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Aquaria/win/vc90/BBGE.vcproj
James Le Cuirot f19011e3dd
Delete duplicate GL headers
Nothing was pointing at BBGE/glext.

Only the VS project was pointing at ExternalLibs/GL. I have pointed it
at the headers under BBGE/GL instead.

I have also adjusted the includes to use the GL prefix as is standard
practise. These will still work as BBGE is in the include path. This
allows users to build against their system GL headers simply by
deleting the BBGE/GL directory.
2017-02-09 21:08:57 +00:00

576 lines
13 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="9,00"
Name="BBGE"
ProjectGUID="{4C2AD812-6776-4728-A4B0-ABA397224152}"
RootNamespace="Aquaria_vc90"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="SDL2.lib SDL2main.lib OpenAL32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\ExternalLibs\AL\lib\win32&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\lib\win32&quot;"
IgnoreAllDefaultLibraries="true"
IgnoreDefaultLibraryNames=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="2"
FloatingPointModel="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="SDL2.lib SDL2main.lib OpenAL32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\ExternalLibs\AL\lib\win32&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\lib\win32&quot;"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
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