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Aquaria/BBGE/Texture.h
fgenesis 68b3c61852 Add RenderState to be passed through the scene graph
This will eventually handle all mutable state during rendering
2022-05-20 01:04:19 +02:00

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1.8 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef BBGE_TEXTURE_H
#define BBGE_TEXTURE_H
#include <string>
#include "Refcounted.h"
enum TextureLoadResult
{
TEX_FAILED,
TEX_SUCCESS
};
struct ImageData;
class Texture : public Refcounted
{
public:
Texture();
~Texture();
bool load(std::string file, bool mipmap);
void apply(bool repeat = false) const;
void unload();
int getPixelWidth();
int getPixelHeight();
void destroy();
int width, height;
unsigned textures[1];
void reload();
void write(int tx, int ty, int w, int h, const unsigned char *pixels);
void read(int tx, int ty, int w, int h, unsigned char *pixels);
unsigned char *getBufferAndSize(int *w, int *h, unsigned int *size); // returned memory must be free()'d
std::string name;
TextureLoadResult getLoadResult() const { return loadResult; }
protected:
std::string loadName;
bool loadInternal(const ImageData& img, bool mipmap);
int ow, oh;
TextureLoadResult loadResult;
bool _mipmap;
private:
mutable bool _repeating; // modified during rendering
};
#define UNREFTEX(x) if (x) {x = NULL;}
#endif