1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-25 17:53:47 +00:00
Aquaria/BBGE/ActionSet.h
Valentin Ochs 9245bee717 Fix some warnings
mostly sign-related, but also some about commas after the last item in
an enum list, usage of default in switches, implicit or old-style casts
2017-01-20 19:10:40 +01:00

78 lines
2.1 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef ACTIONSET_H
#define ACTIONSET_H
#include <string>
#include <vector>
#include <sstream>
#include "ActionInput.h"
typedef std::vector<ActionInput> ActionInputSet;
class ActionMapper;
class Event;
const int ACTIONSET_REASSIGN_JOYSTICK = -2;
struct JoystickConfig
{
JoystickConfig();
unsigned int s1ax, s1ay, s2ax, s2ay;
float s1dead, s2dead;
};
class ActionSet
{
public:
ActionSet();
// import this ActionSet into ActionMapper
void importAction(ActionMapper *mapper, const std::string &name, Event *event, int state) const;
void importAction(ActionMapper *mapper, const std::string &name, int actionID, int sourceID) const;
void clearActions();
int assignJoystickByName(bool force); // -1 if no such joystick found
void assignJoystickIdx(int idx, bool updateValues);
// note: this only ENABLES joysticks if they are needed, but never disables any
void updateJoystick();
ActionInput *addActionInput(const std::string &name);
ActionInput *getActionInputByName(const std::string &name);
size_t joystickID; // >= 0: use that, -1 = no joystick, or ACTIONSET_REASSIGN_JOYSTICK
// --- Saved in config ---
ActionInputSet inputSet;
JoystickConfig joycfg;
std::string joystickName;
std::string joystickGUID;
std::string name;
bool enabled;
// -----------------------
//std::string insertInputIntoString(const std::string &string);
private:
int _whichJoystickForName(); // -1 if no such joystick found
};
#endif