRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
GridRender.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Hair.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Hair.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
InGameMenu.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
InGameMenu.h remove some unused stuff 2022-05-12 17:20:40 +02:00
Ingredient.cpp Fix missing textures in ingredient pickup effect and new recipe notification 2023-07-20 22:26:18 +02:00
Ingredient.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Intro.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
Intro.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Main.cpp declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway 2022-06-20 04:26:42 +02:00
ManaBall.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
ManaBall.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MiniMapRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Mod.cpp oops 2023-06-01 13:49:22 +02:00
Mod.h skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
ModDownloader.cpp remove pointless self-refs (dsq->... and core->...) in DSQ 2023-05-31 17:37:20 +02:00
ModDownloader.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ModSelector.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
ModSelector.h fix texture issue with software mipmaps (resize offending textures to be power-of-2) 2022-03-31 21:05:44 +02:00
Network.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
Network.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
NotEntities.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
ParticleEditor.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
Path.cpp Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Path.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
PathFinding.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
PathFinding.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
PathRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
RecipeMenuEntry.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
RecipeMenuEntry.h Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
SceneEditor.cpp fixes to SceneEditor, some more things are working again 2023-10-20 00:35:25 +02:00
SceneEditor.h fixes to SceneEditor, some more things are working again 2023-10-20 00:35:25 +02:00
SchoolFish.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
SchoolFish.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Scriptable.cpp Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
Scriptable.h Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
ScriptedEntity.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
ScriptedEntity.h Rework and fix entity spawning and ID handling. 2023-05-09 04:49:06 +02:00
ScriptInterface.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
ScriptInterface.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Segmented.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Segmented.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
SFXLoops.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Shot.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Shot.h Add support for below-maxspeed shots 2022-10-12 18:58:48 +02:00
Spore.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Spore.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
States.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
States.h Can now quit the intro sequence on Esc (finally!) 2023-06-01 02:31:50 +02:00
StatsAndAchievements.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
StatsAndAchievements.h Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SteamRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Strand.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
StringBank_gen.h remove frame recording (Demo.cpp) and related code 2022-05-12 17:28:12 +02:00
SubtitlePlayer.cpp Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
SubtitlePlayer.h More signed/unsigned comparison fixes. int -> size_t. 2017-01-19 18:50:33 +01:00
TileMgr.cpp tile repeat with grid effects works again 2023-08-25 00:40:14 +02:00
TileMgr.h tile repeat with grid effects works again 2023-08-25 00:40:14 +02:00
TileVector.h wip towards Element draw refactor; still using old render path 2023-07-10 02:29:21 +02:00
ToolTip.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
ToolTip.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
UserSettings.cpp remove parallax settings from config 2023-07-05 03:59:41 +02:00
UserSettings.h remove parallax settings from config 2023-07-05 03:59:41 +02:00
WaterSurfaceRender.cpp working on quad repeat, this probably breaks it but will continue later 2023-09-13 23:39:22 +02:00
WaterSurfaceRender.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Web.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Web.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
WorldMap.h Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
WorldMapRender.cpp More work on tile rendering: 2023-08-09 02:41:04 +02:00
WorldMapTiles.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00