mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-27 07:06:00 +00:00
80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#ifndef _statemachine_
|
|
#define _statemachine_
|
|
|
|
#include "Base.h"
|
|
|
|
struct Cooldown
|
|
{
|
|
int state;
|
|
Timer timer;
|
|
};
|
|
typedef std::list<Cooldown> Cooldowns;
|
|
|
|
class StateMachine
|
|
{
|
|
public:
|
|
StateMachine ();
|
|
virtual ~StateMachine() {}
|
|
|
|
void setState(int state, float time = -1, bool force = false, void* stateData=0);
|
|
void stopState(int state);
|
|
bool isState(int state);
|
|
int getState();
|
|
int getPrevState();
|
|
int getEnqueuedState() { return enqueuedState; }
|
|
float getStateTime();
|
|
void setStateTime(float t);
|
|
float getStateCounter();
|
|
enum
|
|
{
|
|
STATE_NONE = -1
|
|
};
|
|
virtual bool canSetState(int state);
|
|
|
|
void addCooldown(int state, float time);
|
|
void removeCooldown(int state);
|
|
void updateCooldowns(float dt);
|
|
bool isCooldown(int state);
|
|
void clearCooldowns();
|
|
protected:
|
|
void *currentStateData;
|
|
void *enqueuedStateData;
|
|
void perform(int state, float time = -1, void *stateData=0);
|
|
virtual void onEnterState(int state);
|
|
virtual void onExitState(int state);
|
|
|
|
int currentState, nextState, prevState, enqueuedState;
|
|
float stateTime, enqueuedTime, stateExtraDT;
|
|
|
|
void onUpdate (float dt);
|
|
void resetStateCounter()
|
|
{ stateCounter = 0; }
|
|
|
|
private:
|
|
Cooldowns cooldowns;
|
|
float stateCounter;
|
|
|
|
};
|
|
|
|
#endif
|
|
|