mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 06:35:51 +00:00
12ea97f051
GL_CULL_FACE is effectively always disabled, except for quad strip rendering, and keeping GL_CULL_FACE disabled there does not seem to cause any visual artifacts. Instead, it enhances skeletal animation possibilities (e.g. flipping bone strips over without it disappearing)
130 lines
2.8 KiB
C++
130 lines
2.8 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include "QuadTrail.h"
|
|
#include <assert.h>
|
|
|
|
QuadTrail::QuadTrail(int maxPoints, float pointDist)
|
|
: RenderObject(), maxPoints(maxPoints), pointDist(pointDist), numPoints(0)
|
|
{
|
|
quadTrailAlphaEffect = QTAE_NORMAL;
|
|
cull = false;
|
|
repeatTexture = 1;
|
|
|
|
lifeRate = 0.5;
|
|
}
|
|
|
|
void QuadTrail::addPoint(const Vector &point)
|
|
{
|
|
if (numPoints > 0)
|
|
{
|
|
if ((points.back().point - point).isLength2DIn(pointDist))
|
|
{
|
|
backOffset = point - points.back().point;
|
|
return;
|
|
}
|
|
}
|
|
|
|
QuadTrailPoint p;
|
|
p.point = point;
|
|
|
|
points.push_back(p);
|
|
numPoints++;
|
|
if (numPoints >= maxPoints)
|
|
points.pop_front();
|
|
|
|
backOffset.x = 0;
|
|
backOffset.y = 0;
|
|
}
|
|
|
|
void QuadTrail::onRender()
|
|
{
|
|
if (numPoints < 2) return;
|
|
|
|
#ifdef BBGE_BUILD_OPENGL
|
|
//glDisable(GL_CULL_FACE);
|
|
int c = 0;
|
|
Vector p, diff, dl, dr;
|
|
Vector lastPoint;
|
|
|
|
const float texScale = texture ? float(numPoints*pointDist)/texture->width : 1.0f;
|
|
|
|
glBegin(GL_QUAD_STRIP);
|
|
for (Points::iterator i = points.begin(); i != points.end(); i++)
|
|
{
|
|
if (quadTrailAlphaEffect == QTAE_NORMAL)
|
|
{
|
|
glColor4f(1, 1, 1, (*i).life);
|
|
}
|
|
if (c == 0)
|
|
{
|
|
lastPoint = (*i).point;
|
|
c++;
|
|
continue;
|
|
}
|
|
p = (*i).point;
|
|
|
|
if (c == numPoints-1)
|
|
p += backOffset;
|
|
|
|
diff = p - lastPoint;
|
|
//possible opt here
|
|
if (texture)
|
|
diff.setLength2D(texture->width*0.5f);
|
|
else
|
|
diff.setLength2D(32);
|
|
dl = diff.getPerpendicularLeft();
|
|
dr = diff.getPerpendicularRight();
|
|
|
|
glTexCoord2f(0, (float(c)/numPoints)*texScale);
|
|
glVertex2f(p.x+dl.x, p.y+dl.y);
|
|
glTexCoord2f(1, (float(c+1)/numPoints)*texScale);
|
|
glVertex2f(p.x+dr.x, p.y+dr.y);
|
|
|
|
c++;
|
|
lastPoint = (*i).point;
|
|
}
|
|
glEnd();
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glPointSize(4);
|
|
glColor4f(0, 1, 0, 0.5);
|
|
|
|
glBegin(GL_POINTS);
|
|
for (Points::iterator i = points.begin(); i != points.end(); i++)
|
|
{
|
|
glVertex2f((*i).point.x, (*i).point.y);
|
|
}
|
|
glEnd();
|
|
#endif
|
|
}
|
|
|
|
void QuadTrail::onUpdate(float dt)
|
|
{
|
|
RenderObject::onUpdate(dt);
|
|
|
|
for (Points::iterator i = points.begin(); i != points.end(); i++)
|
|
{
|
|
(*i).life -= dt * lifeRate;
|
|
if ((*i).life <= 0)
|
|
(*i).life = 0;
|
|
}
|
|
}
|