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Updated entity scripting (markdown)

False.Genesis 2019-09-02 04:47:13 +02:00
parent 0f3936085b
commit 1b6adf3555

@ -58,7 +58,7 @@ Called when the internal state machine transitions to a new state. The new state
The state is `STATE_DEAD` when an entity has died and is about to be despawned. Once an entity is in this state, it can't be changed anymore.
When an entity's [[death scene]] is enabled, `STATE_DEATHSCENE` is entered on death, after which the entity always transitions to `STATE_DEAD`. No other state is allowed.
When an entity's [[death scene|entities#entity-death]] is enabled, `STATE_DEATHSCENE` is entered on death, after which the entity always transitions to `STATE_DEAD`. No other state is allowed.
### `function exitState(me)`