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Updated entity scripting (markdown)
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@ -58,7 +58,7 @@ Called when the internal state machine transitions to a new state. The new state
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The state is `STATE_DEAD` when an entity has died and is about to be despawned. Once an entity is in this state, it can't be changed anymore.
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When an entity's [[death scene]] is enabled, `STATE_DEATHSCENE` is entered on death, after which the entity always transitions to `STATE_DEAD`. No other state is allowed.
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When an entity's [[death scene|entities#entity-death]] is enabled, `STATE_DEATHSCENE` is entered on death, after which the entity always transitions to `STATE_DEAD`. No other state is allowed.
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### `function exitState(me)`
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