diff --git a/faq.md b/faq.md new file mode 100644 index 0000000..f3f24bf --- /dev/null +++ b/faq.md @@ -0,0 +1,51 @@ +Q : **Do I need programming skills to create a mod?** + +A : No, you can create basic mods without having to type a line of code. + +However, for some special stuff, you need to create/modify some scripts and xml files. Learning Lua is quite easy and rewarding once you got the hang of it. + +*** + +Q : **How can I modify the map?** + +A : Read the how to Modify a map. + +*** + +Q : **How do I learn the songs?** + +A : Read the [[Song Tutorial|tutorial-songs]] (first part) + +*** + +Q : **How do I add more creatures? I have access to only 3.** + +A : Copy the file **Aquaria/scripts/entities/entitygroups.txt** into your mod directory (overwrite the existing one) + +*** + +Q : **The world map is not working.** + +A (OSE): Set **enableWorldMap="1"** in your [[Mod main XML|mod-xml]] file. + +A (old versions): Unfortunately the world map does not work for mods in older versions of the game. However Edwards created a wonderful [mini-map replacement script](http://www.bit-blot.com/forum/index.php?topic=1936.0). + +Note that this script is not compatible with OSE. + +*** + +Q : **I've created a "savepoint" node, but it does not work.** + +A : The script might be missing, copy the file Aquaria/scripts/maps/node_savepoint.lua into the scripts directory of your mod. + +*** + +Q : **How do I get Li?** + +A : Read [[Li in mods|li-in-mods]] + +*** + +Q : **How to create the schools of fish?** + +A : There isn't any way to edit it from the editor unfortunately, we have to edit the map files, see [[Schools of Fish|fish-schools]]