mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-27 07:06:00 +00:00
289 lines
6.1 KiB
C++
289 lines
6.1 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include "RoundedRect.h"
|
|
#include "Core.h"
|
|
#include "TTFFont.h"
|
|
|
|
#include <assert.h>
|
|
|
|
RoundedRect *RoundedRect::moving=0;
|
|
|
|
RoundedRect::RoundedRect() : RenderObject()
|
|
{
|
|
alphaMod = 0.75;
|
|
color = 0;
|
|
|
|
width = 100;
|
|
height = 100;
|
|
|
|
radius = 20;
|
|
|
|
cull = false;
|
|
|
|
canMove = false;
|
|
moving = 0;
|
|
|
|
followCamera = 1;
|
|
}
|
|
|
|
void RoundedRect::setWidthHeight(int w, int h, int radius)
|
|
{
|
|
this->radius = radius;
|
|
width = w-radius*2;
|
|
height = h-radius*2;
|
|
}
|
|
|
|
void RoundedRect::setCanMove(bool on)
|
|
{
|
|
canMove = on;
|
|
}
|
|
|
|
void RoundedRect::onUpdate(float dt)
|
|
{
|
|
RenderObject::onUpdate(dt);
|
|
if (canMove)
|
|
{
|
|
if (core->mouse.buttons.left)
|
|
{
|
|
if (moving == this)
|
|
{
|
|
position = core->mouse.position + d;
|
|
|
|
if (position.x + ((width/2)+radius) > (core->getVirtualWidth() - core->getVirtualOffX()))
|
|
position.x = (core->getVirtualWidth()- core->getVirtualOffX()) - ((width/2)+radius);
|
|
if (position.y + ((height/2)+radius) > core->getVirtualHeight())
|
|
position.y = core->getVirtualHeight() - ((height/2)+radius);
|
|
if (position.x - ((width/2)+radius) < 0 - core->getVirtualOffX())
|
|
position.x = -core->getVirtualOffX() + ((width/2)+radius);
|
|
if (position.y - ((height/2)+radius) < 0 - core->getVirtualOffY())
|
|
position.y = -core->getVirtualOffY() + ((height/2)+radius);
|
|
}
|
|
else if (moving == 0)
|
|
{
|
|
Vector p = core->mouse.position;
|
|
if ((p.x >= (position.x - (width/2 + radius))) && (p.y >= (position.y - (height/2 + radius)))
|
|
&& (p.x <= (position.x + (width/2 + radius)) && (p.y <= (position.y - height/2))))
|
|
{
|
|
d = position - core->mouse.position;
|
|
moving = this;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (moving == this)
|
|
{
|
|
// do stuff
|
|
|
|
moving = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void RoundedRect::onRender()
|
|
{
|
|
//glBindTexture(GL_TEXTURE_2D, 0);
|
|
int w2 = width/2;
|
|
int h2 = height/2;
|
|
glDisable(GL_CULL_FACE);
|
|
float iter = 0.1f;
|
|
|
|
glBegin(GL_QUADS);
|
|
for (float angle = 0; angle < PI_HALF - iter; angle+=iter)
|
|
{
|
|
// top right
|
|
{
|
|
float x1 = sinf(angle)*radius, y1 = -cosf(angle)*radius;
|
|
float x2 = sinf(angle+iter)*radius, y2 = -cosf(angle+iter)*radius;
|
|
glVertex3f(w2 + x1, -h2 + y1, 0);
|
|
glVertex3f(w2 + x2, -h2 + y2, 0);
|
|
glVertex3f(w2 + x2, -h2 + 0, 0);
|
|
glVertex3f(w2 + x1, -h2 + 0, 0);
|
|
}
|
|
// top left
|
|
{
|
|
float x1 = -sinf(angle)*radius, y1 = -cosf(angle)*radius;
|
|
float x2 = -sinf(angle+iter)*radius, y2 = -cosf(angle+iter)*radius;
|
|
glVertex3f(-w2 + x1, -h2 + y1, 0);
|
|
glVertex3f(-w2 + x2, -h2 + y2, 0);
|
|
glVertex3f(-w2 + x2, -h2 + 0, 0);
|
|
glVertex3f(-w2 + x1, -h2 + 0, 0);
|
|
}
|
|
{
|
|
float x1 = sinf(angle)*radius, y1 = cosf(angle)*radius;
|
|
float x2 = sinf(angle+iter)*radius, y2 = cosf(angle+iter)*radius;
|
|
glVertex3f(w2 + x1, h2 + y1, 0);
|
|
glVertex3f(w2 + x2, h2 + y2, 0);
|
|
glVertex3f(w2 + x2, h2 + 0, 0);
|
|
glVertex3f(w2 + x1, h2 + 0, 0);
|
|
}
|
|
{
|
|
float x1 = -sinf(angle)*radius, y1 = cosf(angle)*radius;
|
|
float x2 = -sinf(angle+iter)*radius, y2 = cosf(angle+iter)*radius;
|
|
glVertex3f(-w2 + x1, h2 + y1, 0);
|
|
glVertex3f(-w2 + x2, h2 + y2, 0);
|
|
glVertex3f(-w2 + x2, h2 + 0, 0);
|
|
glVertex3f(-w2 + x1, h2 + 0, 0);
|
|
}
|
|
}
|
|
|
|
//middle, top, btm
|
|
glVertex3f(-w2, -h2 - radius, 0);
|
|
glVertex3f(w2, -h2 - radius, 0);
|
|
glVertex3f(w2, h2 + radius, 0);
|
|
glVertex3f(-w2, h2 + radius, 0);
|
|
|
|
// left
|
|
glVertex3f(-w2 - radius, -h2, 0);
|
|
glVertex3f(-w2, -h2, 0);
|
|
glVertex3f(-w2, h2, 0);
|
|
glVertex3f(-w2 - radius, h2, 0);
|
|
|
|
// right
|
|
glVertex3f(w2 + radius, -h2, 0);
|
|
glVertex3f(w2, -h2, 0);
|
|
glVertex3f(w2, h2, 0);
|
|
glVertex3f(w2 + radius, h2, 0);
|
|
|
|
glEnd();
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
}
|
|
|
|
void RoundedRect::show()
|
|
{
|
|
if (alpha.x == 0)
|
|
{
|
|
const float t = 0.1;
|
|
alpha = 0;
|
|
alpha.interpolateTo(1, t);
|
|
scale = Vector(0.5, 0.5);
|
|
scale.interpolateTo(Vector(1,1), t);
|
|
}
|
|
}
|
|
|
|
void RoundedRect::hide()
|
|
{
|
|
const float t = 0.1;
|
|
alpha = 1.0;
|
|
alpha.interpolateTo(0, t);
|
|
scale = Vector(1, 1);
|
|
scale.interpolateTo(Vector(0.5,0.5), t);
|
|
}
|
|
|
|
|
|
|
|
RoundButton::RoundButton(const std::string &labelText, TTFFont *font) : RenderObject()
|
|
{
|
|
//label = new
|
|
label = new TTFText(font);
|
|
label->setAlign(ALIGN_CENTER);
|
|
label->offset += Vector(0, 3);
|
|
label->setText(labelText);
|
|
addChild(label, PM_POINTER);
|
|
width = 80;
|
|
height = 20;
|
|
|
|
mbd = false;
|
|
|
|
noNested = true;
|
|
}
|
|
|
|
void RoundButton::setWidthHeight(int w, int h, int radius)
|
|
{
|
|
width = w;
|
|
height = h;
|
|
}
|
|
|
|
void RoundButton::onUpdate(float dt)
|
|
{
|
|
if (noNested && core->isNested()) return;
|
|
|
|
RenderObject::onUpdate(dt);
|
|
|
|
RenderObject *top = getTopParent();
|
|
if (alpha.x == 1 && top->alpha.x == 1)
|
|
{
|
|
Vector p = core->mouse.position;
|
|
Vector c = getWorldPosition();
|
|
int w2 = width/2;
|
|
int h2 = height/2;
|
|
if ((p.x > (c.x - w2)) && (p.x < (c.x + w2)) && (p.y > (c.y - h2)) && (p.y < (c.y + h2)))
|
|
{
|
|
if (core->mouse.buttons.left && !mbd)
|
|
{
|
|
mbd = true;
|
|
}
|
|
else if (!core->mouse.buttons.left && mbd)
|
|
{
|
|
mbd = false;
|
|
|
|
event.call();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mbd = false;
|
|
}
|
|
if (!core->mouse.buttons.left && mbd)
|
|
{
|
|
mbd = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mbd = false;
|
|
}
|
|
}
|
|
|
|
void RoundButton::onRender()
|
|
{
|
|
int w2 = width/2, h2 = height/2;
|
|
glLineWidth(1);
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex3f(-w2, -h2, 0);
|
|
glVertex3f(w2, -h2, 0);
|
|
|
|
glVertex3f(w2, -h2, 0);
|
|
glVertex3f(w2, h2, 0);
|
|
|
|
glVertex3f(w2, h2, 0);
|
|
glVertex3f(-w2, h2, 0);
|
|
|
|
glVertex3f(-w2, h2, 0);
|
|
glVertex3f(-w2, -h2, 0);
|
|
glEnd();
|
|
|
|
if (mbd)
|
|
{
|
|
glColor4f(1,1,1,0.5);
|
|
glBegin(GL_QUADS);
|
|
glVertex3f(-w2, h2, 0);
|
|
glVertex3f(w2, h2, 0);
|
|
glVertex3f(w2, -h2, 0);
|
|
glVertex3f(-w2, -h2, 0);
|
|
glEnd();
|
|
}
|
|
}
|
|
|